Got the mining pick, the herbalist spade, the hats and the baskets, and I got the fishing rod.
Stacked to 1100 so what do I do with this now? Is there anything?
If there is nothing you want to buy from the vendor in the profession order building then I guess you can just ignore it.
They should be Warbound this late into the expansion!!
Got 7k on this character, no use for them… but leveling Engineering and Inscription on my DH he’s starved of them.
Sucks more so crafters can’t use their own for work orders, so my DH has to either save them up for professions equipment (they cost 300) or the numerous +10 KP items that cost 150-400…
Only real use at that point is buying bags with r3 materials for 600 each from the NPC that Puny linked.
Now if only there was some kind of use for the extra profession points when you’ve filled it all out. Then again, at least i get to see the number of unused points steadily increase.
I think they always should be that.
There’s a bunch of designs and recipes that are unavailable because this dust is soulbound.
It’s wasted.
Takes so much effort getting this.
I wish there were some transmog to get. Crafter’s privilege.
And something else. I’m not sure because I think that crafting shouldn’t be something everyone did. Most don’t like these sort of things anyway. Like crafting should be greatly expanded on but it should come with a price. I suggested that if I’m a gatherer, I’m not a looter, and not a crafter either. But I don’t know if that’s a good idea. I’d pick gatherer though. And then maybe I would like to craft and the Artisan’s acuity could help me transition into this. And it does, I suppose, because I can buy those recipes. Just doesn’t feel nearly enough, having gotten many hundreds of skillpoints to abandon.
It is rather fulfilling, those points. I’m satisfied with that. I got some hundred left on both herbalism and mining. Then I’ll see the points stack. Like a meter of dedication.
I won’t buy materials, just far too much effort goes into this to do that. Better keep a stack.
Thank you for the link. Answers the question amply.
It’s sad though. So many things to gather and get but for this there’s little reward.
I had a short raging fit over that my gathering specialisation doesn’t give much of anything in season 3 since all nodes are one now, so to speak. But that’s alright. Skill still gives.
Devoted. Should be that we could craft anything with these? It’d cost a lot but could craft anything special. Maybe not. Then the game suddenly becomes about who gets the most of these.
Impressive.
Guess I’ll recraft my fishing rod then. Get some of that sweet perception.
It’s insane we can’t covert it into either direct gold or materials that are rare, that don’t sell for 20g. Those satchels you can buy that give reagents are abhorrent. I have 3,5k acuity, I lowkey wanna just delete it out of spite ![]()
Give it to me!
All my crafting is blocked due lack of this thing.
Yeah, hmm; I’m like that a lot too. I tend to get irrational at times.
If I was a crafter it’d be more important, right?
But I’m not a crafter, I’m a gatherer.
They really should take a good look at expanding and developing on what people do in the game.
Should be more things to crafting than timer bars and resource intelligence. Not sure what though but that’s what I think. One immediate idea is mini-games, but everyone hates mini-games and what if you fail the bloody game and the thing is ruined (just like irl)??
I always fail those games. mutters
I think that these, the acuity, should always be relevant somehow. They represent the accumulated progress of the artisan and should yield something greater than being traded for paltry gold or kept as a counter.
That’s what’s so weird to me.
People with purely gathering professions can accumulate so much of it,
but if you’re an actual crafter, it’s a pain to get because it only comes from:
- Patron Crafting Order Rewards
- Crafting something for the first time
- Bags related to professions
And the amount you’re getting is an absolute joke.
I want to craft for example a 5 star toolbox for myself to use.
I literally need to wait weeks to accumulate enough (440) to be able to craft it.
That’s why you do double crafting professions, so you can funnel acuity from one into the other.
You can also just do a temporary profession, siphon the easy first time crafting acuity out of ot and abandon it.
This makes a lot of sense, thank you.
Very good observation. Never thought about it.
Perhaps I should do that, abandon one of them to get a craft instead.
But it’s a big step. Gathering is my playstyle and my moneymaker. So I guess… no.
I also think it’s an oversight more than it is a gameplay addition.
Supposedly you could be a miner/engineer, for example. And then you’d get points to your engineering from the acuity. That’s how I figure they thought it should synergize. Then I have to choose if I want very slow progression by taking two crafts, or quick progression taking two gatherings, or in between with what their target always was: gathering and a craft. They always wanted us to combine but we never did. (At least that’s the impression I have gotten.)
They should think on this seriously. Like 80% of my gameplay is gathering. It’s nice going around like that, and I find some chests and such, it’s fine. But crafting, how is that fine? That needs to be its own gaming style, in my opinion. Like you should always be busy crafting if you wanted to. Idk exactly what you’d do but something, and it should be at least self-sustaining if not profitable. Doesn’t have to be you craft for someone, could be that you’re honing skill firstly. Like you’re a blacksmith so you make things for the army, of course. (The figurative army. But this could be the real army if we had a blacksmith in a village we were defending…) And those crafts wasn’t something you paid for, rather you got paid to do them. Maybe you’d have to put out for the materials, and that doing so was part of the gameplay, but you’d get refunded. And you’d do this to get acuity if not the skill itself, so that you could craft some big stuff for yourself later.
And then I think that not everyone should be crafting either. I don’t think it fits everyone at all. Most I know of think crafting is boring and useless, completely uninteresting, but they get it to get money or to have somewhere to chuck the plans they get.
This makes people fill spots for people who does enjoy it, I’m thinking. And for little reason.
We’re defining our characters through this also, together with other things. That’s another reason I think it shouldn’t be something you always picked. That instead of crafting you could get something else. So then I thought of looting but idk if everyone’s a looter then, and make alts for crafting; that it’d be a really stupid thing cause it would make people feel that they have to have a specific character to go into a dungeon.
Anyway… Thoughts.
Thank you for the answers on what to do with these. Helped. Maybe I’ll pick up alchemy? Get that with herbalism. Not sure if there’s any benefit though, haven’t looked into it. I was going to get alchemy/engineering before I quit. Maybe I’ll do that. But it seems not so smart unless I have at least a couple of millions of gold in the bag. Might get expensive.
A guildie recently didn’t have any so I had to use some of mine to make his order ![]()
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