Bad game design

I think it is good game design that one person doesn’t get to tell 4 others what to do, and has to face the consequences.

The game doesn’t know why you queued up. Why you would even queue for a random to complete a Maldraxxus calling, is also a questionable choice, mind you. You should’ve known that getting kicked results in a lockout, and thus, as a reasonable person, conclude it’s more time efficient to just tag along and queue again, or do a WQ or chest on the side.

Or do it in a low key, where people don’t skip, and your high gear will carry the group anyway.

A skip doesn’t mean you don’t kill anything. It means you kill as little as possible. You still killed trash in Freehold, Underrot, Shrine of the Storm, and you do so in Plaguefall too. Just considerably less than for a normal clear.

We’re talking normals and heroics. M+ affixes aren’t in play. Not to mention that in M+, you need to kill the bosses anyway, there’s no boss skip in keys.

People need to get off their high horses and realize that other people aren’t there to cater to their whims. Most people run PF normal for the XP. If you want to finish your calling, do it in ToP or a low key - much more time efficient, with much lower risk of skipping.

A bit more than that, because you need to clear more trash too. More like 5-6 minutes at best. If I’m leveling a character, 5-6 minutes extra per dungeon adds up quickly. No thanks, I’ll go with the skip.

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It’s indeed crappy game design, you shouldn’t be able to skip bosses in the first place. Might aswell delete them.

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Majority rules (quite a sad argument) or not, it’s indeed a crap design. Just make all bosses mandatory, simple.

And they have shown that they sort of agree with since they f.e. changed how Freehold works. Yet they make the same “mistake” again.

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I would agree on the first part, if not for the fact that if you’re queueing for a dungeon ,the dungeon should be fully completed, not some half completion like a skip. But I guess we will never agree that skips are pointless and should be removed from the game.
but just to get you straight. I queue for a dungeon. I want to do the dungeon ,but my group only wants to do half. Therefore I am kicked, and I need to waste 30 mins of my life waiting for the next one, or do content I hate with passion (WQ). How is that good game design? I really don’t understand your logic or way of thinking, it doesn’t make sense to me.
I understand you’re saying they didnt wanna do it, and it’s “good game design” that they don’t have to be forced to do what I want to, but you have to realize, this is literally just doing the dungeon. It’s not some mini boss or secret boss I want to clear, I just wanted the NORMAL dungeon. How is that in any way good game design that I can be kicked and booted from the group, get punished on top of that, for wanting to do it.

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If your group wants to do only half, and you don’t go along with them, and get kicked, you face the consequences. You could’ve just went along, and save yourself the trouble. The game doesn’t know what you wanted, or what you got kicked for, it just knows that kick = debuff, and that’s a reasonable thing. Annoying, at times, yes, but reasonable.

Majority decides what happens in a random dungeon, simple as that. And that is a good thing. You can always tag along and not get kicked. Would’ve been way faster to just queue again after, too.

nobody like leveling man , just skip boss zzz

Community is toxic like that they are ready to hurt themselves with waiting for new person in queue rather than killing the boss, but you should know this.

If they want to skip, you either skip or get kicked, it’s how democracy works, majority decides what is going to be done.

The system is not bad, but like every democratic system it has its pitfalls.

Unless the kicked person is the tank or the healer, the wait is usually less than 30 seconds. But even if not, chances are, you can pretty much 4-man the rest of the dungeon, still faster than killing all bosses + the extra trash.

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I guess…I never had this issue - all my groups wanted to skip.

I’ve had a few where people wanted to kill all bosses, and those always ended up slower. I’ve leveled 11 chars to 60 by spamming dungeons, I’ve done plaguefall waaaay too many times. Skip is faster, even if you have a 220+ person blasting for you, because you get to skip plenty of trash too.

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Just queue heroic if you want to do the calling, or join a m0. Why would you queue for normal?

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People skip those bosses only on normal try HC.

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Just shows how self absorbed people are.

“Didn’t go exactly my way” = bad design, fix it - don’t care how many other people it screws over.

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OP You are 100% correct and anyone, I mean anyone who disagrees with you is a complete and utter moron. Every single one of them that think this design is suitable are stupid and should re-evaluate their understanding of life and people

They are what is wrong with this game. To give players the power to punish another player based on “how they want to play” is absolutely disgusting and should never have been implemented.

You should NOT be punished for 30 minutes. You should NOT be punished at all for a player kick. Especially for an unjustified reason.

The system should work as follows:

Player A commits offence: Continuous Pulling & Deliberate wiping.

Player B reports for "Deliberate Sabotage"

Player C D & E vote.

Player A gets kicked.

**Player A is given reason. **

Player A gets to dispute.

Blizzard investigates. - I don’t care if this requires resources. They earn billions.

If said player was unfairly kicked. Each individual who voted yes should be punished for socially unacceptable behaviour and intentionally ruining another’s game play. - In short, the inept persons will think twice about wrongful kicking.

If said player A is found innocent. Player A gets the full reward from the dungeon and Player B C D & E have their rewards removed.

I’m sick of people thinking they can just treat others how they like as though they are a piece of garbage.

The kick function should only be there for Abusive behavior, Sabotage or non-participation.

It should NOT be there for LOW gear, LOW DPS, LOW HPS or a genuinely bad skillset.

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And meanwhile in the real world…

We live on earth, not bliffully ignorant utopia. And starting off your rebuttal with “anyone that disgrees is a moron” well /golfclap. You certainly swayed hearts and minds there.

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https://imgur. com/a/z8l3Sg7 I reported the same issue as a ticket, and at least blizzard GMs agrees that such behavior is concerning. It’s bad sportsmanship and is something that is noteworthy.

Also, most people probably haven’t figured out what I’m tryig to say here. I’m literally saying it’s unfair that I’m punished for not wanting to do the same thing as the others, when they’re not doing what you’re queuing up to. If you queue up to a dungeon, you’re queuing up for the ENTIRE dungeon, not half of it. Else there would be different wings (mega dungeon wings) you could queue up for.

Really? Do you go through and methodically clear all the trash too? Since you signed up for “all” the dungeon?

Or is this rule a little flexible? As in, its not a rule but something you decided on unilaterally with no asking others in your team?

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No I don’t clear the trash. But try queuing for a dungeon. Go look in the right side. What’s there? Maybe the objectives of the dungeons, aka the bosses. So the bosses are what you queue up for since they’re the objectives of the dungeon.

Sorry, could you get some consistency in this narrative please? Where does it say the “bosses are the objectives of the dungeon”?
The game literally gives XP for killing the last one. Are you calling the game confused?