Did a blitz on 2300 rating where 1400 rogue with 7 games for season are put on his placement games, team said multiple times general plan in start that “rogues go mine, retri def” and then we watch the rogue run in mid of team fight in start and just die and we end up not get any caps all game and lost. I have to admit playing chat disabled is also not viable option for rated gameplay sadly, if one plays roles like rogue they need to either think for themselves or read the general gameplan what ppl decided as team, its too important role to do random things and especially should never go in team fight in capture base maps where its of no use at all. It’s only purpose is def or capture bases not brawl in team fight. And it needs to see what ppl say in order to do its job if he dont have map and addons to look for himself.
He missed simple strats like “ret def lh” “rogs go mine” we have 2 rogues who could easily yoink mines while ret def so it would become 2-1 from the start but cause we have guy who doesnt read we just end up losing instead. Mmo is technically suppose to be coordinated and being able to communicate or receive information otherwise if they just do random things and run die in nonsensical location ppl will report that as throwing, it would be beneficial to have chat enabled I have to say.
If someone is told by 7 ppl to go def and the guy dont say anything or go def it becomes likely that ppl get angry and he get reported by multiple ppl, I would suggest having chat on to atleast inform them to not planning to def but instead someone else can go, if they say nothing and go die in random nonsensical location he will anger alot of people, so I suggest communicating atleast the minimum with team in rated. I also need to see as mage what ppl are saying in chat if I’m asked if I can def or go off lane and I need to act accordingly or reply if deciding against it so they can change plan.
Then you have people lashing out at you for pointing out what they need to do.
So many wipes on the second boss in mechagon because the healer doesn’t dispel me when I’m tanking. Some have gotten so upset they’ve left when pointed out we’re wiping because they’re not dispelling.
And this is the exact problem with this conversation. You’re primarily talking about M+, whereas I don’t. Which means I and the other 4 people in this dungeon are here almost always for xp, occasionally rep/currency/mog(s). We don’t have to talk, and there are no consequence if we don’t - or do.
I will agree that a M+ dungeon probably requires some amount of communication, but given the fact that they are timed I would expect the main portion of said communication to take place before entering the dungeon.
No. A sentence is what happens between the full stops. A sentence is an entity all on its own, where, granted, the following sentences may very well relate to it, but don’t have to.
“If you want to talk to people, you join a dungeon.” was a sentence with a message all on its own, which I simply disagree with, because plenty of people join dungeons and evidently don’t want to talk to people, something which has been true since Cataclysm - and, I suspect, since Vanilla as well. I would assume though it was more common talking to people in Vanilla - the internet was a very different place back then - with everything being new to everybody, which I’d imagine would make it easier (and more directly required) to talk to the people in your dungeon.
I created this thread because I fully believe that being social is a choice.
Choosing to say something or choosing to not say anything at all is a choice.
And there can be consequences for people who not say anything at all.
Although having said that these days those consequences are less felt then they were in older expansions when servers were more relevant.
If I choose to not say anything at all and I do that several dungeons long and I play with the same people those people will start to notice I do not speak and it will have some consequences for me… because when you do speak after a while people will be less inclined to listen to me. Or might have the idea that I only speak when I need something these things can go pretty far because this same logic can be applied in real life.
If I do not speak at work with anyone for a few weeks or months people will be less inclined to talk me then when I talk to them everyday.
Anyways those are just a few extra thoughts of me✌️
You are so wrong. Its even worse in lower level dungeons.
Some people are new people. Others want a “chill adventure of discovery”. And others are veterans power leveling their 60th alt. Roll the dice. Which one of those are the 4 random pugs that joined your group?
How about raids. Its super annoying to pug. Cause some seek “progression”. Others seek a quick farm. Others target a specific boss… That is why pug raids have such a high turnover.
Except that having 30 people inline is not possible. 5 people? It very much is.
Dont be a moron. I told you to read the rest for a reason. And all that useless philosophy is a really poor (and stupid) attempt to justify cherrypicking.
My message is: if you don’t want to talk, then dont. That’s fine. Its not an issue.
But accept the consequences. THAT is my message.
And yes. People have been asocial golums since cata atleast. That is true.
But its also true that those same individuals are entitled whiners when things dont go their way. Who do you think was asking for deserter debuff in cata? Its literally the same discussion by the same whiners we are having today with the M+ deserter blizz wants to implement.
And all that can be avoided if people had 1% of the emotional intelligence of a cactus. Literally.
They must be using something “superior”, i was told, to vuhdo such as clique which migh tnot show the debuff. Vuhdo highlights the debuff by default. But i also know that the tank needs to be debuffed on that fight alot. Nearly ever 20 seconds.
What ticks me off is when somebody blows up the box. That is even worse. That just shows you dont know the fight or dont care.
You join a dungeon because you want something from it. So do the 4 other people who join it. It doesn’t matter if “they’re new/want chill adventure/power leveling/something else”, because at the end of the day it’s reasonable to assume that all 5 of you are in agreement that the dungeon should be completed, because otherwise why do you even waste your own time queing for a dungeon!?
Now, are there people who join a dungeon and don’t intend to complete it? Yes, but how much would talking change that intention? It’s not as if the majority of every tank/healer/dps who has ever left Gnomeregan (or Dawnbreaker, the 2 worst dungeons on that account in my experience) upon zoning in has announced that decision in chat - or as if their mind could be changed if anybody had asked them to.
Example 1: Season 1, heroic Ara-Kara. People farming the sac-brood. Some people joined. Killed the 1st boss. Left the group.
Example 2: M+ farming gear, pushing rio, or vault slots. 2 wipes, no on-time. People leave. Because having an overtime dungeon as the “max level” you have done is worse than not completing it at all.
Are you 100% sure that your statement is accurate?
Before you enter the world after you choose a character you have to be in a 5 man party before the game loads you in and as soon as you leave the game automatically disconnects you and forces you to find another 5 man group before you can play again?
Rubbish.
Yeah we know what you think force grouping means.
So what do you want WoW to do?
Before you enter the world after you choose a character you have to be in a 5 man party before the game loads you in and as soon as you leave the game automatically disconnects you and forces you to find another 5 man group before you can play again?
Good luck with that pal because even Blizzard, already creepily obsessed with forcing people to group up for anything meningful, are no way shape or form about to force people to group up in a 25 man raiding party just to kill a few boars on a hillside for 5 boar snouts.
That had nothing to do with “forced grouping” and everything to do with bad quest design and poor game development.
Ive said this before and I’ll say it again. Anything in a videogame that has a one shot kill mechanic is lazy developing. If you fill your entire game with one shot kill mechanic enemies you won’t have a game for very long.
Because I’ll say something else Ive said countless times before.
If WoW was to be released tomorrow as it was on Vanilla release day it would be dead in a few months and gone FTP.
No, you don’t want that. You want everyone to play by your definition of an MMO, which thankfully, Blizzard disagrees with.
No one. NO ONE is stopping YOU from grouping up. But you want to stop others from NOT grouping up and if they don’t group up they should not be playing.
I wonder who has lost the real role of an MMO in this conversation.
These are large-scale online video games where thousands of people are on the same server simultaneously and where there are often opportunities for players to interact with each other. Many of these games feature a large open-world environment with many areas for exploration and a progression system that rewards players for consistent play. The actual gameplay varies between MMOs, with everything from turn-based tactical combat to first-person shooters.
Shares route at start of dungeon no one complains, starts the dungeon people complain route is garbage even they they had the choice to prevent issues, by requesting different route at the start.