Err… Something really needs to be done about Avenger’s Shield in PvP, it is insanely OP in a game where not a lot of mobility exists. Not only does it deal absurd damage for an instant cast on a fairly low CD, but if you play for example a druid, you can’t even shift the 8(!) second daze it puts on you, which druids can do with every other slow in the game.
The moment I saw Avenger’s Shield and the tooltip it had on Blizzcon from streamers showing all the runes, I knew it was going to be OP. Hate to say I was right… I love ret paladins in PvP, trust me… But right now Avenger’s Shield is just too strong, and I know this is only level 25. But it has no business being that strong, a protection ability… The damage needs to be slightly nerfed but most of all, the slow needs to get reduced in duration to 3 seconds, I don’t know who thought that it was a good idea, in classic WoW pvp, to put a ranged slow on a fairly low cooldown that chunks your health and also slows you 50% for 8 seconds.
You’ve been changing the PvE battle that is Battle for Ashenvale very quickly, fast responses, now please fix the game because from what I’ve heard we’re in this level cap for a while more. (And no, I dont want them to re-balance the entire game at level 25, but obviously some runes are way too strong right now with how much damage they are dealing.)
That sucks =/… I myself do love the paladin class, but as someone who has PvPed a lot as Ret pally in classic, it was never that bad in PvP, a bit niche, not having kick and not having great gapclosener, but it was never terrible IMO. A lot of fun and a lot of stuff you can do, but as it is right now… I can only see how things can spiral out of control at higher levels considering you also have WF as Retpal now.
Sad that people can’t see that some things needs to be changed. Obviously paladins are not the only problem, but I feel like that ability in particular is really unfun to play against.
I personally not a fan of this clunky ability
it competes with our interrupt
it makes impressions like paladin class has an utility to close the distance and there is no need in slow / gap closer / wotlk version of JoJ
it is extremely clunky to use and requires weapons swap which triggers gcd
but OP sounds like an extremely spoiled and biased hunter or moonkin
Neither of them, while I do have both classes at level 25 I do play a mage actually. Planning to getting every character to 25. I don’t have class bias, I want the game to be balanced and not have some ridiculous stuff in the game. Right now Avenger Shield is bad for PvP. As for the swapping of weapons into 1-hander / shield then back to 2-hander, I actually like that part. It reminds me of Warrior a very small bit. I can complain about Moonkins if you’d like that too, there is no reason for Starsurge to be dealing 300 dmg with a mana cost of 5 either, on a 42 yard range.
It does not deal 150 dmg, perhaps if you have no gear equipped. It scales with AP+SP and 30 Sec in a game that is slow paced is pretty short, considering Frost Nova on a mage is 25 sec non-talented, or as Intercept for a Warrior is 30 seconds. Difference is they also do not deal any damage, Intercept requires the warrior to change stance and costs rage.
So the fact that an instant cast daze/slow can deal 200+ dmg with little to no effort sounds pretty absurd if you ask me, especially as it, again, scales with AP+SP. It also bounces on 3 targets. Exorcism, an ability designed to deal damage, deals less damage on an instant cast, which also shares the same engravement on pants if you decide to use that over Avenger’s Shield.
I am not only thinking level 25 cap, I try to see it longterm. It’s no counterplay to an ability that deals holy damage except chugging holy absorb potions (lol).
The hotfix must’ve happened today then because it wasn’t like that at the time I made the post.
But you cant say X is broken at 25, so its gonna be broken at 60 aswell, thats not how it works.
Id prefer if they spend more ressources on the upcoming brackets rather than trying to make lowlvl pvp balanced (which they wont achieve, even if they try), 25 will be the by far most boring bracket out of the 4 anyway
No, you are partially right about that. However, I believe it has more to do with scaling issue, that’s my point. If it is already dealing 200+ damage at level 25, one can assume it’s gonna be dealing and scaling “better” than many other runes and at higher level. Same could be said for the Starsurge rune, which is also right now just way too strong, considering it also has no cooldown (6 sec) and literally costs 4 or 5 mana.
I’ve played this game long enough to know how Blizzard and scaling works :P, trust… Either way, lets pretend it doesn’t scale well on higher levels, it’s still too strong for an AoE ability at level 25.
And again, do you think its a good design having a damaging ability like Exorcism, getting a rune dedicated to it and yet still deals lower damage than Avenger’s Shield, a tank ability? That is shared on the same rune slot… One could argue that Exorcism has half the CD of Avenger’s Shield, but it also deals half the damage, scales worse and not only that, it doesn’t bounce on targets and puts a slow on them. Bad design
EDIT: I do wanna say that I 100% agree on that they should focus at higher level brackets, rather than lower level. But considering Blizz decided to release the game in phases this is what we have, right here and now. I want the game to be good and as balanced as it can be, now, since that is what we have… Level 25 PvP
Cheers