Arms Warrior healing, mobility and damage combinations are overtuned

I was in multiple 3v3 games, shuffles etc on good mmr. Many times I would face the classic ret / warrior or enhancement shaman / warrior or even warrior / dk /feral combos.

Warrior healed the most in every single one of those games, some games reaching 4 million healing if the game was longer. Impending Victory 110k instant heals. Ignore Brain healing up to like 45k, 10s cd.

In Shadowlands, you had meaningful choices between Double Charge, Impending Victory, Storm bolt. in Dragonflight you just get everything for free. Plus Kyrian covenant spell. Plus two legendaries (Unhinged and the one that activates Bladestorm/Avatar/Recklessness if you use one of them, another from the list will also be proced randomly).

I think its very disgusting that Warrior is outhealing hybrid classes, by a lot, has more mobility than literally any other class outside of maybe DH and Rogue, and just kills you in a Stormbolt Bladestorm combo that you can do nothing about.

Having 2 bladestorms which are CC immunities and your burst cd passively procing mortal strikes at the same time is disgusting. You might also be bursting against the warrior, but his damage will be more and you’re forced to run away from the Bladestorm.

The kit in Dragonflight is beyond bloated. They even added Wrecking Throw that destroys shields instantly.

Some ideas to make this better:

Return the choice node for Double Charge and Impending Victory and increase the cooldown for Ignore pain to at least 25 seconds (its currently 10). Reduce the damage from Bladestorm Mortal Strike procs by 30%.

2 charges and heroic leap and sustain healing with infinite utility, 50% antiheal effect, 1 shot potential and CC immunity. As it stands right now, Warrior is tanky, mobile and bursty while also having sustain damage. There is no choice to be made here. The only other class that fits most of this description is Frost mage, but at least then you can line some of the damage or interrupt a glacial spike…

25 Likes

Thats why blizo the best warr ever made top 3 right right?.

Right?!

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Yes AWC = arena brackets for everyone else. Oh wait…

Reality is Warrior is an extremely popular and overplayed class compared to many other melee specs. Just because AWC meta was Assa rogue which is arguably the only direct counter to Warrior means nothing. At all.

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Yeah you can expend all your mobility on evoker for instance and warrior is still on top of you. Kinda ridiculous. Between arms and assa the damage is unhealable and you just die. Then they have great damage too.

has what to do with ladder and a assa dominated awc? nothing? correct.
https://check-pvp.fr/stats?bracket=v3&rating=2400 8/10 top dps spec above 2.4 are melee, but we are of course in a caster meta right? right?
Arms Warrior is the best ladder dps spec by far after assa nerfs, but totally unplayable and bareley balanced right?

hypocrite.

hm now logged on pala, no idea, didnt care.

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Yeah it’s just a melee/disc meta. Anyone saying otherwise is delusional.

The healing and mobility are what trigger me the most. 100k instant heal on demand? 50% wall for the next X damage on demand 10s cd? Infinite gap closers?

In no world should a Warrior outheal a Ret paladin or Enhancement shaman. But it happens. All the time. Whats the logic? Its just a guy with weapons and armor thats good with the weapons lol. Nice class fantasy, yeah, no. Warrior was supposed to be the class that needs healing from healers to survive, not having infinite defensive cooldowns and big instant heals.

2 Likes

Yeah this expansion just has bad class design. Maybe we’ll see it all fixed in 18 months. :eyes:

its gonna be caster cleave heavier meta now that rogues are nerfed, caster cleaves>war counter and any melee cleave counter .

https://www.pvpleaderboard.com/statistics/3v3/eu/2400#spec you have 5 melees and 5 casters while melees are slightly higher . top 13 not counting the healers 5 melees 5 casters. rogues got nerfed, sub will take their place and ppl will play it instead if it turns out slightly weaker. assa hard countered stuff like locks ele and any caster so we should see more balanced meta now. as much as i hate rogues sub is a better designed spec.

we should expect more casters soon since they do well into stuff like war dh dk monk while the only comp that kicks their buttz should be jungle. sub also is not as oppresive for casters as assa was. According to cdew assa still s tier but we need to give it few weeks to see some changes.

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Enhancement always gets the short end of the stick when people start to complain about the spec even for a bit. Most of them don’t even understand its mechanics and how easy it is to completely shut down an Enh.

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Warrior got more mobility and some self heal but ppl also got knockbacks and more utility too. for example we get 1 more charge but mages get blast wave, catching to mages is impossible, warlocks are also more mobile with slow root immunity after tp. those changes create more outplay potential but they are more evened out. before ignore pain was added we died to air with even better healing since ignore pain took spot of parry heal 10% per tick. imo they could nerf healing but bring old def stance back plz ( they wont do that cuz it made warrior to viable with too many specs since he never was trained).

More I play I think Arms Warrior isn’t really overtunned. It has good mobility what makes him hard to deal with but in terms of damage there are way worse specs. I’d say BM, Destruction, Ele, Arcane (in good hands) are way better. I’d say meele balance is good at the moment. Overall any caster lobby can bully any meele while some ranged like Ele or BM can do well in full meele lobbys. Higher you get there are less and less meele lobbys overall.

