Best dps class when mastered?

i was wondering when mastered which class would dominate in arenas. also could you tell me the playstyles of warrior, warlock, mage and rogue? these are the classes im considering the most for maining. also which of these would primarly focus on damage and a bit of cc in arenas?

probably rogue and mage provided ur willing to play all specs whenever they’re broken

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and why would mage an rogue be more rewarding than lets say warrior, ret paladin or warlock? also how are boomkin and feral when mastered?

Damage is good, utility is decent but feral is very squishy. boomy is just outshined by the majority of casters
Played some frozen chicken this season and it was okey, nothing special but I guess ele/boomy works better.

so would rogue or mage still be better when mastered than them?

because they are simply better and more consistent and usually have better comps.

warrior is another relatively consistent melee class (been good every expansion since TBC aside from cataclysm) however it’s usually one tier below rogue and has its off seasons where it’s not that strong.

ret paladin is a complete hit or miss, it’s either strong and has a couple really good comps or it’s terrible and only has like 1-2 viable comps.

warlock is another consistently tier 1 spec and I wouldn’t say you’d be making a bad choice by picking it over mage, but I’m simply saying that mage is usually slightly better because it has access to insane comps like rogue mage (usually with several spec options like frost + sub, frost + assa, fire + assa), and many other comps like ele/fire, ele/frost, spriest/frost, arms/fire, frost or arcane/windwalker.

the same applies to rogue btw. it’s not always as strong as people on here like to make it out to be, but the fact that rogue mage remains so overtuned means that you always have that 1 comp that’s above everyone else, even if rogue doesn’t have any other insane comps to play.

Yes. Because RM didn’t had a single season where they were unplayable like the rest of the classes

First season of MoP says hi

A single season in how many?
They were still more than playable not like enha now or uh in BFA s1

Enh isn’t a class its a spec and they were slightly better % wise in representation than UH in bfa s1 with fewer classes so their representation would be higher… Not to mention Enh WAS good in S1 until it got nerfed?

What point are you trying to make here?

His having a hard time admitting that his class barely had any seasons where it was underdog so his throwing random numbers

Any1 who wants to play melee as shaman the class is dead for him isn’t it?
Anyway where did I mention that enha is a class waiting

Rog mage always good 2s 3s rbgs + myhtic+s raids etc . :))

They got pruned the less - which means they have the biggest pool of possibilities and thanks to PvE design they aren’t that far away from dmg of other classes.

Also rogue brings the most viable stun ingame with MS (usable on multiple targets at the same time and on 40 yards range) and mage the most viable cc (which you can combine with any kind of class with fear/cyclone/stun/etc.).

That’s basicly why → they are very flexible (so many comps are working) and some of the strongest classes, especially in combination.

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? so if u wanna nit pick like this, u think that early mop frost mage with PoM ring of frost and oneshot with frostbomb in deepfreeze wasnt viable?

so if get it right, mage is the best when mastered with rogue and warlock as a close second and third? and warrior is ez mode? which class is dmg wise the best out of these, magr looks fun except for the spam poly part.

i would suggest you to try them all and pick the one you enjoy the most…dmg wise all classes can do well…for example sp can do insane rot pressure but in pvp you are very easy to lock down so in the end you doesnt do any damage and playstyle is very frustrating. Everyone has something. Atm propably ret have thebhighest burst.

Simply lacking too many pvp tools that many others have. A burst window is not all that is needed if you cant catch your target.

BoP is kind of useless (Outside of canceling out sap/blind witch is nice but cd is faaar too long than) since only Warriors now do pure Physical dmg anymore.

In a game of speed you are the wheelchair, on top too many useful pvp spells have been gutted from the Ret over the years, Rep, Turn Evil just to name a few that made a difference.

The places where you can real advance as a Ret is reaction time on sanc, not letting your healer most likely sit in that stun/fear or what ever it is.

The funny part is, if you look at the current Ret, and the vanilla Ret the difference is extremely minor. There is almost no gameplay difference, except vanilla Ret has more cc and better healing and survivability, where the retail Ret has a horse, and thus very very small movement advantage.

Rogues and Mages have a insane toolkit that lets you have a solution for everything that happens, and very good players take full advantage of that.

At least this is how I see it.

pretty much all classes are easy mode (except maybe feral, demo, sub) but on high rating everything needs to be played near perfection and you need to train a lot. It is then more about how to react to certain situations and your team synergy.

anyways, pick mage or rogue, they always have something top viable. Poly spam bot, yea not exactly fun for me either and also turned me off.
Warrior in my option is super slow and you fall asleep by playing it but you better try by yourself.

assa rogue and fire mage are hands down the highest dmg dealers at the moment, burst and consistent with lots of def, utility and mobility