Lets go ahead and make it so that all kinds of cc gets removed by any damage taken except for stuns like it was back in the good old days and dont team me up with people who are under 1k experienced at 2.5k+ mmr thx bb
this, but also nerf stuns immensly asw.
prune half of them, reduce duration,. add dr, idc, too many.
AOE/cleave abilities should be removed in this case too, but PvEers will complain if they can’t kill all the dungeon mobs at once.
i mean they could nerf them by 99% in pvp situations and buff the single target income like dh Bladedance where only the Primary Target get´s the Dmg
or making choice nodes for only Aoe/Singletarget spells, its easy to fix without hurting pve
And make Death Coil not act like a stun but a fear. Thanks
nope, that is not going to happen
Damage should definately break the CC that it used to break just like in the past, ontop of that add PvP multipliers that converts some CC into other effects when used against players as a means to prune the amont of CC in the game.
Shockwave against players is a 70% slow rather than stun etc, some classes can have more CC than others. im more fine with hardcasted CC than the endless stream of instant aoe CC that everyone sprinkles around them.
Maybe im biased because i play shaman but i think lightning lasso for example is perfectly fine as it locks me down aswell n prevents any other action aswell as being interruptable but yeah a similar trend across the board where alot of crap just gets PvP modifiers that changes the effects.
Im even fine with rogues existing as a utility class but at that point they should lose a significant portion of their damage n especially their tankiness needs to get nuked from orbit. High control should come at the expense of less damage, maybe prune the hell out of assa n outlaw CC n let sub keep it but nerf subs damage substantially to the point where its a real set up class that struggles actually killing things on its own n assa n outlaw can join the unwashed masses as braindead dps bots.
in my opinion it should break when you los behind a pillar
While i´d be fine with that i dont really see the need for it, you could argue its one of the worse stuns in the game as it requires you to channel it where as most stuns are simple clicks n doesnt stop you from continuing blasting real damage. No other channeled ability breaks from LOS, rapid fire, drain life, drain soul etc. Would all of those break from LOS aswell then?
In essence i think most shamans would´ve prefered a simple 4-5 secounds stun on a 45s cd like other melees. I would easily trade lasso for stormbolt, thats from the perspective of enchancement though. I dont like how im stuck doing nothing while channeling it but its one of the stuns in the game that has the most amount of counterplay.
i know what u mean, and i was thinking about it while i typed my opinion, the thing is, Resto shaman heals most likely with instants
heal totem/riptide i barely see a Rsham casting, until u reach a certain amount of dampening
it just feels weird/not right when u can “channel” the stun threw a pillar, but like i said i can be wrong tho was just my opinion
im glad that they increased the cd of static field totem, this thing was just annoying in dragonflight
aber lasso feels sometimes wrong against some classes especially with the high amount of other micro cc from other classes
While it sounds good on paper it makes many damage talents horrible in PvP and knowing Blizzard there will be 0 info in tooltip. Imagine someone who came back after a season break specing into all these aoe procs that increase your single target to find they do absolutely nothing.
Choice nodes between more single target and aoe proc make more sense but then… We might just deal too much single target damage.
While your idea is good anyway I don’t see it happen because what devs do is they design the game for M+ and then eventually they try to tune it for PvP. While something is extremely frustrating they come up with fixes like Precognition or this unbreakable CC.
These issues didn’t exist in the past they were created with M+ oriented class design.
Regarding Lasso. I don’t think it’s super op or nasty at the moment. It was in BFA when it dealt literally 48% of someone’s HP. Unless you play 2s it’s rather easily counterable with Interrupt and currently you just DR stun for the most of Ele partners. If you remove it or make it break behind the pillar then Elemental literally has 0 peel potential for the partners and become true 123 damage bot. Hex is not that reliable because in most cases you need someone to set it up for you or then you have to fake it few times once you play against decent people. Priests can Fade/Death it, Shamans can Kick/Ground it, Druids can shift it easily and Feral/Boomkin forget about the spell.
yeah true, i sadly dont find the video anymore but there was a old video it was 10 years ago i believe where a Blizz manager said F the pvp guy, they do what pvers want, and the pvp dev have to figure out how he can balance it without making pvp completely broken
for ele it feels less of a problem, it´s more about resto shaman, because he can easier positioning himself to los every enemy especially in arenas like tol´vir
I didn’t play retails since December so I completely forgot Resto has it too.
I´d argue all healers heals almost entirely with instants n even kicking them doesnt feel like it actually does anything since they have 800 passive effects ticking away already. With how spiky healing aswell as damage is i feel like its not even a good idea to stop damage to channel lasso or hell even cast hex due to how far behind you fall in the dps race if you do, usually for not an awful lot of reward.
I suppose ele cast hex more often than enchancement n ofc resto but it still has a cooldown n is in essence a worse polymorph with more niche dispel options as its redeeming quality. The damage itself from lasso is awful compared to real damage so its a significant damage loss to channel n i only really do it in peel scenarios or last ditch effort to lock someone down while my teammates finish the job. I certainly dont use it every 45s like i do playing instant stun classes.
How about make lasso as it used to be in bfa with fixated %hp dmg ? Do you guys remember that?
Make the number smaller but that kind of lasso was worth of the channeling.
I think that after BFA Blizzard found that fixed % spells aren’t that good for the game and moved from it. You had Greater Heal, Greater Pyroblast. They all got CDs and rather became obsolete. Imo just leave it as it was. Lasso = Elemental spell. Why does Blizzard keep giving spec utility to the whole class. Moving from SL to DF Resto Shaman got so many new spells sometimes you lacked keybinds for them. Thunderstorm, Lasso and even Stormkeeper for a moment.
Agreed 100%!, also … Aah you bring the spec identity problem up… Well , i want to actually extend that and ask where is The class identity gone ?! Because every single class nowdays can almost do everything!
I remember when they said that it was the problem in MoP but MoP design compared to this bloat is nothing. Not only every spec has everything but also x3 compared to MoP.
And nerf roots from frost mage also keep the slows but root just a bit nerf
frostbite? yes