As a Galactic Guardian I feel epic Battlegrounds with a lot of players present, is where I as a āTankā can both enjoy myself and really make a difference in the larger scheme of objectives and crowd control.
All my talents in those cases are focused on AOE buffs and enemy crowd controls, including my aoe heal for melees around me. I feel incredibly useful and viable in those circumstances where I need to push into the enemy team and cushion our ranged healers/dps.
For smaller BGās I still feel there are enough niche areas where Iām very useful and donāt feel like a burden at all. But as the amount of players decrease, I feel the role of Tank becomes less wanted and more of nuisance that delays the game.
Overall I think thatās a ācompositionā issue, just like in an average raid you have 2 tanks and about 18 dps, that should ideally also be the case in larger scale PvP. Iād dread a BG with an equal amount of tanks and dpsā¦
Tanks are naturally quite powerful and they have to be gimped hard in PvP to make it feel fair in 1 vs 1. If theyāre not nerfed into oblivion, you end up with everyone queuing Tank spec.
Thatās what I saw in the original āblitzā design, theyāre not necessarily trying to get rid off tanks. Theyāre trying to find ways to limit their numbers and have them evenly spread.
Basically they should be treated as āhealersā in that sense youāre working with limited supply of people who can queue for that role. But I think itās just much harder for them to Balance their usefulness across all available Tank specs.
Thatās why you shine in BGās more than in Arenaās, when there are objectives or when youāre pushing into their group. They HAVE to target and attack you, or lose the objective or see their front-line crumble.
But yeah, thatās from the privileged position of a Guardian Druid with top-tier mobility, an ideal tool kit and a mastery scaling that is basically an extra versatility stat.
Thatās also quite a relevant issue, you have Tanks wanting to play Tanks. And you have DPS wanting to play in Tank specā¦
What I mean with that is they have fundamentally different ātasksā on the battlefield, and then Devs have to balance for two different roles.
Quite often I see players in Tank specs, essentially acting and playing as if they were DPS and focus on killing other players. Not being a support, CCāer or busy with objective.
You need to know where your added value lies. Just understanding where you are more valuable on the battlefield and what allows your raid members to reach their full potential, at the expense of yours.