Battleground Blitz is a thing?

So I’ve just discovered that I can queue for rated BG’s solo. I’m seeing some ranking and people are already at about 2.9k rating. The game has only just started though, and I can’t even get into a game. How long are the queues supposed to be?

How are people joining this and getting rating so fast?

Because of healers. Im healer and play with my friend, our que is about 1-3 min. When I solo que as dd so, well, its about 10+ min.

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How do people get to 2.9 even? Sitting at 87% winrate as a healer with 23 games, yet I am hardstuck 1600 lol.

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I dont get it either, somehow mmr just doesnt moving at all,

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What does hardstuck mean in your mind?

At 2900 rating there are 2 duo’s and rest lower rated randoms because you probably can’t get to 2900 as a solo player.

To me, being hardstuck means exactly what it sounds like—I’m stuck at 1600 rating, and breaking out feels like an uphill battle. Each loss sets me back the equivalent of 3 to 4 wins, so the only way forward is to hope for consistent winstreaks. On top of that, I only gain about 2 to 6 rating per win, making progress slow and frustrating.

It should not be like this where the MMR system is utterly chaotic, and it can’t be justified for why it should be, either.

That depends on mmr, im facing 2.4+k while at 1.5cr gain 25-30 per win

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brother you have less than 25 games played at 87% winrate and you’re 1600 rating. the only way to be less hard stuck is to buy an account.

the reason it feels like an uphill battle is because you’re playing a competitive game. the way to make the game not feel like an uphill battle is to contact some shady individuals and ask them to wintrade with you.

genuinely outrageous tbh.

I have no idea. I’m getting 11-12 rating per victory, even after several victories. Is ridiculous.

I am aware that competitive games are meant to be challenging—you don’t need to patronize me on that (I don’t know if you intended to or not).

My point was about the grind being disproportionately punishing. Sure, I haven’t played a ton of games yet (apparently 25 Blitz matches is not enough when it comes to attaining reasonable matchmaking). You are inclined to believe whatever brother, but I strongly disagree with this system where me (and many others) being in this MMR chaos is simply just a dent in the system, and not a “play more” issue.

Buying an account or wintrading? Needing to go to such lengths just to go above 1600 is ridiculous progression, and I have never had to deal with this issue before, not even close to this shenanigan.

I don’t mean to sound insulting, what’s outrageous is being told to cheat the game as an alternative to ‘escaping’ an MMR prison because if not, I simply have to deal with it. How many more do you reckon I should play? Double it up for 50 matches to stop getting matched with 1200-1400 players? Because from my perspective, it does not seem fair whatsoever, in any way.

To extra clarify: The MMR system is clearly not good and I am far from the only one complaining about it. I should not have to play more than 30 matches just to find a reasonable matchmaking, but it sounds like you believe otherwise unless I’m hearing you wrong.

This MMR situation has almost completely sapped out any motivation to play the mode. Reworded things with the edits because I believe I misinterpreted your tone in your message, and regardless, I don’t think arguing with someone solves it either.

I could be wrong, but apparently it’s different for DPS players? I am playing a Healer (solo) for Blitz and it’s a STRUGGLE to get anywhere. I wonder if it compares me to the enemy healers, hence making it a bit easier for DPS to gain progress because of the different proportions. But feel free to correct me or share what you think.

I would just complete these things in Solo Shuffle but I have always preferred battlegrounds, and Disc/Evoker is greatly dominating the Arena scene at the moment.

the issue with the amount of games is that you’ve played so few that we dont even know your skill level or your match making. play another 50 and if you’re still at 1600 we’ll know you’re just a 1600 player right now.

stopping at 25 games is like going for a marathon and stopping after 500 meters to say ‘does it get any faster than this?’ - i mean, maybe? maybe not? you could be the best marathon runner of all time, you could die 2 miles in. its such a small sample size that it means literally nothing. you don’t know the weather, you don’t know the terrain, you don’t know how your body will react, all you know is you moved 500 meters.

the point i was making is that your rating for the amount of games played is essentially standard for a good winrate/MMR character. you get the first 1400 rating handed to you in large chunks, then after that its usually 15-20 rating/win. it normally takes you 10 or so wins to get to 1400, then another 10 or so to get to 1600, give or take a few based on MMR.

