i think assa nerfs will unleash more caster lobbys in solo which will make warriors struggle a bit more but war has a fun time if he faces melees since the kit is good there.
will see the results in a week or two, i think it will be rng as fk, even now when i watch larosx que warrior he wins lobbys 5/1 with melees and goes 1/5 2/4 vs triple caster or caster bm hunter lobbys:P
Warrior mains here defending their class like theres no tomorrow, mentioning spells like Intercept lol.
If youâre playing a melee cleave With a warrior and you try to kite him or knock him back â> Charge
Charge
Leap
Intervene to melee teammate to get back in melee range
Brutal damage on EVERY storm bolt almost like a sub rogue. Warbreaker / Colossus smash CD reducing itself, meaning you can delete someone every Stormbolt.
x2 Bladestorms that kill you with procs, CC immune
Spear of bastion, cant move. Or bleed build, damage never stops.
Outhealing hybrid classes.
On demand 15% defensive and Ignore Brain 50% wall for duration of shield.
Yes warrior is completely fine, keep defending your class until you get your rating for free compared to other classes.
Because thereâs so much f-ing cc in this game players who want to be melee are swerving to classes which can at least get to a ranged class through knockbacks/roots/fears/incaps/snares.
I main monk, and sometimes the CC chains are just ridiculous, all whilst eating damage.
I tried warrior this week and its refreshing to actually have reliable gap closers and good utility.
Iâm all for reducing mobilty of melee if you reduce the insane levels of CC in each round and reduce how many insta casts ranged players have. In fact youâre not really casters anymore, youâre melee with 30 yd range. Casting involves having to cast.
no warrior died before ip in the 2 stun from what ever class so if u take his tools away its the same amrs is not even considered s tier rn and ppl complain?
I have 2 rogues (assa, outlaw) and 1 surv hunter, all at max pvp gear, and rogue are not a counter to arms warrior anymore. They have everything. Their toolbox is simply too big, combined with perhaps the scariest damage in the game right now. I play exclusively an anti melee build and I cannot do anything to a well geared arms warrior, because they now have more than all other classes at their disposal. As a surv hunter, I can win by kiting, but I have to have all my CDs up and I have to play extreme 4D chess to bait out the charges, so that I can win the kite game, and even then, every second Im in range I take easily 10-20% of my health every global.
BGs are ridiculous now as well. If one team have 3-5 arms warriors, and the other does not, then the game is most of the time lost because of that fact alone. You just see these warriors slamming through people like their butter.
Iâm even considering lvling a warrior now for this entire reason. They have everything that Rogueâs are not allowed to have.
Even with the 10.1 changes, it further slamdunks rogueâs into the dirt, while improving the gameplan for warriors. Looks like this game is truly becoming World of WARcraft.
Probably why skill capped have arms listed as the only s-tier melee the only people who defend it are wariors funny really they are basically dh before it got nerfed.
felt same before even see this skill-capped, even as just a pleb who play random games
if one has eyes and somewhat functional brain they dont need to be sherlock to see arms, frostm, destro,bm are very strong for this shuffles format right now
yes warriors are the best melee in solo shuffle provided they have other melees in the lobby, vs caster cleaves its much worse but still the solo shuffle bracket i dont really care about, its 3s that matter for me. arms in solo is like feral/rog/hunter in 2s, just good bracket for the spec itself.