I believe that the true nature of a bear is currently not being accurately represented in the game.
The main goal of a bear’s life is to eat as much as possible and get as obese as possible before winter, then hibernate and repeat next season. As increasing your ilvl is the main progression goal in WoW, it would make a good surrogate for a bear’s weight.
For this reason, bears should get visibly fatter with higher ilvl. With a low ilvl (maybe use ilvl compared to drops at their level) a bear should be a scrawny, malnourished, poor excuse for a bear. As their ilvl gets higher, they should gain weight, and at highest obtainable ilvl for the current season they should be absolute units. Peak fat; massive, morbidly obese chonkers. I can provide examples if required.
This means that with the arrival of a new season (and higher max ilvl) in WoW, a bear would automatically lose a lot of weight, which would accurately represent a bear emerging from hibernation and needing to get fat again, just like the player needs to farm higher ilvl again.
I agree. The model is bad.
There’s 2 nice ones: The polar bear, but it has these ugly glacial spikes sticking out its back. And the store bear mount with the mog option. If bears looked like THAT model, they’d look absolutely awesome.
So Blizzard… Please… Make a polar bear version without the ugly spikes. And make a bear version ingame based off of the bear mount.
Lots of a bear’s mass is their fur. If you check out pictures of furless bears, you’ll see they look like they have absolutely no size compared to bears who aren’t bald.
I think this is the change this game truely has needed all this time, the only thing I would change is to make the fat reset with new expansion launches and just let the fattening continue between seasons.
It’ll be like having a visual confirmation of the ilvl bloat and if there’s one thing RTS games have taught me visual ways to confirm how strong something or someone is, is just good game design.