Hi brave warriors! I think, many of us do not like arms war play style from SL/DF. So, what if we could change it? I know, it is just a fantasy, cuz blizz already have their own vision of arms, but there is still a hope for changes…
So, I want to show you my concept. And it would be interesting to see urs.
I am PvP player, so i will talk about PvP play style first of all. As for PvE, I think Arms should be raid/boss spec with some AoE, but less then Fury.
Right now we have fury war playstyle: fast and furious, lots of procs, hack-n-slash…
Arms warrior should be different.
Our playstyle should be build around: Mortal strike (MS), Overpower (OP), Colossus smash (CS), Execute (E), Rend (R), Deep wounds (DW), Bladestorm (BS), Sweeping strikes (SS), Anger management (AM). That is all!
Leave Cleave for PvE AOE, leave whirlwind for fury (at least they do not have bladestorm), leave heroic strike in the past, leave Avatar for tank, leave slam… just leave it! Slam is boring and useless ability. We need huge rework on slam. Probably add cast time affect again. This is not for PvP anyway.
Arms war should be a build about bleeds (R, DW) for some passive pressure and short burst windows (CS+AM).
MS must deal real damage and apply mortal effect! This is iconic spell for Arms! Do u remember classic? MS was the final and most powerful talent in arms tree. Bring it back!
OP is another iconic spell for arms. And it should be a great weapon against dodge/parry guys, hitting hard and can be procced by rend (like in the past). We don’t need dreadnault effect, OP is single target ability, not AoE! Also I like the idea, when OP casted into the cast of ur target, it reduce it’s spell power by %. It was a great mechanic in the past, we should bring it back.
Also OP must be s rage spender, 10 rage is ok, I guess.
Execute. This is a finisher, it cannot be proc! It should hit hard and useable at 20 (30 with talent) % of target’s hp. And it cannot be charge-like with a talent. I know, this is fun, but we already have 2 charges and leap. This is enough.
CS - our main burst and affected by AM. I think, ~ 25-30secs cd with AM is ok. And duration of effect should be around 8 secs.
Rend should deal real damage. Ofc we are not ferals, so it should not be that high. But still it should be noticeable. More rended targets - more OP procs (with talent). Also we should add this increased crit damage effect to one of talent as well. Same as chance to get 5 rage on R tic. Again, more rended targets - more 5-rage procs. R must be an important part of arms rotation outside of burst window.
DW - another bleed effect. Should be applied by crits, as in the past. And be affected by our mastery, as we have right now.
Bladestooorm! It should be a real damage ability with 1 min baseline cd and cannot be reduced by AM, talents or haste.
Additional talents like MS procs while BS is a great addition.
Sweeping strikes - our main source of cleave damage. Should be used against melee cleaves or classes with pets. SS should be affected by AM and “eat” it’s procs. So CS cd will be longer, but our cleave is higher.
AM is our main tool to reduce CDs of important spells. And I think, Die by the Sword should affected by AM as well. Since we do not have ignore pain (in my opinion, this is pure tank ability) anymore, shorter cd DbtS is fair, imho.
As for stats priority, I think, Arms warrior should stack crit and mastery only. Leave haste for fury.
Also depends on setup/enemy comp we should have to choose between higher bleeds damage (bleed damage/duration talents + mastery stacking) and pure damage with MS/OP (talents + crit stacking).
I am sure, both specs (arms and fury) can and MUST be playable in PvP, but they should different playstyle, so everyone can play what they like. We should not be forced to play arms or fury, cuz only one of them is playable/meta, while second one is garbage!
TY for reading, waiting for ur ideas =)