you have 23 games at 87% winrate, thats exactly 20 wins and is on track for what is expected from the game based on the last 10 years of CR hand outs.

you can’t get higher than this unless you’re doing something very unusual. the sample size is simply so small that the expected outcomes are practically guaranteed.

buddy, you’ve played 23 games :frowning: you cant be serious

please just press the queue button and I promise you you will get 1800 in under 30 more wins. no amount of bible writing will increase your rating, and MMR prison doesn’t exist or stuff like account piloting would be impossible. you are either exactly where you should be rating wise, or you just need to play more.

in your case, its obvious you just need to play more. you have 87% winrate at 23 games played QUEUE UP AND STOP WRITING BOOKS ABOUT HOW HARDSTUCK YOU ARE :joy:

I hit 2k in Legion (2v2 Arena) while playing with 30 FPS, and I managed to reach 2400 in Dragonflight, consistently landing at 2100 every season. That’s when I started taking rated PvP somewhat seriously for cool transmogs in WoW whereas since 2013 I played very casually. I am not saying these things to ‘brag’ as if I am an AMAZING player, I am saying this to clarify that I don’t “belong in 1600”. My wins in Blitz prove that I have a solid impact on the games. I’m not saying I carried anyone or got carried—it’s an effort that I have to tiptoe around in fear of losing once and lose the work of 3-4 of my previous wins, all turned to dust because I can only do so much as a standalone influence in Blitz.

I don’t write bibles hoping for some miracle; I’m sharing my frustration. If my MMR stays the same, I’ll need around 40 more wins with zero losses to hit 1800, given my current record of 21 wins out of 24 matches.

Stopping at 24 games isn’t like running 500 meters in a marathon; it’s about the context of competitive games and how matchmaking works. Even with a small sample size, you can see performance patterns and the grind involved. My winrate shows I’m doing well, and the only argument against that is if you assume I got carried in majority of them, which isn’t true. Just like a marathon runner checks their pace, I’m checking how the game feels. I see your analogy, but it misses the point that the grind can be pretty punishing, no matter the sample size.

I get where you’re coming from overall, but that doesn’t change my point about the grind being tough. Just because expected outcomes might be guaranteed doesn’t mean the system is perfect or fair. If I need about 60 wins with zero losses to hit 1800, that’s a big hurdle that shouldn’t be a thing when you perform really well.

At the end of the day, even with a high winrate, the ranking system is definitely overly punishing, and it’s frustrating to see my progress held back to such a degree when I have not encountered this issue EVER, in the other modes. I’m highlighting a concern about the grind. Yes, I can play more, but that doesn’t change the fact that the system could really use some tweaks to make progression feel more reasonable.

As it stands, if I play more and I win great, but once I start losing, that effort and time spent becomes empty. With the extremely slow pace I hope you can understand why it’s unfun to play a game mode where a loss = erases all my hard effort in the range of a few wins, and wins = hoping it keeps up with little to no loss and thus feeling like I am walking on eggshells.

I hit 1600 a good few matches before I got into my 24 match range. I managed to get to 1650 after a tumultuous road of torture and then lost 20 rating in one loss (in which I would get 2-8 rating in those matches).

Ok, all I have to say is - remember this conversation in 1-2-3 weeks time when you queue again and near instantly find yourself at 1800 or 1950 or 2100. Remember how much thought you put into being hardstuck, remember how wrong it was, remember not to overthink again in the future, remember to take yes for an answer, remember to keep your foot down when you’re winning and remember that you aren’t hardstuck until you play and never climb.

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This is early into the season so it’s natural that giving it time will expand it, so it’s not something I will come to realize later on. I know about it already ^.^. I am just puzzled by how many people there are at extremely high ratings so early on, which leads me to feeling like an outsider. My guess would be that people took the chance to go at it hard when it started.

Again, I know where you are coming from, but my point is basically just that right now, it’s pretty darn punishing for what it is.

Anyway thank you for the talk! <3

im having the exact same as monk healer i went 15-4 never even saw 1600 mmr

Last week for me was great. Nice. Got a good load of wins. Today and yesterday, 18 games of blitz and only 5 won. wow… Went from 2.1 MMR to 1.8 MMR. Feels terrible. Really really terrible. I’m currently on a losing spree of 11 games in a row and there is nothing I can do about it. -.-

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