I hit 2k in Legion (2v2 Arena) while playing with 30 FPS, and I managed to reach 2400 in Dragonflight, consistently landing at 2100 every season. That’s when I started taking rated PvP somewhat seriously for cool transmogs in WoW whereas since 2013 I played very casually. I am not saying these things to ‘brag’ as if I am an AMAZING player, I am saying this to clarify that I don’t “belong in 1600”. My wins in Blitz prove that I have a solid impact on the games. I’m not saying I carried anyone or got carried—it’s an effort that I have to tiptoe around in fear of losing once and lose the work of 3-4 of my previous wins, all turned to dust because I can only do so much as a standalone influence in Blitz.
I don’t write bibles hoping for some miracle; I’m sharing my frustration. If my MMR stays the same, I’ll need around 40 more wins with zero losses to hit 1800, given my current record of 21 wins out of 24 matches.
Stopping at 24 games isn’t like running 500 meters in a marathon; it’s about the context of competitive games and how matchmaking works. Even with a small sample size, you can see performance patterns and the grind involved. My winrate shows I’m doing well, and the only argument against that is if you assume I got carried in majority of them, which isn’t true. Just like a marathon runner checks their pace, I’m checking how the game feels. I see your analogy, but it misses the point that the grind can be pretty punishing, no matter the sample size.
I get where you’re coming from overall, but that doesn’t change my point about the grind being tough. Just because expected outcomes might be guaranteed doesn’t mean the system is perfect or fair. If I need about 60 wins with zero losses to hit 1800, that’s a big hurdle that shouldn’t be a thing when you perform really well.
At the end of the day, even with a high winrate, the ranking system is definitely overly punishing, and it’s frustrating to see my progress held back to such a degree when I have not encountered this issue EVER, in the other modes. I’m highlighting a concern about the grind. Yes, I can play more, but that doesn’t change the fact that the system could really use some tweaks to make progression feel more reasonable.
As it stands, if I play more and I win great, but once I start losing, that effort and time spent becomes empty. With the extremely slow pace I hope you can understand why it’s unfun to play a game mode where a loss = erases all my hard effort in the range of a few wins, and wins = hoping it keeps up with little to no loss and thus feeling like I am walking on eggshells.
I hit 1600 a good few matches before I got into my 24 match range. I managed to get to 1650 after a tumultuous road of torture and then lost 20 rating in one loss (in which I would get 2-8 rating in those matches).