Holy paladin is kinda braindead now that herald is meta again…
From a historical PoV ,Arms had always one bleed and occasionally one more.
If we look at classic version of the game, Arms always maintained ONE bleed on kill target, could be spreaded with the old Sweeping Strikes up to 5 targets. At critical strikes we applied Deep Wounds a minor bleed .
Fast forward in the era of pruning we reach BFA where there ,Mastery got reworked for third time which was a heavy bleed which made arms a lesser version of feral/assa. Btw BFA arms was the worst version ever existed so far.
Then players wanted a new mastery for Arms . From official EU forums to Reddit the idea was the same, so we have our modern mastery which seems to work as intended. Also last time blizzard listened to warrior community…
True true Sp Is by far hardest spec in game to play And requires u to be better human than others. 100% everything else So ez tbh
Bleed should not be a focus point on a warrior spec, it can be there to do dmg or reduce movement/healing, w/e u name it, but our mastery? Thats just stupid and uninspired
Arms is fine.
Just because ret pala is op arms feel weak and many other classes feel same thats all.
Is fine in terms of balance but feels awful to play.
if u wanna suffer que aff lock legit worst spec in the game
Destro and Demo feels the same way in PvP. And it was for years, the true fluid gameplay of demo is present only in PvE, and there we are cluttered with bugs.
Arms in comparison to Warlocks feels like a well oiled machine. And like someone said prior, the fact that some OP classes just outperforms us at any step doesn’t mean that some other classes are bad. We have really bad classes, or the ones that is just feels bad to play - Affliction for example.
bleeds should be small % of war dam i dont mind current mastery thingy what i will complain about is the fact we have nothing new since legion/shadowlands its all re-used stuff nerfed 100times over so we are left with core spells that used to be more combo like with more modifiers and now its all dumbed down so its 10times easier to deal proper dam despite presin any button. more skill ceiling for war is key
, only classes out of melees that stand out are currently rets and assa they need slight tuning, survi is also kinda cheesy but thats because 99% of ppl have no idea what it does xD when it comes to range ofc mm, arcane and boomkin are kinda dumb in its design, like instant chaosbolt from boomkin or mm proc 9mil crits kinda lmao. out of these 3 arcane atleast u can telegraph more with its go and play defensive around surge while mm just preses trueshot, gets proc and u have like 2-3gcd to react max. im fine with big crits like destro bolts with a bit more telegraphed goes. all classes i find issue with is those that have no build up with burst just early game press 1 macro and kill from range from some procs xD
Arms feels like a complete rear to play. Like holy button bloat what even is this? Why do we need 3 different abilities to do aoe? Why is there a passive bleed and an active bleed that you have to upkeep? Why is there a cooldown on the main rage dump and then there is this worse rage dump that nobody wants to use? I mean the spec is just a walking disaster.
Nope its s tier destru atleast.