It says, Blizzard finally fixed paladin’s and druid’s frontline buff, after 2 ys I guess. Let’s celebrate
For real? That’s good news! I stopped hoping they will fix it.
(Found the note. Woohoo!)
This is honestly terrible news.
The melee class that has ridiculous burst damage, several immunities including one to go fully immune to all damage while still doing their ridiculous damage along side pumping out healing numbers that compete with healers (even after the pathetic 20% wog nerf)
Now gets frontline fortitude… this is a mind blowingly retarded change.
Can guarantee they never touched shield of vengeance in this change, nor their damage or healing done.
Unbelievable that blizzard could be this out of touch with their game that they give this to easy mode raid boss rets.
Ashran used to be a bloodbath for most melee specs for quite a time even after the reduction of players from 40 to 25.
If you were up to garrison arena sanctum quests as a paladin, your only option was switch to holy, now that changed, same for druids, but they could switch to boomkins if they wished. Finally, it’s more options now TY, blizzard
Oh booo hoooo, you still got credit for every kill you were involved in even if you died, you’ve never needed to switch to a different spec for that. You don’t need to be given double hp when you already offer healer levels of offhealing and multiple immunities and defensives just so you can compete a quest from 2014, especially when at the time of them being relevant you could do them ANYWHERE on draenor, not just ashran.
Try playing a caster on a rare nemesis race, you don’t know what pain even is. Maybe we should get frontline fortitude too by your logic?
No this is actually great news, imagine if you just dinged 60 and want to play either has ret or has feral with 20k hp on ashran… You re just forced to afk the bg.
GG now rets will delete everything with perma wings.
There was a time when blizzard was the company to go to for ambitious (and smart) game designers. That time has long passed.
Reading this is weird.
Ashran is blob vs blob, ranged contribute all the time with minimal risk whereas melee can only contribute sporadically with great risk to themselves. Did you play Ashran? Did you see what melee do? They jump in, press all their defensives, then jump out. Or try to fight on the outskirts. Heavily disadvantaged either way. There’s absolutely no question that ranged have it much easier than melee in Ashran. That’s why they added a buff to melee, to try to compensate for that.
Now, when they were adding a buff, they missed a couple of specs. This was a bug. The affected specs suffered.
The bug is now removed. This is good.
The only thing that can be remotely argued here is that the buff makes, say, ret specifically, too strong. Because rets are too strong on some parameters compared to other melee. But that’s absolutely no reason to keep the bug, that can only be reason to maybe nerf ret.
I’m really not interested in having any further debate about this, particularly with you.
It’s not a hard concept to grasp what i said, people who play rare races like pandarens and goblins are permanently focused by raid groups trying to complete nemesis quests, constantly death gripped each game.
A pandaren or goblin will by far take more damage taken than any healer or melee in ashran by a large margin unless they die before they can be healed as they are constantly focused for 8 year old nemesis quests.
I suggest giving them fortitude for this reason is just as ridiculous as their reason that paladins deserve fortitude because they “couldn’t get credit” for those quests despite that not being the case at all.
I would have to question if you have ever played ashran lately, where fights are dictated by who has the most healers and who has the most melees with actual proper geared warriors and monks being able to stand toe to toe forever pushing groups back. I know this for a fact because i do this constantly on my warrior alt, i know just how damned oppressive i can be because i have raid boss hp.
The meta of winning ashran is no longer just a glorified team death match, it’s all about being able to snipe as many ranged players off as you can while having 80k hp death machines in your face. The only saving grace in this crappy meta was that you didn’t have unkillable retardins there also as they could actually be killed if focused.
Paladins did not have fortitude because they have MULTIPLE full blown immunities to damage and options to be immune to cc not to mention they have absolutely ridiculous self healing. There is not a single other melee class that gains fortitude buff that has anywhere near the healing abilities of paladins.
I know it’s hard for paladins to understand balance in this game and will forever think that the world is against them about everything and how they are so hard done by but this is an absolutely ridiculous change and should never have happened for paladins.
