warning: riday Night we could have played battleground blitz with the blues and other players
And we were all lost on some map and i will write here so we will all be prepared because some are rulebreaking and not yet used to
Before going map by map, a summary of overall changes :
- when queue pop, it wait the 16 people if they accept the queue, you have no detail if there’s 2 tank or 12 dps
- Respawn is 20 seconds instead of 30
- Mount run up to 150% ADDED movement speed ( you go up to 250% movespeed)
- If a leaver leave during the very start of the game, it is instantly replaced by someone else, after the game started no one can be replaced
- gathering is faster
So let’s see map by map those changes :
Arathi Bassin + Deepwind Gorges
The flag systems does not work like in RBG or unranked battleground
All flag start uncapped, when you capture a flag you have to defend it for 1 minutes no change on that
After the base being capped, the base is “secured” and cannot be capped by ny other player for 1 minutes
If you are able to leave the base better to do so to avoid lose times
AFTER THE BASE FINISHED GATHERING AFTER THE PROTECTION CAP, IT REBECAME NEUTRAL AND YOU NEED TO RECAP AND REDEFEND IT TO RESECURE IT AGAIN
this is a massive change, and everyone got fouled on that change we were kinda lost mot of the time
Eyes of the Storm
This one is messy, when it will be released everyone will be lost, so this is the most important part to understand in battleground blitz
This is the rated map of Eye of the storm, so in the middle there’s walls to prevent from knockback like in ranked one
2 OUT OF 4 BASES ARE LOCKED AND CAN’T BE CAPTURED :
1 base at the north and south can be captured
If for example Draenei ruin is avaiable for capture, Saccager ruin is also unlocked on horde side
The base unlocked on north and south are always opposite, you will not be able to see the case of both draenei ruin and blood elf unlocked due they are not opposite
Base stay capped until the middle flag is capped at one base
So when a base is capped, it give point naturaly if controlled by the faction
if you cap it, all bases are reseted and you will have to go to the other base to cap.
Let’s make a situation :
Draenei ruin is capped by the alliance
Saccager ruin is capped by the horde
-You are alliance side player and you take the base to Draenei ruin, you will score 150 points.
-All bases are now reset, and a timer of 15 seconds pop until the middle flag reappear
-During that timer no base can be capped
-After that timer, Tower mage and Blood elf tower can be captured ( opposite of precedant bases)
-You will have to cap these bases, wait 1 minutes and middle flag can be captured to one of these base and then all bases are reseted and draenei and saccager become capturable again
the flag in the middle is fast capping
to the point if a warlock mortal coil it is enought time for him to capture the flag in middle
new healing chest added near the middle on each side
If one of your two healers are out of mana, he can leave the middle to the end of the road near the cliff he will foudnd a healing chest to restore his mana full, by the time he come back middle he will be full mana
Battle of Gilneas
This map work like normal gilneas , but is work some mention :
if you are mounted, you run so fast you don’t need to touch the water
a recovery cooldown buff chest is added near waterwork (closer to alliance side, i did not found the other one on horde side). that buff instead of 1 seconds each second your cooldown go down, it goes each seconds 1.5 seconds for like 1 minutes. if you have mandatory cooldown, don’t hesitate to take this buff
between the road of each bases like a stealth chest, take it and you will be dismounted, gain 50% movement speed and stealth.
One located between mine and waterwork
One located between lighthouse and waterwork
(To be confirmed if not a shield chest) One located between lighthouse and mine on the hill
My opinion on this chest is it is useless since you run on mount by 150% mount act like a teleporter and you don’t need chest
i suspect there will be something behind the hill on the road near the sea, i just forgot to check it
Temple of Hotmogu
This one have the same rule than the normal hotmogu
I still have a feeling the respawn of healing chest is a bit faster than the average bg/rbg , wich is good for healer if need to regen mana
on the middle of the map ( the 3 points zone) , on 1 corner of alliance & horde side there’s a chest hidden by a pillar
This shield buff give 754 k absorb shield ( for a player who had 1m health) For 45 seconds
This buff is good if you have a lot of stack of orb and you have to avoid a Greater pyroblast or a sniper shot who deal % damage of the health increased by the orb you hold.
Warsong Glutch & Twin Peaks
Someone on 11 battleground blitz i didn’t had the chance to touch it
I heard it required at least 1 tank queued in the role on each side to have it
But since tank are able to get all the maps, tank have 2 chances out of 8 to get the map of Warsong glutch and Twin Peaks
I hope it will help to be warned on those changes
At first we are disoriented and don’t understand
But then we get used to it