Arms Warrior Feedback

Dearest Blizz,

I’m a long time semi-casual player and a huge fan of the game (it’s the only thing I play nowadays). My favorite class is the warrior (particularly the Arms spec) and I have reluctantly decided to start a DK and main that in the next expansion.

I believe that a lot of the playerbase shares my feelings on this class so I’ve decided to give you some feedback on why playing an Arms main feels so bad.

As a semi-casual player, I spend most of my days doing World PVP (I love this mechanic and wish there was more incentive for people to get involved as it really brings the world to life). Arms feels amazing in all but one scenario (and sadly, it’s the most important one): when you run into a 1v1 situation in the world. Because of the lack of any viable self healing/ sustain ability you virtually lose 100% of any encounter with another class if the player has relatively similar gear and skill.

This feels really really bad because there is nothing you can do about it. I was fighting a rogue the other day - I did really well, got him to about ¬30% hp. He vanished, came back a few seconds later with 80% hp… This scenario happens over and over and over to the point I feel forced by circumstances to forsake my beloved Arms Warrior and go for a DK (because of their death strike).

I believe this can easily be solved by giving Arms Warriors the Victory Rush talent as a baseline (without you needing to kill an enemy to be able to use it).

Hope that helps.

Much love,
Praff

4 Likes

Victory rush and storm bolt as baseline would be great.

2 Likes

I feel your pain.
Rerolled to Paladin since Warriors are the ONLY class that need a healer holding their hand…
They might excel with one, but for people who play solo/pug, it absolutely sucks.
Drop warrior as a whole…

2 Likes

You should be in defensive stance in a 1v1 situation and you should be able to hold your own weight as arms

So you don’t think it’s an issue that we’re literally the only class without any sustain/ self heal in a PVP situation?

2 Likes

Arms has never had any self healing spell apart from victory rush or I Spose commanding shout loosely but agree that perhaps they could bring back a viable ‘second wind’ or ‘blood craze’ passive to improve the sustain like the spec used to have previously.

I recall when they actually had to nerf second wind as the healing regen was OP u could just heroic leap away and regen back to 30% HP in a few seconds yet its fine for other classes to do exactly the same now!

Shame it was nerfed into the ground instead of being balanced properly. The current second wind talent just isn’t viable over defensive stance and you shouldn’t really have to choose between them anyway both should be part of the warriors tool kit. Work to be done by thr dev team for shadowlands for sure in improving the warrior toolkit.

Going back to original point tho defensive stance talent for 1v1 is a game changer in its current form and also is highly effective in pve situations.

So I largely play casually these days. That means world and solo content pretty much, not necessarily exclusively 1v1 but those do tend to arise here and there. Because of this, I am perfectly fine with:

  • not having the best gear - it’s only fair since I don’t do the most challenging content in the game
  • getting kited to death by highly mobile ranged classes
  • straight up losing fights when up against a class that simply seems to have the upper hand in that type of scenario (assas rogue comes to mind)

What I’m definitely not fine with is:

  • fighting another melee class with them having self sustain, there’s not a lot I can do about that

Defensive stance is great but I really don’t see how it addresses this issue?

3 Likes

Arms has had healing in the past. It’s been minimal but it’s padded them out to compete better in 1v1 situations than it does now.

Defensive stance feels clunky and it’s actually the only one in that row that makes sense for pvp. It always feels a shame to be shoehorned into the talent that also reduces our damage. Makes it feel as though the balancing was off so they force us into a talent that fixes their lazy tuning.

Having old Second Wind back (regenerate 10% of your hp over 10 seconds after getting stunned or rooted) could even be a great addition to their current kit. It’s nothing spectacular but it could make all the difference for them in 1v1 situations

4 Likes

100% ^^^ this. I really do think that some relatively minimal self sustain would help Arms a tremendous amount.

I mean with the old Second Wind you described I’d totally stick with Arms forever…

1 Like

And enraged regeneration which was an actual heal.

3 Likes

Arms needs a massive redesign to be truly viable. Double Time and Storm Boltneeds to be baseline as Arms only have Hamstring as their only counter mobility and it needs close range.

