Ashran fix

Reduce melee HP to 125% of normal.
Cut ranged HP in half.
Reduce effect of healing spells by 30%.

This would give insentive for melee to push - and make it more like war, rather than have ranged aoe spam each other while DH’s are fighting each other in frontline with 50%vers, while rest of melee dps is /afk

Personally, I’d prefer if they got rid of Ashran and replaced with something a bit better than the extended deathmatch in the middle that it almost always is.

1 Like

I remember it being much more versatile back when you had mini quests like racing competition against horde. Then non-dh-melee actually had something to do, but even then it was huge mid spam.

I dont even know when was the last time either team killed the boss for quest

Ashran recently saw some stealth changes that made a nice difference.

I don’t particularly agree with reduced healing, with the inflated hp pools healers are constantly OOM as it is.
Holy priest % heal is very strong however, I don’t play holy atm but apparently it works on the npcs which is pretty ridiculous.

I think it would be good to have the item buffs and unique class skills frostwyrm/stampede/yu’lon drop from players, these are very powerful and fun to use but you can’t really overextend for them currently, it will give the other team too much ground/map advantage/free mage kill.

Also ranged hp in half? Melee/tanks can already 1 hit with TD lol and you get melted with a single death grip.

Old Ashran exists in the brawl que system, it is great fun, I notice every single time player are confused in chat (how does this end/what do we do?) considering putting together something for next time it comes.

The boss happen sometimes, since nerf from 40 to 25 it has become much rarer - people would just zerg straight to last boss and avoid other team -_-

Idk, personally I prefer PvP than to zerg a PvE boss, one of the reasons I like Ashran a lot.

how about you grow a pair of dwarf legs and attack instead of hiding behind mages skirts? the way push works is ALL melees PUSH ==>> all ranged follow. yes you will die. but you will have won some yards. repeat till at last boss.

Thats literally the only thing I do with 0 impact because im bored af otherwise, and no it doesnt work, because this is BFA where cloth/leather casters take less damage than plate users.

Yes, so you could actually die without needing to have a whole raid attacking u via death grip.

I know tanks take 50% increase damage in PvP, not so sure about the others, however melee has it hard for sure, why they got increased HP pools.

Players have many bad habits in this BG, like pushing past the flag to soon (which gives the other team 10% buff each flag you push past).

It has to be a team effort, the 25 player mass move together, popping protection and speed scrolls if possible, it was something we saw a lot more often in the original.

Range dps die plenty if they are slow to move out of an incoming raid, I think Ashran is highly emphasized on large team combat - you will be ineffective pushing with few player, something melee dps has to do often unless they are protecting the front of the raid.

also

According to Wowhead it also has this effect whilst active (edit there is two books for some classes, some of this wowhead guide is outdated and irrelevant now, particularly in modern version)" makes your Spell Reflection persist for the full 5 seconds, reflecting AND doubling damage of reflections during its duration."

However that might be outdated, these items are very helpful but currently as the bg stands it’s near team suicide to pursue them, I do think they was a good addition, they add another layer of strategy, fun and allow classes to combat things you mention far better.

And i disagree with blizzards decision.

I dont think melee should have 100% more hp and be tanks, 25% would be enough.

Also 50% less on ranged so that melee are in front lines protecting the ranged, but also if enemy pushes it would have some effect and not just scratch the absorb bubble away.

I dont get why everyone in WoW is a raidboss nowadays

You’re a bit late, aren’t you? From what I understand, the only people in Ashran are the ones being boosted for the titles. :woman_shrugging:

I dont know what you are trying to say?
Ever queue to “random epic bg” ?

50% Hp would knock a warlock for example down to 200-250k hp, for me personally I think that is too much, particularly with corruptions, also the elite npcs would be one-hitting players and Korlok 1 hitting raids, it would require tuning all around at least.

I have seen this BG become more popular recently, also other player tell me they also que for this specifically due to the state of the other epic bgs - you actually get to pvp in this one lol

elite npcs would be one-hitting players

Are you saying an elite npc shouldnt one hit a cloth armored user?
aka u think cloth armored ranged people should be tanks?

Korlok aoe can just be adjusted a bit, so if u are too close u die. It shouldnt be a 3man fight anyway…

I have seen this BG become more popular recently, also other player tell me they also que for this specifically due to the state of the other epic bgs - you actually get to pvp in this one lol

yeah ranged do for sure. In AV everyone just runs past each other. In wintergrasph everyone is inside sieges. In Isle of Conquest you might sit in a ship shooting a door for 10min…

It’s not a rare occurance to get games where you have no tank or they are not available. That leads to the elite npcs beelining the healers quite often, it’s painful enough as it is, especially the stronger npcs.

I don’t think the npcs should be one hitting players (or other players 1 hitting each-other for that matter), I prefer the emphasis on player v player, I wouldn’t complain if the elites was removed from this version even and only exist for the original/old Ashran model.

However I must mention, Korrak had insanely strong npcs and they served a very good purpose but Ashran definently far less tactical as it stands now and the npcs are erratic as heck :laughing: Even Korlok and the artifact bosses have minds of their own sometimes (not that we see artifact bosses come into action anymore).

Dunno how this “RANDOM” Epic BG rotation is working but… I always got Ashran and a few times Wintergrasp. Havent played my favourite Isle of Conquest for weeks.

No, actually. The ‘normal’ ones are quite, ahem, “epic” enough for me.

Rather have them fix the awful lag first innit

lol what?

You already can’t do anything as a melee in Ashran because the second you get near the deathball of enemy players you will be hit by 487 passive aoe slow and dmg effects and about 20 dots.

You think F all HP is going to make melee run in there when they already get vapourised? I’d love to know the drugs you were on when you came up with that one.

Ashran was pretty badly designed when it was current and bringing it back hasn’t improved it in the slightest.

You must play it as horde then. Seeing as how ever since the ‘rebalancing’ it’s workshop or lost.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.