Bad consumables/buff system, and its impact on RPG feeling of Modern WoW

As title suggest, I am not happy with consumables in WoW atm. And i know for sure that some of you share some of this feelings with me.

This topic will not be just complain topic I will compare wows bad consumables with other RPG games and how it changed feeling and combat depth in that games, and advantages or disadvantages of WoWs consumables in some of the game aspects so stay with me this will be huge topic.

To start, first, why do I hate this consumable system. Well most obvious reason is that removes need for consumables and buffs in the first place, tell me when is the last time you used Healing potion, bombs, etc.

2nd more important reason why I hate it, well to be honest is boring, lacks depth and engagement with player. Take flask, well i guess i am done for one hr. Enchant your weapon, well i guess I am done till i do not get new one. Get gear with socket well I guess I will take haste one.

It does not feel like a gameplay feature it feels like chore because of community demands for some of specific consumables like flasks and weapon enchant(and i am not blaming community for that gameplay demands it too)

1.Potions: As most common and most simple consumable item that you can have in RPG game wows potions are biggest miss in wows gameplay to this day, you just dont need potion for anything rly, is that fine yeah, but it takes out of RPG feel greatly, you can tell that potions are simple and boring anyway, but using them in right time can change your gameplay greatly and save your life in almost all RPG games.

In my opinion best potion system by far is in Witcher 3, every potion has its clear use that will help you in combat or out of it, potions are extension of Witcher 3 combat system that is not complex at all, and what Devs done here is rly smart they added toxicity so there is a limit to potion use in game that is in close connection with players actions or players choices when upgrading perks on their character, and that makes it even more engaging.

Can wows system be like witcher system? to be honest i do not see why it cant borrow some things for example giving cd on potion use and adding toxicity debuff that starts with 10 and then falls down overtime and getting new potion adds 10 more to it, this will reduce healing and if you rly overuse it it will start to drain your health.

Plus potions just have to be stronger then they are now, healing potion should heal more, and damage potion should have lower duration but larger dps buff in general that will make people that use them good to stand out of crowd and people that do not use them good to be lower on dps charts.

Toxicity can also be bind to flask use, that will give permanent toxicity debuff so flask lose a bit mandatory feeling to it.

Will this be obvious steal from W3… well borrow but who cares as long as it is fun.

2. Sockets: Can socket can even be called a system in WoW anymore, its random, takes no brain function to use right and it is most boring system in game by a mile, it does not have engaging use and feels like it has no impact on your gameplay what so ever.

Old socket system was so much more fun and so much more engaging, why they changed it to what it is now i just cant know.

But here is the wild idea, can sockets be used like… idk like ways to instead of just simple stat buff give some kind of proc or ability like some of the Azerite armor boring stuff that we have now? Yes it can question is just are devs willing to make it like that or it will just stay most boring system in game forever.

3: Item enchants. Again boring, nothing engaging nothing fun just a simple stat buff that you need to have.

WoW had rly good enchanting system back in a day, having enchant that gives fire or frost damage was rly good way to customize your character, why it was changed again i have no idea.

Having something like slow fall enchant for back, faster running for boots, attack power for hands, could not just add depth to customization, gameplay and combat but to wows economy and crafting.

And last but not least BOMBS: There is bombs in WoW ???

There is ofc more consumables in wow, food for example that are simple yet doing good job, i would only add more option for cooks to make, and some more interesting buffs, and maybe even some debuffs coming from some food.

So what is impact of this system to wows gameplay?

It makes it simple without depth, it brakes economy of the game, it makes WoWs fell less like RPG more like Looter shooter, and it makes customization not existent and boring and sad thing is that some of the changes that could be done are not even that hard to manage.

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Agreed.

Sadly this is mostly in line with the general direction Blizzard has taken. A simplified, universal experience for all of us. Because you know “thinking” about customization and trade-offs is not something Blizzard thinks their average player can handle.

