Mouseover isn’t physically possible without macros, or wasn’t until Dragonflight. Blizzard tried doing it without macros, but as you see above it’s not working properly. I guess it’s no longer “cheating” then?
The whole thing with macros isn’t any different than what you already do. Think you able to hit everything just by targeting it is cheating? No? Well, other games require you to actually aim to hit every single hit, so what is your take on that? Should you not be able to handle that yourself, like in the games that do require you to aim? Macros offer features that are already allowed in the game, but it offers players a choice in which spells they want to use it on.
There are also commands you can use as macros to offer things like summoning a random mount every time you are mounting. Is that cheating?
I hear you aren’t interested in the subject, but it’s kind of hard to not say anything when you have set your mind to it being cheating, without really knowing what they can be used for. And I’m not even big on macros. I mostly use them for mouseover, and to avoid typing out certain commands every time I need them(raid logging, checking if a quest has been completed, being able to summon my Tarecgosa mount… the latter should be possible without a macro, but the UI is broken. The macro allows me to work around the bug.
I am by no means any macro expert, but I have used them enough over the years to see that they offer a lot of positive things, and I’d hate to see them go.
Literally everyone and their grandma can use macros… what’s stopping you? It’s not some “unfair advantage” — Blizzard literally has it at your disposal to make use of.
If you don’t want to use basic macros that’s on you.
That’s such backward thinking.
If we have a fight irl and you pull out a gun, are you gonna say: Yeah you only got your fists, it’s on you that you didn’t get a gun.
It’s clearly giving an advantage. That advantage should be FOR EVERYONE without requiring extra work. It’s cheating. Pure and simple. Yes, it’s cheating that other players can do too, but THEY SHOULDN’T HAVE TO.
I am really done with this discussion. I’m putting the thread on mute.
Er no. You both have guns but you’re opting to not use it… then complain the other person’s using it. The absolute audacity of that person, to use something everyone’s got access to!
But yeah, alternatively, screw macros… lots of handicapped people rely on them. But screw those people, right?
Bet you complain that people out working are earning more than you off welfare.
Let’s put it like this:
Macros should get a hardcap on the number of commands. I think a maximum of 2 or maybe even 3 is enough. People using cast sequence macros for their rotation is kind of silly.
You do realise those masses of bots don’t run WoW in-game, right? They’re injecting their series of commands directly to the server… hence why you see them teleporting/rubberbanding about at times.
The day they’ll make a native toggle option to cast spells @Cursor per spell, i’ll approuve removing macros. But really, Macros does nothing more than what you can do with an Addon. So it’s more a question of API access of some Functions/Variables than a matter of removing or keeping macros.
Meanwhile FFXIV did the right thing and decoupled pvp class design from pve so that they don’t have to ruin the balance of both game modes with their patches.
I won’t talk about the difference between common sense QoL macros and this new “don’t cast if target has a aura buff” thing.
There is an interesting thought that I first heard in Supatease’s stream. People who click know how to click well. And something about minimizing addons, macros, and using your brain for decision making.
I think this means that such players can easily transition into any other (hello RIOT, bye potential new 10.0.7 over again liability bluzzard) game and find success in the competitive scene.
Of course, maybe it’s nothing. I don’t really know who’s leading the “every spec to 2400” challenge, but Supa is on a new spec every time I tune in to the stream.
And last time i played the pvp class design was closer to MOBA, with some of the abilities backed in into same button, which changes based on sequence or some other condition.
Its great for new players, you dont need to consult guides or use macros, you just practice few games and get the idea, its simple but fun.
Whats actually important is that you can keep track of what is happening on your screen and reach top rank without addons, as I did.
But WoW pvp will be forever a small den of carpal tunnel syndrome enjoyers with full addons and macros and same olds playing against same olds.
Its their life, its what defines them as persons and they would probably quit forever if it gets simplyfied.
So best just leave it and let competetive pvp be a forever a mini game of few.
I wasn’t talking about the simplification. Rather that pvp jobs in ffxiv are it’s own thing that will never influence the design of balance of it’s pve counterpart.
The difference in WoW doesn’t have to be as extreme as FFXIV.
Its not just its own thing, as i was writing to expand on it above, its moba design for pvp, while they kept wow like design for pve.
WoW does some pvp specific tuning as well, but does it help with the point OP originally came?
No.
As long as we all are ok with competitive pvp being a mini game it doesnt have to be “extreme”.
But its clearly not attractive for most of new players.
I believe even Venruki made this point, how complex and unfriendly wow pvp is.
It does need a fresh look or redesign to be attractive for people who are interested, but cant be bothered to get on the old guard level.
Or it can keep being the rotten mini game for few.
It’s not even attractive to old players. I got duelist season 1 of TBC as a holy priest. I got duelist season 2 as a frost mage. I played to 2.2k in wotlk as a feral druid. I’ve played to elite mogs now in DF.
I thought I’d try to get my priest to 2k to get better MMR for next season so I can be done with getting the elite mog faster.
Last game before I just logged off:
I faked once and then people aren’t even trying to interrupt me after that, they’re just throwing CC at me to stop me from casting. Even if it’s heavily DR’d. I get cheap shot even though it’s the 3rd stun on me. Just to stop me from casting, just so they don’t have to interrupt and risk getting faked.
It’s dumb as hell. I’m having people dying because I can’t heal because I’m getting CCed to hell because they’re just spamming CC on me instead of trying to interrupt me. It shouldn’t be possible to kill someone by doing that.
Return of the pvp vendor was an amazing gift from the team, but at that point, at the same time they for some strange reason made pve gearing a complete chore.
So, yes, indeed the pvp participation flared up in SL s1 due to the fact it was the most efficient way to gain ilvl, not the sudden love and appreciation of pvp.
Still I am happy there are pvp vendors and separate gearing route for pvp content, which was not really there in BfA.
In general as much as pvp should be on an equal ground, there does also seem to a notable difference in engagement for when you can/have to grind your way for gear in pvp rather than when everyone share the same ilvl…
So we are stuck with a lose-lose situation there as well.