At this Point the Devs are Just trolling DKs

DG is now 15 sec on all Specs in PVE , it still got no use in Raid
And Blood dks only unique add control is now mass grip,but hey VDH can do this better an has AoE CC to follow Up on it so No need to ever bring a BDK to Raid or M+ again.
And they Target capping Unholys Bursting Sores lol

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Death Grip is very strong in mythic plus, and with only a 15 second cooldown it will be even stronger and more forgiving - big W for DKs.

Looking at all the changes the dev working on DK is killing Unholy and Blood until they rework them for the next expansion. At least that’s the hopium i tell myself

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Yea we ~only~ had to give up Abom limb , amz nerf and wounds hard capped for this BIG win.

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If you make a slightest attempt to think, this is a huge L for blood DK, a spec that is already struggling and ranks the lowest among tanks.
Now for good composition you wanna bring vDH for mass grip & mass silence and frost / unholy DK for individual grips. And you never wanna invite blood DK, whose mass grip not only has twice as much CD as that of vDH, but has no interrupt effect (vDh’s one does).

All I said was that Death Grip being on a 15 second CD is a big W for DKs in mythic plus, which it is, since it makes an already strong spell even stronger. But here come the doomers, forgetting UH DK is currently, yet again this season, S-tier in m+. I main Fury warrior in m+, a spec hard capped to 5 targets with a mostly useless group buff, no combat res, and the least amount of utility of all specs, and it’s crazy to me that some complain about some tuning to DKs target caps beyond 20 targets, some AMZ nerf (that was already really strong compared to other raid cooldowns like Rallying Cry) and Abom. Limb’s replacement with a cool new spell named Legion of Souls, which doesn’t sound so bad at all looking at the PTR notes. From what I have seen of the rework, and all the DK specs at least get some attention from the developers while the specs of other classes are left in the dust, it doesn’t look as bad in m+ for DKs as some might think it might be, especially when taking UH DKs tremendous sustained AOE damage profile, positive changes to spells like Death Grip, Desecrate and Soul Reaper, and already strong utility via Anti-Magic Shell/Vestigial Shell, combat res, Death Grip etc. in mind. In m+, DK will be more than ok going into season 3.

And how is it big W for blood DK in particular? This topic about all Dk classes and Akamechân specifically mentions blood DK.

If you have no clue what is the situation with blood DK, then maybe it’s not a good idea to do sloppy generalizations.

Also you raid buff is very strong, one of the best damage buffs in the game for physical composition + any non physical classes that use AP (e.g. Unholy DK). You’re not even aware of the power of your class and somehow speak of other classes with suprising confidence.

Clearly my post was about DPS DK in m+, but hey just keep cherry picking my points while glancing over everything else and throwing tantrums, you do you.

This topic is about both blood Dk and dps DK, you jump in with big assumptions without specifying what you’re talking about and assuming everyone can read whatever in your mind, maybe do some effort to be more specific.

Back to the point:

  1. Whether reduced cd of Deathgrip in spot of lost Abom Limb will be W, L or neutral in utility for frost / unholy - is subject of debate and only time will tell.
  2. The hardcapping Bursting Sores to 7 targets is huge L for unholy DK. At least for last 2 seasons uholy’s niche was wild uncapped AoE, which I know many unholy Dk find very fun to play around (that’s why my unholy Dk friend always asks me for bigger pulls).
  3. Blood DK is atm the biggest loser, who, already being the weakest tank of S2 gets gutted in damage (around 80% damage nerf to blood beast + new tier set for sanlayne is infinitely worse than s2 set) and loses their crucial AoE / Control tool i.e. Abomb Limb, while receiving 0 buffs.

Yes, I agree with the title of this topic, that looks like trolling.

Doomers? ahahahahaha
Have you checked the US forums? or even the eu ones? youtube? reddit? something???
Not one soul praises these changes . they are beyond bad .

Like Blood DK is already struggling BIG and now it looses a ability that sort of helped a bit due to its low speed and get NOTHING in return , its actually silly.

This is the first season i see UH do decent in m+ in some time , and that can be atributed to several factors:
1.Tier set is actually strong , we get power ON DEMAND now so we dont prop-up ALL our damage on ramping-up
2.UH has always been a uncapped AOE killing machine, its nothing new , but S2 has some of the biggest pack-pulls i have seen so far.
For example as UH DK you loose or best case go even in theater of pain to retri pallas since that dungeon is mainly packs of 4-5 mobs that are separated with only a couple of BIG pulls.

UH will go in the bucket or not , again depending on tier set and final tuning , but with the information we have at the moment the situation is FAR from a BIG W.
only good thing about this ““DK rework””(kinda stretching things here by calling it a rework) is they are cooking with FDK, which i presume all DK players with shift to , yes even blood DK because noone want to play a discount DH that is slower and wears plate.

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We face multiple Problems for DK, to be fair I can not Talk about Frost because its the spec I don’t Play.

The RAID Buffs Issue:
DG is Not a Raid buff. Bosses got tested in NHC and HC and DG was neither relevant nor did it add any value to the group. A raid buff that only adds value on a specific difficulty and specific Bosses is not a Raid buff. Removing Abo limb and calling it a Raid buff is NOT a raid buff.
When DK Players say they want to have a Raid buff they mean either a Button u can Press that Press that gives ur group a 60min buff of haste, crit etc. Or a Aura Something Like a anti Magic Aura.

AMZ Raid vs M+:
The Version of AMZ we have now is Not perfect but its 1000x better Balance between m+ and RAID gameplay than the Version currently tested in ptr. The new Version isnvery good in Raid but it sucks in m+

Unholy Players Love uncapped AoE:
Yeah I konw most Players Love uncapped AoE but now Unholy is on the chopping Block with it’s “rework” and Losing a part of it’s identity and fun

Blood DK:
At Point Just Play VDH, they can do everything WE can but 10x better.
Half of our spec Talents are either bugged or straight up dead.
The recent ptr build is showing that they still suffer from season 4 Shadowlands ptsd instead of trying to Balance the DRW proc they Just replaced it with 8 more sec of Bonestorm every minute.

UH DK strong only because of AoE damage. His ST damage is low. And they now nerfing his AoE damage. I bet that UH DK will be dead in season 3, and if they won’t change anything in Midnight it will remain dead.

Lowest ranking tank…hello, here I am ! :slight_smile:

Highest ranking brewmaster monk according to Raider IO - Monksea ( 4033.6 RIO)
Highest ranking blood DK according to Raider IO - Rocknrofl ( 3866.2 RIO)

I am not saying that my fellow tanks Brewmasters dont’ deserve love and attention from Blizzard (but all means you do), who for some reason keep vDh absolute meta for 5 seasons of the past 6 , but if there is some tanking spec in deep sh*t, it’s us, blood Dks.

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