Best race for an outlaw rogue

Hey guys, I’m thinking abou making a rogue on the Alliance side and I can’t decide wich race to choose… Worgen, Night Elf or Void Elf? Help please, and bring arguments for your answer if u can. Thank you! ^^

Dwarf(Nr.1), Pandaren or Kul Tirans have the highest dps… however It’s so marginal you should really instead pick a race you enjoy looking at. If you really enjoy a race just pick it, the difference are pretty much negligable for alliance.

However a good side effect of picking any of the two dwarves are that you can cleanse pretty much any debuff before vanishing.

If you really care about races, here you go this is every race which can be a rogue side by side to each other. Again its not gonna be giga important but if you care for the DPS then by all means help yourself . https ://bloodmallet. com/index.html#rogue_outlaw?data_view=races

I care about racials + look at the same time xD

If you play worgen just be aware, 9/10 times on most expans or raid releases atleast 1 mog set is going to be broken on live servers :slight_smile: such as the Uldir mythic leather set still doesn’t have a helmet on live servers for worgen males, not sure about female https ://imgur .com/a/Wsi8ivn

Base your choice on utility instead of DPS racials. The racials are usually less than 200 DPS apart. I’d probably rate them like this:

  1. Both Dwarfs can dispel really annoying debuffs in pretty much any environment, so this one is arguably the most useful. There’s a lot of really evil bleeds in this expansion, and this is the only racial that can get rid of them for you.

  2. Human racial is really useful as it lets you ignore certain mechanics that stun you. This can save your life or act as an effective DPS increase. Also have a passive DPS increase on top of it. You also get to look good in basically every armor.

  3. Void Elves have a teleport that can let you get around mechanics (e.g. U’unat beams) and increase DPS uptime, but it takes some planning and getting used to to use well. This is on top of money saving via transmogs and a DPS proc.

  4. Gnomes can break roots and slows on a 1 min cooldown. This can be extremely useful, but arguably less useful in the current content, especially considering Vanish does the same thing and there’s a PvP talent for it as well. The downside - you can barely see your transmog and you can drown in shallow water.

  5. Nightelves have an additional Vanish and a 1% in a changing secondary stat. Pretty self explanatory.

  6. Kultirans get a stun with a 1 sec cast and some more versatility. It’s OK, but the stun will get DRed to hell because of your already existing stuns. AFAIK the knockback still works even on stun-immune targets, so it’s potentially a good interrupt.

  7. Pandas get an additional weak CC / interrupt on a 2 min cooldown and a meh stat increase from food. Rogues already have a fall damage reduction so Bouncy is less useful as well. Really meh all together.

  8. Worgen - woof.

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Well if you plan on playing ALOT of M+ go for nelf, otherwise read https:// www.icy-veins. com/wow/outlaw-rogue-pve-dps-simulations

I dont know how accurate it is,but if it actually is…Just pick what you like the most for its looks xD

Why Nelf for M+?
After your comments I can’t decide between Void Elf and Night Elf… can someone help with some arguments…

Shadowmeld is godmode in M+ high keys :wink:

So between Velf and Nelf what should i choose? Is it worth to leave shadowmeld, 1% haste/crit and increase move speed in stealth in favor of the tp, 5% dmg and healing and 50% cost reduction for mogs?

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