Balancing Healers in Solo PvP: Why the Delay?

Resto Druids, holy priest really need buffs soon because the current state is rough in solo PvP. The healing throughput (HPS) is far too low, and the number of globals required to get meaningful healing going just doesn’t work in fast-paced games like Solo Shuffle.

Right now, a single Mortal Strike effect can make healing nearly impossible—even with Ironbark.

I’m focusing specifically on solo content because it’s by far the most popular PvP mode; everything else feels almost irrelevant at this point.

Why does it take months to balance and adjust healers? It’s incredibly frustrating. We’re paying to play the classes we enjoy, not to be forced into rerolling the latest meta class just to stay competitive.

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Swapped to holy paladin to grind a saddle in solo shuffle, I was having to play like a blizzcon champion just to win 3-3 cycling clones and keeping hots up, Vs back peddaling Disc priests in full greens with no pvp achievements or enchants lol. Having much better luck and fun as holy paladin and can actually climb

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