We’re paying you to fix issues you’ve created by not having the foresight to understand adding 5 mobility spells, 5 crowd control spells, 3 burst cool-downs, 3 defensive cool-downs, 429 modifiers and proc based rotation which can include anywhere from 4 to 9 buttons has created a negative feedback loop where both PVE and PVP have slowly become toxic.
Why is Ion still game director if every decision he’s made, he’s had to course correct the expansion after?
The direction you took the game in BFA was horrid, the feedback was Universally negative. You then double down on the decisions of borrowed power in Shadowlands, which again were UNIVERSALL NEGATIVE. You tell everybody “WE ARE SORRY” - “WE SHOULD HAVE LISTENED TO FEEDBACK”.
And then you created Dragonflight, granted it wasn’t as NEGATIVE as BFA or Shadowlands because you god rid of your garbage borrowed power systems and gated content, but it was by all accounts a weak expansion, it just didn’t have worse features. You then spend 2 expansions (Dragonflight & War Within) focusing on making every spec insanely strong with every button avaiable to mankind, and although you’re not saying sorry, you have basically done the same thing.
Any body with half a brain could understand adding so much player power would make every aspect of the game toxic, because Battlegrounds, Dungeons, Raids, Arena, World content all have to be experienced through your class, and if you created a toxic feedback loop with the class or it’s interaction with other classes, you damage every aspect of the game.
Granted this isn’t as big as a problem as borrowed power systems, but i cannot help but see Midnight as same expansion reset that each Borrowed power system brought, but in a different skin.
I just don’t think whoever is the head decision maker, whether this is Ion, or somebody else, really understands what people want from the game, and although I understand this is subjective, but I think people want a game where they can log in after work, or school, and just play and progress, and its not the content that deters people, it’s class design, whether it deterring people through borrowed power, or the horrific class design that War Within has, no matter what content you play, class is the most important, and you need to look at both the user playing, and the user playing with.
For example. You might think its “fun” that a Beast Master hunter summons 900 beasts, but it isn’t fun for the user facing them, or fun for the user playing with them.
I just think Blizzard need management change and until this happens, we will end up with the same 1 or 2 expansion cycle where they do not listen to feedback, and destroy some aspect of the game due to their “decisions” then we pay for an expansion with very little content whilst they course correct.
Let me know your thoughts.