I play a bear druid. most tank so only speak for ferals when i say this
- if you don’t use innervate on your healer when they need it inbetween pulls. you are awful tank.
- if dont use tranquility after massive pull and everything is everyone survived it but everyone has 50% less hp do the healer a solid and use this have them save mp so focus on next pull
- prepare use of rebirth if your druid doesn’t have minor glyph for rebirth the one make sit cost no reagant then it really shows your inexperience. however what shows pros tank druids vs noob ability to property use it in battle
- pay attention to the healers MP Pool. dont tunnel vision
back to being a great person to party with.
when you do dungeons you often find, mana potions and mana drinks. if your class doesn’t have any use of them. please let healers have them. money or gold wise they dont normally sell for much. and healers thank you for it
— DPS —
Please understand when I say this . by no means should you pull. its not cause of ego anything like that. you see in this game tanks need that threat. or otherwise they can’t what your doing is being completely rude to your tank. not letting them do there job
if tank doesn’t get threat they lose rage, mana what well paladins case they need take damage then be healed gain mana back. for druid if they don’t dodge attacks they don’t get rage. then they cant tank.
if keep doing this alot tanks just not want party with you cause your trolling.
Tanks
alot glyphs on paladin is really strong one of them is divinity some can agrue that 20 mins is long time. but when you do use it you pretty much gain 100% of mp by lay of hands on someone while also giving them alot mp
situations where you give a healer 100% of there mp back in long fight but to be fair like said this is situational
how can tell you have really good paladin of any type rather holy/prot/ret -
Professional Paladin makes propar use of there “Hand Abilities” Lay of Hands, Hand of Recking, Rightious Defense. Hand of Sacrifice, Hand of Salvation (Hand of Freedom can also be consitered but thats mostly pvp but has some uses in pve too)
if dont use single one of these then your . also you may not be a healer. that may not be your roll. nothing stops you tossing out lay of hands from time time. or tossing hand of protection. on your moonkin cause aoe damage is bit bonkers
DPS tips -
AoE Damage is tricky if go in hard right way. if you pull threat off tank. then you messed up. do keep in mind not all tanks are paladins and dks. when do this on a bear or warrior . you may find yourself tanking. if ever partied with a trigger happy boomkin you see why
threat can be hard to understand as beginner. first and foremost -damage- damage contributes to mass amount of threat if that damage has additional effects such as lower attack speed by 20% then this causes massive amount of threat.
- Healing also causes massive amount of threat specially if its aoe like tranquilty however no druid alive will pop tranquilty at first few seconds of a fight unless have a death wish-
warlocks can get past this by using soul shatter. unfortunity boomkins cant specially with high crit rate keep that in mind. mages blizzard can be argued not as bad as hurricane+ starfall
However All Caster Spells Have threat reducing Talents if you do not take these your just asking to be killed