Av premade farming hk's

Gandling is looking for an HR agent to handle things like this. Contact me please.

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Kings honor, friend.

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Let them have fun for once

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Also, assuming it isn’t a premade larger than 5 people, then it goes to show what has been said all along:
PvP DECIDES THE BG.
End of. Map is asymmetrical, deal with it. PvP is what decides the outcome, plain and simple.

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For the alliance!
For the CAVE DWELLERS! :space_invader:

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Imagine having to abuse the queue system to premade into a BG Blizzard have tried to stop you from premading into and thinking you won’t be punished for obvious exploiting.
:thinking:

It is, they’re bug abusing.
It’s exploiting plain and simple.

… Still? Thought it was over and done with after the final hotfixes in february.

This is retarded. And I say that while hoping I get forum banned and this post removed. At least that’d mean a Blizzard employee read it, instead of ignoring it like the premade exploit retardation never happened.

You’d need to be mentally challenged to have to rely on sh!t like that.

Some people just can’t seem to get that exploiting the queue system is indeed against the rules.
You have to wonder at which point account penalties like suspensions kick in when people are clearly exploiting a bug to gain an advantage.

They aren’t exploiting a bug. It’s a logic loophole in the design. Or in other words, using it in clear violation of what’s intended, which would be to queue up following the limits of what the game menu offers, meaning no more than 5 people as a premade for AV. i.e. a game exploit.

It’d be easier if they just removed automatic matchmaking for teammates. Elevates BGs to raid status, and forces everyone to premade if they even want to do the BGs. Would also increase the amount of people forming premades, as well as reduce toxic outbursts between strangers.

It’s kind of like the difference between LFR in refail compared to a normal raid group.

Absoultely everything to do with PvP in Classic is a hot pile of crap, just join the crowd and AFK at your GY for ranks and ignore absolutely anything and everything else it will just annoy depress or infuriate you. There. Is. Nothing. Redeeming. About. Any. Of. It.

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This is because they didn’t adhere to Vanilla’s social design. Which would mean NO crossrealm until Naxxramas, and MUCH LOWER POPULATION LIMITS on realms.
The power of recognition, both for teammates and opponents, has a massive impact on how you perceive the activity. Social awareness matters, no matter how much the current Blizztard tries to deny it.

I wonder just how long it’ll take for them to ban me from the forum? It’ll be interesting to see how fast they react to a “naughty” post like the one I wrote above. Since it’s such a clear violation, it works as a good indicator for how much attention they actually pay to the forum.

I /afk … did other stuff for 15min then came back … I was in that game and it was unlucky as the Horde started with many low levels, got wiped and pushed back then double digit players just left …

Hahahahahahahahaha the sea of tears from the “pvp faction” once again when they lose a single game.

Cry more.

To normal people with brain cells: I was in one of these games lately. There is no premade, only a 5 man group from Gandling, leading the alliance group to full turtle until horde gives up.
Unlike the retarded QQers above, I have clipped it as a proof:

Now, keep on crying so your sugar daddy company will change the game once again for you to make sure that you won’t ever lose a game.

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streamable .com/6vswrq

Big zug zugs

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“We cannot get out, they are coming.”

Hell yeah Gandling boys, keep them in the cave of shame!

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Lovely, glad to get that cleared up. I wonder why @Valkia said it’s a premade then.

So that just means it goes back to this:

See? Either you’re a premade exploit who “overcame the odds” with “impossible” coordination for a randomly matchmade team, or you guys for once actually put up a proper fight and won which means the map design has nothing to do with it.

Asymmetrical design simply means an asymmetrical design. Where you’ve got an advantage, they don’t, and where they’ve got an advantage then you don’t. It’s just that simple.

To blame the map is just as shallow as blaming lag when you lose in FPS games. Or blaming only the last move you did in Chess, when you were already set on the path to lose several moves previous to that last move.

I’m glad you chose to show it’s not a premade exploit, and proving the map design is irrelevant. PvP decides the BG, end of story.
Because keep in mind, it requires a lot to shut down an entire team inside the cave in AV. It requires less just to simply win while fending off defenders. And you pulled off the much harder option, as a randomly matchmade team, simply by winning in the PvP. Ergo, map design is a scapegoat used to deflect responsibility for the endemic mindset issues plaguing the Alliance side.

It’s beautiful, isn’t it?

Hats off to the Gandling team for showing the Alliance that fighting gets you further than AFKing and crying on a forum.

Because they had 34 players from the same server in the same AV.
Call me crazy but that seems a lil’ bit suspect. :man_shrugging:

Ah, for real? Yeah, that’s…
Either way they’re screwed. Either they admit to exploiting the queue, or they admit the map has nothing to do with their persistent loser mindset on the Alliance side.

Also, they’re truly mentally challenged in those exploit premades. Bring it, Blizzard. Show you actually pay attention.