Recently Morgan Day did an interview with PreachGaming, during which he requested some feedback for the classes, specifically for instances where the GCD abilities feel terrible to press and it’s no secret Frost DK is one of the most affected by this, so I’m going to attempt to give some opinions and perhaps some solutions.
Big disclaimer: I’m not a mythic raider.
I played Legion a lot, but BFA has been a swing and a miss for me.
So my feedback will be mostly from the point of view of a harcore-casual player who switches classes a lot and does a bit of everything, not an hardcore one who sims to optimize 0,5% extra damage out of Breath of Sindragosa.
If you are one of those players, you’re welcome to give feedback where I cannot.
I also do not have access to Alpha, but I am following Frost DK and outside of the RP reduction talent, the new runes and the (maybe) ability to use a 2Handed weapon again the spec seems mostly the same.
- GCDs that feel “Empty”
The biggest offenders here are obviously Empower Rune Weapon, Pillar of Frost, Breath of Sindragosa and Remorseless Winter(AKA half your hotbar).
The issue here is not that the abilities aren’t powerful, they are meta-defining, but that they don’t provide feedback, which is a common issue for Frost DK as a whole.
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Empower Rune Weapon seems to be a parallel to Avenging Wrath right now, however Avenging Wrath has always looked impressive and it causes your next Templar’s Verdict to critically strike.
In other words, the way Ret Paladin makes hitting the buff spell satisfying is Visual Feedback + Numerical Feedback as your next TV will hit like a truck guaranteed for a single big number, which is easier to track and evaluate for the player, AKA it’s easier to feel.
Possible solution: Empower Rune Weapon looks boring but gives feedback in the form of Haste and resources, Remorseless Winter looks amazing but lacks any gameplay feedback > Simply put them together in one button.
This would significantly expedite the burst window and open up the way for interesting talents.
This solution can easily be extended to Blood and Unholy as well, by tying Bonestorm/Dancing Rune Weapon to it for Blood and Army of the Dead/Gargoyle for Unholy, to unprune one of the most iconic DK spells and create fertile ground for Legendaries, Covenant abilities and Torghast shanenigans.
- Next on the list is Pillar of Frost, which is a beloved and iconic Frost DK spell, but it is not only heavily redundant with Empower Rune Weapon, it is also just a boring button to press.
It does absolutely nothing for the rotation, you just press it because it’s extra damage and then proceed as you normally would, it is essentially rotational busywork.
The Azerite Power “Frostwhelp’s Indignation” makes it feel a little better by providing some visual feedback, but it’s more of a band-aid than a proper fix.
Possible Solution: Frost Strike shears chunks of frozen flesh from the target, Pillar of Frost pulls up to 10 of them to the Death Knight to increase Strength by X% per chunk and restore X Runic Power.
Same philosophy here, visual feedback + gameplay feedback makes the GCD feel satisfying.
This is also aimed at eliminating the lulls in Frost’s rotation ,where RNG hates you and you’re stuck with no runes or RP, waiting 5 seconds for your next Obliterate, for this purpose specifically it should have no cooldown and be something you keep up at all times that you don’t want to hit unnecessarily, but that you can still press to remedy getting your rotation stuck in the mud. An emergency generator tool that cannot be spammed + an upkeep buff that gives Frost something extra to do and look out for.
It would also open up a path for some more interesting talents (EX. Frozen Flesh pulled to the Death Knight deals X damage to enemies in its path, or Frozen Flesh provides a shield for X% Health) Legendary effects, Torghast powers, etc.
I realize this is a tall order, but it’s either a rework or a prune in my opinion, not just because it is an “empty” GCD, but because it’s redundant with ERW. Pulling it off the GCD would address only half the problem.
Some would say this cannibalizes an iconic Demon Hunter mechanic, I say we’re peers with a common storied past in the soul-eating business.
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Breath of Sindragosa: Why is it here if it’s not on the GCD?
Breath currently causes a similar issue by causing GCDs that are actually empty.
It forces a burst window that consists exclusively of Obliterates, often even forcing you to ignore a Rime proc because Rime’d Howling Blast generate no RP (unless you’re about to overcap), in an effort to keep the breath going.
It is fun to get a super long BoS… the first couple of times. It’s not so fun to spam Obliterate for 20-40 seconds for an entire expansion and being left with 2 runes by the end of it, which leaves you with a 50% chance to get a lull as you Obliterate>Frost Strike and hope for Runic Empowerment or for other runes to be coming off cooldown in time.
I’m confident the team understands this as is evident by the fact that it generates 2 runes at the end as a bandaid, and I’m confident they also know that the community does not like being pidgeonholed into BoS+Obliterate spam meta.
Other problems with BoS include the usual lack of feedback as the damage numbers quickly disappear in a deluge of other numbers and a lack of visual feedback as I don’t think anyone is really sure what the hitbox for it actually looks like. These two issues combined often make players feel like they don’t know if BoS is hitting, which is extremely bad for your biggest DPS cooldown.
Possible Solution: Breath can be fun to optimize to see for how long you can do it for, but it cannot define the meta while breaking the rest of Frost’s kit.
It is essentially a meme gone too far.
It would be boring to just remove it, or to make it work similarly to how Gathering Storm works for Remorseless Winter to preserve the rotation.
Either keep it in the dunce corner where Icecap has been, or alternatively make it more interactive:
Reduce the constant damage to 20% of its total damage output, have it consume no RP, and have the rest of the damage be funneled into activating it again for a high amount of RP to cause a bigger “burst” of it that generates 2 runes.
It would essentially function as a bigger and cooler AoE Frost Strike with a higher chance of generating a rune, due to the higher RP cost and little additional AoE constant damage.
The aim for resource generation would be 2 runes per burst of breath generated, 2 obliterates required per burst (4 runes), + occasional Runic Empowerment + ERW generation to bring it all together.
Big recognizable numbers, visually appealing, interactive, not a nightmare to balance due to an unpredictable length or frustrating to use for that same reason, really the same car but with better handling as the player can control when and where to rip fat clouds, and no significant way to leave you stuck in the mud after you’re done with it since it doesn’t demolish your rotation, but shifts its priority system around.
The optimization meme would be how many bursts you hit in that window.
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BONUS ROUND: 2-Handed Frost
Please make it actually viable and not a pretend-feature that cuts your DPS by half if you decide to use it. Have us be able to put 2 runeforges on a 2hander, or something. I would even be happy if 2handed Frost was something you made viable with a legendary item.
Let us use it.
There are other issues with DKs in general, such as Survivability VS Damage, mobility, and a general lack of QoL or reasons to play one over a complete hybrid like Paladin/Druid/Monk who just do everything (and better), aside for the class fantasy, but the feedback requested was about the GCD and that’s what I’m going to stick to.
That’s all I have, hopefully this wasn’t too tedious to read and it helps to some extent. Again, as a mostly casual player I’m more concerned with the feel and fun of it rather than the potential for interesting minmaxing scenarios, although I recognize those are fun as well.