My clothes burn every time I use combustion
Fire mage problems
My clothes burn every time I use combustion
Fire mage problems
What blizz should do is nertf assa and then adjust other specs that will later turn out to be an outlier, too many specs underperform thanks to assa. A lot of picks which are decent into warror/ele/dh/ww are also screwed by the fact assa eats them. If they nerf assa class variety will be much better.
hot take on combust here
/10 char
Imagine being at a disadvantage against a class and making a post about it to just hear people say âlmao git gudâ or âlol imagine saying this as (insert other class here)â⌠What do YOU bring to this discussion?
I suppose since the average warrior probably is a toddler saying âooga boogaâ they put their hands over their ears and scream when something doesnât go their way?
Another "THIS!!! " airhead⌠Maybe you should try coming with some actual discussion? Warrior is currently the 2nd most played melee spec in 3v3 and across all brackets in solo it is also the 2nd most popular spec. Is it because all of a sudden all warrior mains came back or perhaps it was due to the warrior buff being a bit too much? I will give you a week to think about that before you get back to me
Oh god no⌠The math professors are flooding the forums!
Yeah it would really suck if warrior had to do some kind of setup to killâŚ
Avatar + Colossus smash + Spear + Storm Bolt into Bladestorm IS THE SETUP. Thats when you press defensives, and the warrior will not be scary for another 1.5 minutes.
Thats literally the setup. Iâm sorry we do not have blind, smoke bomb, kidney, etc for a âproperâ setup, but its exactly the same. You need to trade something for that same as you trade vs rogue or any other dps spec.
Yeah they should really give warriors some sort of aoe fear! They could call it intimidating shout or something
Man, i wish that was true.
Not sure what your point is. Yes, you can add the fear into the Setup. That proves my point that it is a Setup.
Out of curiousity, which melees do you actually think rely on a setup to kill currently, if you dont believe Warriors do any form of it
as if any other spec like rogue had similar amount of cc on such short cd allowing to set-up every 20 sec xD
https://en.wiktionary.org/wiki/AOE
A weapon, item or ability that affects an area or multiple entities instead of one target.
Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Itâs a shorter CD than blind.
The issue with all of these specs, assa, dh, warr, whatever is the fact that it can rely solely on doing damage and can land kills. We did some games today and I kept killing people without proper CC and to be fair I dislike that playstyle.
Depends on what you mean with ârelyâ. I think most comps such as sub / x, surv or bm / x, mage / x kinda relies on landing some sort of CC for getting a kill. I might be wrong and it might not rely 100% on CC but comparing it to most warrior / dh / dk / assa comps that just melt without CC I think we are not relying on CC as much and I dislike it.
Are we talking about sub or assa? Ranged stun on 30s cd together with an aoe fear on 1.5min cd vs 20s stun and 2min on blind? It is not like warrior has A LOT of utility AND damage similar to rogue?
My point is that if you have a thing which you cannot move out of similar to in SL, like cloaking it or whatever I donât think it is fine. Like I donât know what to tell you. Should we compare every cd the game? You come into these posts saying something very obvious and an âxDâ how does that contribute?
âWarrior damge is too high! -Someoneâ
âHave you seen the damage of assa tho XDDDâ
Ok, but you specifically pointed out Warrior, so comparing a class to now a comp doing their thing, seems a bit unfair? But if Bm/x doing pet stun into trap for itâs comp to kill, then why does it not count the same when a Warrior uses stun/spear, while their partners follow up?
Ret/War (Using this as the example, since a lot of people like to bring it up too) as bursty as it is, still does a stun setup in most cases (Note, I say most, I know sometimes RNG SWIFTY ONESHOTS happen)
The only real difference, as far as I can see, is how often some specs can pull those setups repeatedly, and successfully locking down a full team with their kit, but basing it off of that is also unfair, as not every comp or class have the same toolkit.
Only way to fix that would be to add more CC into the game, or lower CDs of those classes you mentioned, so they too, can perform the same amount of CC chains, but then we might aswell all play the same 3 specs.
Shorter stun duration, with travel time, meaning you got time to pre-pop CDs easier (or even nelf it), kidney shot is very often just used on CD now (As we even saw during AWC)
AoE fear comparison is fair, although can we at least agree itâs more commonly used defensively for a quick breather, due the fact it breaks nearly instantly (Even to a rend or deep wounds tick) unlike other fears in the game that are a bit more forgiving to dots
I would personally be happy if specs reverted back to classic style designs.
Warriors = lose stuns, lose heals, be a medium-high constant damage class with good passive mitigation.
Rogue = lose heals, high amount of ccs, squishy, medium damage, medium-high burst.
Mage = glass cannon, high ccs, zero heals.
Etc etc.
Hybrids will get reasonable healing, but do lower damage, and would require an aditional dps to land kills in normal circumstances.
All meele classes lose multiple charges of âgap closersâ, but casters are limited in terms of instant cast abilities, and have to hardcast 70%-80% of their rotation.
I think a lot of people would enjoy a slower paced game, where every button press matters, and every ability has a logical purpose and means something when pressed.