So stack up with one type of flask, one type of battle potion and one type of food. Sim what kind of gems/enchants you need and you are good to go. I find it pretty sad that it still isn’t obvious for most M+ players to carry a couple of invis potions.

Professions and the output of said professions need a massive revamp. I’m afraid Blizzard has a different idea about where the professions should be in this game. Some of us would like to see more competing options, more exclusive/hard-to-obtain recipes, more hard work, and less RNG, while others seek an easy-to-understand, plug-and-play, and accessible playstyle. And Blizzard obviously favors the later one.

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You can’t just put a single player potion system into an MMO. This is a team game, that’s why for example healing potions don’t heal as much and have a massive cooldown, so healers are actually needed to play content. There are already consumables that serve as a lower powered replacement for raid-wide buffs or can activate a lesser version of bloodlust. But even these are lower powered, as to not actually replace the advantage of having the real thing.

And of course, people are already complaining how it’s so expensive to run content because of the potion use and how alchemy is now mandatory if you want to raid or do dungeons. I don’t think these people would be very happy if this became worse and you’d have to collect resources and craft stuff for hours or pay thousands of gold every time to play one mythic+ dungeon. Raiders would need an entire guild of crafters behind them to be sustained. It just doesn’t sound like something that would be good for the game.

Read again i said when you drink potion you get toxicity that will lower your healing to point and then it will drain your life if you overuse potions wiithout thinking, this will not remove need for healer it will just lower impact of healers mistake, and make DPS more sustainable without healing and not just that but make choice of DPS on witch potion to use matter more.

Plus this will also affect mana potions and did you forget that healers can use haling potions too?

This will let blizzard make harder raid encounters that may need some of the mana bursting style of healing, this will give healer more freedom and more options when it comes to gameplay not remove then from the game.

About price of potions, this is not fault in consumable system more of a fault in crafting system in itself and need for some items , alchemy potions demand a lot to make(DPS ones) healing potions are easy to make, they sell for 2g on AH, why because healing potions are not used in any type of content but leveling sometimes, making them having a bigger impact to overall gameplay will help, alchemy, wow economy and raiders in general

There are games with healing potions without CD, healers are still quite necessary because items have a weight, and overweight makes you slow or has other negative impact.
WoW consumables are the sad remnamt of trying to have professions (because RPG) but are continued to keep people busy farming stuff.
I dont know about that whitcher system, I just agree WoWs current state could remove it completly but as a way of generating cash for the company it wont happen nor will there be a major change because this would cause a massive uproar (yet more farming so we can use more stuff?).

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precisely this. it is literally words out of their mouth when stat reforging was removed.

It’s the internet you’ll find any one to support anything you type.

WoW is an MMORPG not an RPG. While you might think that’s it’s a type of RPG it’s not really. Introducing multiple players means you need to play fair and that means things like OP builds cant be allowed. If something is OP in the Witcher who cares but if you’re on the other end of the OP build in PvP or as a dungeon mate then it’s an issue if they are doing five time the damage.

WoW actually has tons of consumables that can be used from previous content but people only use a few as they increase their throughput.

An MMORPG like WoW is a competitive game unlike an RPG

This is being ridiculous. A single random socket isn’t ‘fun’. I agree, but having a guaranteed socket is fun.

Utter nonsense.

There’s other enchants that pure stats. Don’t tell porkies.

You’re making this stuff up for attention.

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What? you get that there is a RPG in MMORPG right? And what are you talking about OP builds?? Nobody said that some potions have to be stronger then others I just pointed that fact that consumables in WoW can be done much much more interesting.

Yeah… you get that old potions flask and sockets lose its value when new expansion starts?

Yeah having different socket slot types in your gear will make sockets more interesting. Simple as that, having more options in your customization is always more fun then having non.

Not in current expansion, you had in old content, you get that that is not usable anymore right, my opinion that enchants in modern wow are just stat giving random procks or just simple stat givers yeah you have mining and herb enchants but they do not change your gameplay

And you are just trolling on your 86 level mage.

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