A topic that’s been gnawing on my mind for so long I just had to make a thread about it.
Here’s the perceived problem I have: I tend to get extremely emotionally attached to my characters to the point that I’m sceptical whether I could cope with killing them off. Predominantly my main, which is my primary motivator to continue RPing.
Most of them tends to get into dangerous situations (hard not to in a World of Warcraft), and while I’m open to the idea of defeat (failure is much more character building than success, IMO), injuries and even loss of limbs, the moment I humour the idea of death as a consequence I get this overwhelming feeling of anxiety.
It seems that, for some people, one of the criteria to make a good/cooperative roleplayer is to accept death as an outcome for their characters in order to advance story development. I’ve been with players who’ve done it, and it certainly has proven quite significant, both for my own characters development and the overarching plot as a whole, and while I’d like to be able to return the ‘favour’, as it were, I’m quick to abandon the notion for the reasons stated above.
It technically shouldn’t be that hard, right? Authors do it all the time. With Addons such as TRP you don’t even have to level another toon. Just slap a new profile over the old one, change the appearance and voilà! Instant new character. Roleplay continues and you’ll have the satisfaction of knowing your previous characters death prompted some memorable scenes for those of your friends/fellow RPers.
A player I know have killed off two of their characters in the past, and they state their regret in doing so from time to time, saying how they miss having them around and I guess I’m worried of falling into the same pit of longing.
I have great respect for those who do manage in overcoming any doubts, and for someone preaching give-and-take relationships between roleplayers I can’t help but feel hypocritical for my unwillingness to let the same fate befall one of my own creations.
So, I suppose the question I’d like to see discussed are:
How easy is it for you to get into deep emotional attachments to your characters, regardless how different they are from you in terms of persona and ideals?
Have you ever killed one off and can you see yourself doing it again?
Do you think less of roleplayers solely because they don’t want to let their characters die, even if it would help in driving a mutually shared story forward?
Note: Temporary villain characters/disposable NPCs wouldn’t really apply - that’s a different topic altogether!