Bans for m+ leavers

They can clarify and have the abusers abuse that information or keep us in the dark and word it like they did. Intentional, excessive leaving. The definition is pretty clear.

Blizzard are punishing people that are joining a key and leaving as soon as the key starts. Intentionally leaving for the sake of breaking the key.
Not groups that accumulate 10 deaths in 5 min. People who go for score don’t want to waste anymore time if they wont get that said score. Been like this since Legion.

Communication is usually biggest issue and usually its because of language barriers more common the in the EU then when you play on a US realm, OP i would recommend just keep playing as usual make some friends, and not worry about it to much, most groups will have a leaver before you even consider leaving yourself anyway.

People will only be doing this for a specific reason, from what people have written it’s because they don’t get an invite on a dps so they log healer/tank and brick the key.

Make an account wide tag so you can see if you declined a player as a dps and they have switched. Problem solved

ADIOS Dehraward, nobody will miss you.

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the cryposting about how long queues take says otherwise

If they log a tank/healer and brick the key because they’re not getting invited as a dps shows they have a very narrow mind of how the game works. High rio score won’t get you an automated invite.

How would it work? Show that specific characters name? Their battletag? So then you would have to either remember every single persons name that signed up since delisting and relisting a key will be counted as a new group or just not invite a single person that apply with that tag in fear of having that potential leaver. Live in constant paranoia.

People intentionally leaving the keys at the start aren’t exactly common and is not worth the resources.

I’m not condoning them, i don’t do it.

So i would do something like generate a unique ID attached to their battletag, you can’t show battletag for privacy reasons. You know how steam has a “played with” function. Something like that could be incorporated too. You could see if they have previously applied on a dps alt and are now tank/healer. You would still need to use your brain, i mean if they were a dps and now a 3k tank in an 8…what do you think the intention is. It would just be another tool. You could make it have session/applying for that key id/time based timeout for application. Anything

It’s not just leaving keys. It would also solve the issue of being able to avoid the very worst/most toxic players. They can’t hide on alts anymore.

Now ppl will whine about being hostages in m+ group.

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Not in my experience; usually it’s the dps who were hoping for an easy carry and then notice that won’t happen - or some impatient dps who quit after a few pack pulls that didn’t happen fast enough for their taste.

Sure they can’t hide on alts anymore. That goes both ways unfortunately. A unique only for that specific group, for you or for every single person at all times. Because that can cause other sorts of abusing behavior. If you play with someone who performs bad because maybe they’re new to a role, you don’t want to play with that player again. That can lead to social alienation or even harassment.

Which is fine, i don’t care if people recognize me from keys or applications. Most of my keys aren’t an issue.

You shouldn’t be so new to a role in a +8 that you can’t function. They aren’t hard. If they are, do a 2.

But in lower keys you rarely meet the same people. It’s in 12+ you see the same faces all the time. This is very much a “pick your poison” situation, all the decisions suck because Blizzard has designed the game this way. It’s only trying to mitigate what they have done

All the toxicity/anger is their fault. They won’t address the bad design that caused it, just punish people when they are (rightfully imo) frustrated

Well dayum.
Also just block that person. I did the same and its so much better. No clue what they were saying but its probably “blabla your opinion is invalid, blabla low score pleb, blabla you are the reason why people leave” type of stuff.

Fine to you, not fine to others.

That is why if it depends on how the unique ID is implemented. If its for that listed group then sure, i can see that working somewhat but then you’ll forget peoples names. But if its at all times by always being able to see someone you declined then no. You doing a +2-4 on an alt to then doing a +8-10s and seeing the name of someone who played badly previously, you’re not inviting them no matter what their rio is. Applying should also work both from both side.

No. All toxicity and anger is not entirely Blizz’s fault. To shift blame to one side while seemingly acting like the other is only acting bad because of the former will not make the latter look better.
Every single game that has a competitive side will always have toxicity. Even games that isn’t even competitive have toxicity in them if other people are involved.
If you want to actually get rid of the toxicity, then you want Blizz to hard police everything. And i’m sure you don’t want that.

Bit much of a blame game towards Blizzard here, there are different measures to the issue. Put in the effort in finding a guild or a community that fits and where your behaviour leads up to finding a group to play with. And yes, if you meet the same people in 12’s than show some maturity and behave like a normal human being. So different ways to deal with this.

The whole situation is blown out of proportions, the post just calls for better behavior, which is exactly what you try to call out Blizzard for.

Idk, I dont see detailed enough specifications for it on the blue post how it works or how the system define leaving, ppl will still abandon high keys if it fail cause they only want it for time. Nowhere is said how this affects them, do they now need to waste time and complete deleted key anyway in fear of ban. Nowhere is it speciefied how this another automated policing system put on the game actually determines leaving and we simply dont know any of the details. This seem like it could have potential to do more harm and be annoying if people need to complete failed high keys instead disband.

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I only leave runs after i see its impossible to beat since the party had some people who dont know what to do, dying the same mechanics over and over.

Not gonna stay groups like that sorry.

So since im not interested in a ban issued by an rng system, i stop my m+ now.

This change will also cause more people to invite “meta” and overgeared characters only to their groups. Thus increase the crying threads.

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They are. “Intentionally” and “a great many times” is a pretty good definition of what they mean. In other words, leaving the keys the second it stars multiple upon multiple of times.

You leaving a key because it’s not going to be timeable happens more often than not a good while in the dungeon, not within the first 3 min every single time. That’s not going to warrant a ban.
It doesn’t need to be specified as if a child is reading it.

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Way ahead of you. And yeah, that was pretty much the gist of it, “Me have 2inch M+ e-peen, u scrub, not have opinion , ooogaaboogaaah!!!” :wink:

But I allowed myself to get baited into that reply, so I´ll stand by it :beers:

This would absolutely make high key pushing impossible to do without getting banned. At a certain point, you’ll deplete more keys than you time. Best case scenario is that you have a 1:1 ratio of depletion/times.

So you’d have to actively look for a manuel “leave party” click rather than just looking at key statistics.

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Just a note, there was a healer on Reddit complaining about an unfair ban. He said that he runs 11-13’s, basically just io keys, and can tell if it’s going to go well in the first couple of pulls.

I was quite surprised that higher keys were considered, timings are pretty tight and mistakes will happen… esp in pugs

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