Have you ever played classic?
sap, gauge, kidney, cheapshot , blind , disarm, instant step with kick> . there are clips of pika doing 3x kick in the row with reset on sub but yea its the same bro, assa dmg is very high but dmg is whatever the amount of control they have combined with cc is the problem. it is the core issue with rogue design, specs like frost dk, ret, mm, warrior are heavily influenced by dmg nerfs because it makes up most of their kit while rogue will always be good even with low dmg due to the amount of control they have. It is the best in game , its always that way either rogue is setting up the mage/caster for his big borst or caster sets up for rogue to kill, make it even more obnoxious with cc chains xd most punshing comps are rogue comps, it is so obnoxious to play against because any good team rogue will benefit from any overlap let it be 2s or 3s. go in pump > cross cc then mc kill target and reset behind pillar so fun best design xd
Also its super easy for rogues to live , most of assa rogues right now just play what you would describe as warrior/zugzug style. Constant presure 24/7 on the target never kait back and kidney on cd . Bad rogues usually die overextended when a good rogue just kidneys behind pillar if he is in trouble/follows with disarm then runs to africa. The synergy with most classes is just insanely good that is why rogue design is so toxic because at some point you know you lost. Oh we overlaped walls/trinket welp in 2 kidneys we lose the game XD
classic style design is boring, played wrath when I was 12 and now I play classic , qued arenas on my warlock and its by far worse than current retail but itâs nice nostalgia.
Yo I actually love these responses man! Really appreciate the discussion!
I think the major thing to me is the fact that spear + bladestorm (if spear is hit of course) is kinda meh in the terms of âokay I cannot cloak spear like in SL and I canât CC warrior, what is the counterplay?â You could trinket every stormbolt and run away from spear etc etc but (correct me if im wrong) most specs in the game except perhaps paladin you DO have a counter to when they press their damage.
Absolutely! Most comps do have some kind of setup and it is unfair of me to say âlmao they use no setupsâ. My main point which cristobal touches below here is that for me it feels stupid and boring when classes like assa, dh, warrior can just PUMP damage for the win. It feels like so low effort imo.
I think they should remove the CC nerf to begin with. Moving away from CC oriented comps is a bad idea I think.
Yes and yes, but both things do have their advantages / disadvantages right? And like you said with kidney, for me it is an odd playstyle and I kinda dislike it.
Sure thing! But there are also a lot of some cool opportunities. I saw some glad warrior doing fear â spear with PI and everything from his priest. It makes me happier to lose to those people compared to others.
In a way I actually think this could be good for the game. It is odd that every class has everything and like idk who mentioned it but when a warrior can âhealâ as in absorb as much as a hybrid class I think it brings the game into an odd spot.
My MAIN point is that at the moment there are many specs which are way better than the rest SUCH AS assa and I donât think that is healthy for the game. It creates some boring kind of meta which is WHY I think the current state of arms (combined with everything) is too strong compared to other less performing specs.
Yeah rogue does have one of the strongest ccs in the game which is the main purpose but many warriors seem to talk about it like they have nothing at all.
2x charge, stormbolt, disarm, intimidating shout, aoe slow, heroic leap. We can compare cd by cd but sometimes it seems like people think rogues have everything and they have nothing which isnât true. You also have a way to get out of every sap / fear every what is it 45 / 1min cd?
Which is what the game is supposed to be about? Make a mistake and get punished for it? Hence why so many people like RMP playstyle.
Yeah it is so much more fun to not rely on CC and just ooga booga people down?
Yeah and I cannot say I am a big fan of this playstyle but it is what is it. Yet I find it really fun to play against them and try to outplay every go. You have an even easier time in for example 2s where priest can fear you aka you can peel for your mate.
âI have no trinket, evasion, vanish and warrior spears me, oh no I lost omg this game design is so toxic because now I know I lostââŚ? If you do overlap that is ON YOU and you SHOULD be punished for it. If I face an assa rogue and I commit on nothing then its on me. Same thing that happened in all of SL.
Fully agree, in another post (Or was it this one?) I mentioned I think it should last 2 or 3 pulls max, even when playing Warrior, it doesnât feel satisfying to use either as there are also buggy ways to get out of it, which leaves it unfair for a general counterplay perspective (And I wouldnât be surprised if it did get this kind of nerf soon, since DKs got similar)
To a degree, Iâd say the same, but in old RMP it used to be kinda similar with mage coming to do most of the setup, where rogue was the bigger dmg dealer (Be it sub, assa or outlaw, each providing something different) or even different types of RMX, or with KFC where youâd often stun for your hunter to trap off of if needed, nowadays they seem to handle it themselves tho x)
Personally, Iâd love to see dispel going back to what it used to be returning, but CC remaining, that way I feel a lot of players wouldnât be so against fears/sheeps/similar effects, if micro ccs then also got some tuning (as Melees are pretty overkitted with such right now)
This is one of my bigger issues (And itâs not pointed towards you, fret not)
But lately, it seems a lot of people dont admit to the mistakes they make vs Warriors (which is why so many Myself included are quick to point out the errors), Like the many screenshots or clips, where people tank a warrior popping 5 cooldowns to do their go, and then the enemy player does nothing in return.
Yes, exactly this.
But a lot of people around here either overlap, or dont use anything then cry on forums x)
https://youtu.be/nYirE4hoHCY i will just leave it here