Hey, I noticed that people aren’t very active on the EU forum. I considered posting this on the US forum, where developers are more likely to see it, but I hope they’re also keeping an eye on this forum.
I’ve been playing as a Balance Druid for a long time, and I really love this class. I have some feedback that I believe could improve it. I’ll keep it brief:
Moon Talent
Replace “New Moon” with “Full Moon,” making it an instant cast with a cooldown of around 2 minutes, similar to the Mage’s Meteor. Currently, there are two ways to use this talent: Orbit Breaker, which targets a random enemy, and New Moon. The issue with Orbit Breaker is that it can target any enemy, including pets or totems, reducing the likelihood of hitting your intended target, especially in 3v3 situations where enemies are spread out. As far as I know, Balance Druid is the only class with a talent that hits random targets like this.
As for “New Moon,” while New Moon and Half Moon are manageable to cast, it’s nearly impossible to cast Full Moon against most classes, resulting in a loss of damage. A great solution, in my opinion, would be to make Full Moon an instant cast with a cooldown, similar to how Mages have Meteor.
Dots
To maximize damage, you currently have to cast Sunfire and Moonfire on every target individually. In scenarios like 3v3 arenas, where enemies are spread out, this means you might have to press six times to apply your DoTs, only for healers to quickly dispel them, forcing you to reapply. This can be frustrating. It would be great if we had the option to choose between applying Sunfire and Moonfire individually or using an existing talent that applies them within a 15-yard radius.