4 Likes

i think arms will have a nice time in solo shuffle now that assa is nerfed and doesnt need much setup to kill there, provided it doesnt get 3x caster lobby we might see arms along with sub bang the high rated solos . its kit is good for dampening short games while in 3s we will see more variety since biggest caster counter is now weaker so if rock is weaker scissors will have an easier time cutting paper (melees).

Can you ask nethy to post youtube guides on how she heals :eyes:

Arms is only overtuned in solo shuffle imo.
Feels like it’s in a pretty good spot in actual 3s, wouldn’t say it’s overtuned tho.

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Well we are in a state where everyone talks about balance from SSQ PoV unfortunately.
Are you Mud from NA? :eyes:

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Yeah, just made an eu account yesterday. :eyes:

I post a lot on the NA forums.

2 Likes

No you didn’t, it was Storm Bolt every time and Double Time for the short period that Relentless ran rampant.

Indeed, and it’s busted

After many years warrior started to be a fun class to play and balanced. Impending victory heals for 30% hp on 30 sec cd. The ability should be used wisely meaning u aim for effective healing.+Versa(c) - Dampening (t) - ms effects => Hps of the ability ain’t that overtuned. The fact of outhealing a ret arises from the same ret as spec which is in bad spot rn . Before the addition of Ignore pain at SL , warrior was the only class which its dps specs didn’t share any ability with its tank spec . Ignore pain has 11 sec cd not 10, sometimes this 1sec is life or death. . Ignore pain just make u die slowly its not a actual shield. Also every spec has its own defensive cds which cant be shared with the other specs . However dk ret dh share most of their defensives. So our defensive capabilities seem to be undertuned . No problem with the classes I mentioned. Talking of hybrid classes, this logic should apply to all . Classes with no tank spec shouldnt have defensives and heals then . This statement is irrational. We conclude that the argument of hybrid class is going to rubbish .
Let’s talk about mobility. Did u know warrior always had 2 charges ? There was an ability called " Intercept" which was a second charge with the difference that costed rage and stunning for 3 seconds with its own DR. Blizz decided to remove the ability and add the option of double charge untill today. Mobility is not only counted on dashes, teleports and blinks . There is a stat called movement speed. All classes and races have the base movement speed . Warrior like some other classes receive only 5% bonus movement from talent. . Meanwhile rogue has sprint and dh with the mastery just runs faster. No hate with rogue and dh on this post. However its proven practically from AWC where the game is played on its peak expression of skill that mobility is kinda problematic vs caster cleaves. And this balanced. Casters combs should counter warrior. The mobility is working as intended.
Let’s talk about the "meaningful"choices. It belongs to the past for all classes. It was the worst design ever made . Blizz has done incredible job on class design after many expansions. Poor warriors had choose between 3 different things which didn’t had any of them let’s name a few self heal , mobility and stun . The covenant abilities and legendary effects have beed added to all specs not warrior only. Not need to bash on devs. Most devs who respect their job will get data from high elos and professional players. The least thing a dev gonna say u is ‘Git gud’. They decided what warrior needs to be a competitive class. Also its not procd randomly. Read the talents carefully please. Spear is not that popular after the nerfs on stacking dmg of Mortal strike. Speaking of Mortal strike, its heal reduction amount is reduced by 50% in PvP combat which equals to 25% heal reduction. It goes to 50% with sharpen blade. 25 sec cd , Increases by 15%(nerfed from 30% btw) your damage of your next MS and applies 50% Grievous wounds for 6 secs. There is node at talent tree, choosing between Shattering and wrecking throw. Yes it deal a fair amount of dmg at shields. It belongs to the kit of warrior, applying pressure on low hp targets. Always warrior had an edge on killing targets at low hp.
If u don’t wall , cc or even move while have the ability to do so when a warrior pumps you and die its mostly your own fault and your teammates who don’t help you… This logic applies to all classes. I shouldn’t say my class is overtuned dmg wise. Skillful and experienced players will pull large amounts of dmg . Its not only warrior. The fact that warrior has low ceiling of skill means nothing.
Last about " suggestions ’ . Do u suggest for balance or fun ? Lets analyze. The fun is described by who plays the class and not by who is against or with the said class. For example: I enjoy to play Unholy , I like its dmg its utility all this summons the dots grips , I can survive in long fights . A lock feels quite the opposite of these stuff. How do we measure fun here? The rightful and most logic thought is to measure by the one who plays the class. But u will say , the amount of ppl who don’t have are more then the ones who have fun . Even if this is true, it must be proven officially and its impractical, it doesn’t mean that the mass is right . Most ppl don’t play professionally or above 2k5 So ofc they are not gonna listen to the many but only to the few . You know , we don’t vote for class balance … sorry. Concluding, your arguments about suggestions is irrational.
I would like a response equal to mine .
Thanks.

TL DR : Don’t be lazy .Read the post lol.

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