Assa rog Sepsis

So, any plans on nerfing Rogs?

I don’t mind that Outlaw is already beyond stupid when it comes to class-design but getting 100-0 through cocoon and revival(Late Revival → Died to bleeds at the end) + wall on vendetta + sepsis is a bit too much, don’t you think so?

You have double assa rogs playing 2s doing 50k dps combined together, great game design

Maybe i should just be a Hpriest so i have ress legy for it :slight_smile: irony off

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Sepsis could use that one type of nerf that nerfs the conduit in pvp by 50%

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I personally love being a warlock without demon armor to survive against any melees including assa rogue one shots. I also got 1 shot on my elemental through earth ele conduit, wall and ironbark + full hots from my druid. Legit no counter play. Please nerf outlaw cdr (they have defensives every 30 seconds), nerf assa (Night fae) and have a good look at fire mages and priest toolkit too on the way.

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I remember in S1 when NF DH was insanely strong → they nerfed the hunt conduit in pvp, how come they can’t do it again but for sepsis this time? literally the same concept

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Just for your personal knowledge Assa Rogue damage ignores armor. The removal of Demon Armor did not affect the damage you take from that spec at all.

How do you die through all of this when Revival alone makes you immune to it and dispels it ? Genuinly curious as to how you die to a DoT after you’ve dispelled it.

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100% HP → Port the kidney behind wall → Trinket → Cocoon → Wall, he uses Vanish and goes through cocoon + drops me to ~30% with garrote silence/cheapshot → i use revival at 10% which removes Sepsis but isnt enough to deal with the rest of the dmg (bleeds) since entire toolkit is gone
I didn’t die to only Sepsis, I’m just saying that sepsis was a major part of the dmg and yes i could revival insta instead of cocoon, but a) it shouldnt go through cocoon in a literal global and b) i wont have revival for smokebomb sepsis on my mate so i wanted to sit on it

Why don’t you start it all with Revival then ?

If your first spell, which is Cocoon, is Revival instead, you remove Sepsis on like 95% HP and immune the rest of the damage for a little while. And then he can no longer kill you since you are full HP and you removed his best damage source. The only moment you’ll be in trouble is if he gets to you before your next trinket and plays short Vendetta. Then you’ll need your teammate and maybe pre wall or something, as well as your port. It also as you say, opens up a possible kill on your teammate. Because you dispelled Sepsis with Revival he can press 1m later when your Revival is 1.5 so during these 30s you and your teammate have to play carefully with positioning to prevent that from happening (be close enough to Cocoon, ask yoir teammate to save something etc). Disarming the Rogue on Kidney to deny the go also works. And when you do get Revival back then you have another 30s during which you have to mind yourself, this time, until your trinket is back.

MW is not easy to kill as Assa once you know what to press ! Other healers are usually easier.

As I said i know that I could open with Revival but i want to sit on it for smokebomb since even without vendetta, sepsis is way too scary for the small amount of cd it has (‘small’).
My point is just that i can understand that you HAVE to trade your cds for it and i could switch things up with different revival usage for example

→ but it shouldnt be the case that you can go through cocoon, wall and port and still kill me very fast. It just shouldn’t be that strong for me to (lets say i dont have revival for a go because i popped it on boon from hpriest x sepsis without vendetta but hpriest itself is another topic) die through all of my cds except revival. it just shouldnt happen unless its giga high dampening in my opinion

I sinply gave you ideas as to how you can play around that.

Now, you do what you want to do with the information.

And from that PoV you describe it as if the rog has no teammate to help him, i won’t have a trinket for the 2nd go and i will be in cc, 100%
Obviously depends on what he plays with but usually its a simple chastise → fear on me when he plays with hpriest while they do the go on my mate and therefore the disarm situation is kinda not gonna happen unless i predisarm chastise

Yeah I’m thankful for your input and see different PoV’s, especially from a rog itself, but i still want to explain why i don’t think that theory always works in practical ways, still thankful for the input of course

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