Hi, just a post with some feedback about current BDK for those interested.
BDK feels too squishy, and not in the fun bouncy way. You simply go from safe to dead all the way from 100% HP. This is not made better with how iffy self-sustain feels as BDK outside of CDs, and the San’Layn ‘Infliction of Sorrow’ gameplay loop - that feels counterproductive to how BDK “should” be played.
Let us ignore that BDK damage is bad and feels bad, even if it can perform “ok”, it is doing so playing in a way that feels off and counterproductive to being a tank. If you don’t get what I mean, play some San’Layn, you should see it immediatly how it feels just ‘off’.
I stress the point above not because it is something that will stick through after this season; but because there is a chance it could. It plays bad and feels bad. DONT BRING THIS GAMEPLAY FOWARD INTO MIDNIGHT IN ANY SHAPE OR FORM. Please consider to rework or remove this mechanic from San’Lyn completely.
Honestly, all I want is going back to the high-dopamine high risk gameplay of old prenerf(rework) BDK, where you could do the back to back Death Strikes and be efficiently immortal as long you didn’t get oneshot. Finding that sweetspot of mobpulls that brought you just close to death, but never dead. This gameplay was fun! This minmax gameplay was what really gave BDK flavor and uniqueness. Now it is just a worse option than mitigation tanks. Cooldown reliant and just Shadowlands Lore tier fun.
So please, remove the Death Strike “consuming” the damage taken value to heal. Revert it to just be based on the timeframe and allow the immortality gameplay to return.
This is the first last season where even with a silly amount of haste, BDK just feels… tame… boring. There is no actual insane gameplay to do, all I can do is play around my CDs and not my core sustain mechanic. Again, it just feels worse and unfun.
This kinda sums up my experience of BDK this expansion. It has been unfun and so much worse than previously. While there has been some attempts to make things fun, the problem lies with BDK at its core and how it seems to be hamstrung by how “immortal” becomes a problem in the raid environment.
I get that BDK solo tanking the last boss of the Mythic Raid on farm looks problematic. Yet, by “fixing” that problem, you also broke BDKs legs when it comes to having fun in M+. I don’t want a world where BDKs overgearing irrelevant content (yes, late mythic raid is irrelevant content) should be punishing every single BDK in all other content.
All I can do is ask and pray that the Devs reconsider the bland and boring path they chose to bring the spec down.
All I want is to have silly fun on my BDK in this video game again.
All I can do is hope that something is done to make it so.