Or the following:

Unstoppable: New passive ability for the Warrior Class. All CC is reduced in duration by 20%, Hardiness and Flipping out only adds 5% so it’s 25% to this for their respective effect.

A Warrior is supposed to be this unstoppable juggernaut, most of my PvP fights are “you can’t do that while stunned,” “you can’t do that while stunned,” “you can’t do that while dead.” I feel so unstoppable having less anti-CC than every other class /s.

Under any circumstance Arms needs the following:

First, Arms Rage generation is extremely sluggish. Remove some Rage generation from Autoattacks, Give fitting Rage generation to each use of Overpower.

Add a passive to Tactician so that when it fails to proc it applies a cumulative 30% chance for the next use of Rage to proc it. As it is now it’s an absurd RNG of “if it procs,” instead of “when it procs.”

Second: remove the Deep Wounds Mastery and add the damage from that back to the main ability. Replace it with a Mastery that increases the damage of Overpower since it’ll now be usable a whole lot more.

It’s Warriors instead of Warlocks. Warriors are all about the frontload damage and the DoT mechanic makes us worse at dealing with absorbs than anyone else. If it takes another spec 1 second to deal enough damage to burst a Priest Shield it takes us 4. Which gives them 3 seconds to heal and 2 seconds before a new Shield can be reapplied and we effectively lose 3 seconds to do damage to them. The DW Mastery should be replaced with a Mastery that increased the damage of Overpower, which should now happen more frequently and people will feel compelled to use it since it gives Rage in addition to being a free attack. DW should be kept on some attacks as an annoyance mechanic to be used against some classes (mainly loking at Rogues here).

Third: Scrap Impending Victory completely. Instead replace it with a baseline ability for Arms called Vanguard.

Vanguard: For every 10/20 Rage the Warrior uses they’re healed for 1%.

This also fits into the whole Class Fantasy of Warriors being these beasts that are hard to stop instead of them getting a sudden surge of power like this was a Shonen Battle anime.

7 Likes

You’re wrong, we had on cataclysm enraged regeneration which healed you 36% of ur Healthpool, imagine how blessful it was with rallying cry.

4 Likes

Defensive Stance won’t win anything for him.
Warriors used to have Second Wind as tree talent on Arms, and got Enraged Regeneration, which could heal up to 40% of their health with a glyph (+10% from said glyph), this, switching to defensive stance and shield wall would make you receive 60% less damage, on top of the 40% healing.
So, you could kind of reset fights, so, it means warriors DID have some healing.
Also Blood Craze, from the Fury tree which would heal you based on critical hits received?

3 Likes

The spec need complete rework.
It feels somehow… unfinished? They tried to do something that was never finished.
Every other class has deffensives , selfheals , bursts baseline but we don’t.
Inb4 some rogue come and say ‘‘but but class fantasy’’ , hell with the fantasy if you cannot hold your ground for more than 10 seconds in 1v1 situation.
Arms spec always had selfheals in the past.
Classic - Blood craze from fury tree that proc upon receiving a crit.
TBC - Second wind in arms tree when being rooted or stunned you start to regain HP and rage.
Wrath - Enraged regen that could be used when you become enraged ( from crits).
See? and in Legion we lost them. I want to ask why?
They were needed since we are a frontline class.
Rogues never had till cata because they could vanish away and escape unlike us.

4 Likes

It does suck that you’re reliant on getting tank trinkets to be able to sustain yourself.
At least when you have them you can 1v1 efficiently and 1v2 players you outskill.

Meet somebody else with tank trinkets, however, and you’re better off leaping+goblin glider away.

2 Likes

I mean just compare Arms impending victory “sustain” with DK sustain - not only does death strike heal for obscene amounts and have no CD but it also procs!!!

I really try to provide constructive criticism and feedback on class design but hoooow do you have those two classes in the same universe? I mean what is the logic behind that?!

Phew, needed to let some steam off :smiley:

1 Like

This post is 110% true, i would love this stuff

2 Likes

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