Anyone with half a brain can understand why, but i guess that’s why only paladins are for this change.
People thought word of glory healing was ridiculous before and still after the 20% nerf? wait till they find out frontline fortitude also doubles the healing taken. Wait till you see how big those shield of vengeance shields start reaching and hitting for. Wait till they see 5 retardins just cleaving through everyone with their mongo burst and permanent wings.
Mate, you are playing some other game than others. You are seeing things. Nothing like this happens. Nobody focuses a specific race, statistically speaking. What people focus is what’s reachable and what’s more likely to die. Normally, ranged fight ranged, but whenever melee go for their push, they get focused. And, obviously, if someone is deathgripped, etc, they are focused as well.
No, fights aren’t dictated by who has the most melee with actual “proper geared” warriors and monks. Given a choice between one more “properly geared” boomkin and one more “properly geared” warrior, the only reason to prefer a warrior is if you have next to no melee. 25:0 ranged to melee is worse than 20:5 ranged to melee, but 15:10 is overkill and will lose to 20:5 every time given the same gear levels.
Also, you yourself are proving the point of this thread by talking about warrior. Why are you talking about warriors and not, say, druids? Huh? Right, because warriors did have the buff while druids and paladins did not, due to a bug. The bug should have been fixed long ago. Thankfully, it is fixed now. Your fantasies about it unfairly buffing melee too much are duly noted, but they are just that, fantasies.
No. Paladins and druids did not have fortitude because of a bug. That’s all there is to it.
If you want to complain about ret being overpowered, be my guest. Complain. You’d have a point. But what you are doing here is arguing that the bug was not a bug and melee specs that were not getting the buff because of that bug should continue to not get it. This is simply idiotic.
Leave the drugs… It just simply bothers you that a class you hate is so op atm. If you dont like go play tetris or something.
Melee druids, both specs, also didn’t get the buff. Please explain in similar way.
As i said, i have no interest in discussing this further with you, you’re a well known troll, your opinion as a 15 honor level player in all things pvp related is noted.
What is it you’re having trouble with exactly? Do feral druids have multiple full blown immunities to damage and/or the ability to compete with literal healers in healing while pulling off monster damage?
No?
Then why would people have an issue with them getting getting the frontline buff. Your whataboutery needs to actually make sense if you’re going to try deflect the issue as a paladin.

As i said, i have no interest in discussing this further with you, you’re a well known troll, your opinion as a 15 honor level player in all things pvp related is noted.
Translation: I ran out of arguments so I will start calling my opponent names.
I accept your defeat.
(This is not my main account, just so you know, but whatever. This has nothing to do with the topic being discussed, anyway.)
Id say it was more they are done arguing with a troll about something that blatantly should never have happened.
Giving paladins who really do heal like healers no matter what spec they are in while still pumping out stupid amounts of damage a buff that gives them double the hp and further inflate their healing numbers is a toxic change to the game.

Giving paladins who really do heal like healers no matter what spec they are in while still pumping out stupid amounts of damage a buff that gives them double the hp and further inflate their healing numbers is a toxic change to the game.
That’s an argument for nerfing ret, not an argument for not fixing a bug on the buff.
I’m really not interested in being dragged down by you either, that is exactly an argument for not giving the buff to rets.
Your attempts at arguing semantics here are actually pushing for a scenario where you want rets to be nerfed everywhere except ashran to accommodate a buff that should never have been given to them in the first place so that they would not be overly buffed by being given the ashran buff that they should never have been given.
This is precisely why people don’t want to talk to you, you constantly do this on the forums in every thread where you argue stupid semantics about anything.
As the previous poster you said nothing on topic and just went to call me names. Apparently, because you cannot reason, I am a “troll”. And whatever you don’t want to reply to is “semantics”.
I accept your defeat as well. Your insignia was yummy. ™
Bubbling paladins and immortal bear druids… it got worse lol.