Beta Assa Rogue

Rogue

  • Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks).

  • Thistle Tea - total bonus Mastery granted reduced by 20%.

  • Find Weakness armor ignore value reduced to 15/30% (was 20/40%).

  • Assassination

    • All ability damage reduced by 34%.
    • Rupture damage increased by 22%.
    • Venomous Wounds Energy restore reduced to 5 (was 7).
    • Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%).
    • Venom Rush Energy restore reduced to 5 (was 8).
    • Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
    • Systemic Failure bonus damage reduced to 20% (was 30%).
    • Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds).
    • Doomblade additional Bleed damage reduced to 20% (was 30%).
    • Deathmark damage increased by 227%.
    • Tiny Toxic Blade bonus damage increased to 500% (was 300%).
    • Poison Bomb damage increased by 200%.
    • Sepsis damage increased by 60%.
    • Kingsbane damage increased by 50%.

Deathmark still on GCD feels horibel too Use, one dispell and your damage = 0
With Energie nerf we are forced too pick all Talents wich ingrease it or we are having too little energy gain

Looks like Assa is not allowed too play the game, getting absolute demolished and destroyed with this “tuning” patch

4 Likes

don’t care about dmg numbers… but…
those Energy Regen nerfs are insane, disgusting and disrespectful…
on live server it feels bad and they are trying to make it even worse…

Hey Blizz dev team… go play assa and try to have fun with this changes

4 Likes

TRUE energy nerf is so random bad and show off that the Dev is clearly clueless about Assa

6 Likes

Assassination is already D-Tier in S4. So why would they care about their performance in df?

D tier is very friendly, i have done some +15 on Assa for break the meta and the Aoe damage was so bad you cannot feal it and also if u sim Assa my st damage potential is arround 15k and Aoe sim is 17K , thats nothing also i look on the dps meter and auto hit was the 2cnd in damage
It is tuned soo purley
I am not mad that the tune damage nunbers like crazy

But at last it would be nice if i can play Assa in St fights and PvP, dislike outlaw there

3 Likes

They always like to mix in bad ideas like nerfing energy regen.

Like are you insane? Why? If you wanna tune numbers, lower the damage of abilities, do not make the spec feel worse to play.

I guess they want to make sin rogue the slower spec, the important thing that they probably didn’t ask themselves, is this actually fun?

Is a rotation where like a third of the time is spent doing nothing a good thing?

id argue that it isn’t.

5 Likes

I mean my main spec is Assassination. and I can pull off good DPS, 30k+ in most packs and around 15k Total Overall in a M+ Dungeon in Shadowlands S4. Of course, it requires stealth resets between the packs and mastery to get the rotation right, which I do without problems, since I play Assassination for like 10 years, I don’t like the Subtlety and Outlaw too much. However, for first time in almost 10 years, it looks like I will have to re-roll to another spec for good in Dragonflight, even then I’m not sure if the Subtlety or Outlaw will be in a playable status if they keep these tuning changes as it is or make it even worse. This is just disappointing.

3 Likes

For M+ maybe, for raiding they are pretty strong.

Are they ?
I saw some raid logs from icy here and there and they where bottem 4 all the time, outlaw was high up there sometimes in Raid

Yeah if you look at damage to boss statistics. That said, some encounters definitely dont favour assa. However, what it shows is that Assa is very good, if not the top pick for quite a few bosses.

I do agree that assa needs some love though. Outlaw has dominated PVE for most of shadowlands.

1 Like

I dont have access to df beta yet hence why im posting here.

From an Assasination stand point what i gather so far is that Deathmark is on the GCD (fair enough ) but also breaks stealth which is absolutely not ok for the following reason.
When we open with garrote ( from stealth) - that said garotte is empowered and needs to run its course - even renewing @ 5 secs is a no go because that will overwrite those 5 secs with a weaker version (unless its another empowered) which is a damage loss. Activating deathmark after the fact will do nothing with said empowered garotte because this wont effect already applied dots which means waiting the 18 secs for deathmark as to not lose said empowered garrote.
Going the other way - precasting Deathmark kicks us from stealth removing our ability to open with an empowered garotte in the first place. Where is the synergy ?
Using a Deathmark + vanish before the 1st empowered garrote has run its course is just a waste of dps.
For this reason Deathmark cannot cause us to lose stealth as it makes the improved garrote talent useless.

1 Like

On Us forum someone post a answer from the rogue dev, stating that Deathmark stays on the GCD he wont it too be impactfull and u should feel it that u press it or so
He points out its alrdy better then Vendetta poor damage whise, he know it git his downsides in PvP

So i play Beta a bit and yes it makes the Opener awkward, i was ending letting steahlt garrot tick a view second apply bonespike (it doesnt get affectet by DM)until 6 combopoints and than Deathmark Rapture vanish and apply again a steahlt garrot

  • Venom Rush Ambush and Mutilate refunds 57 Energy when used against a poisoned target.

    • Effect #1 Apply Aura: Dummy Modifies Effect #1’s Value
      Value: 57
  • Venomous Wounds You regain 56 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
    If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

    • Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
      Value: 56

Beside a lot of damage + for Assa the give back some Energie reg
Glad too test this soon and see if this is enaugh

1 Like

Assassination needs more energy regeneration. Venomous wounds means you gotta dot something with rupture/garrote otherwise you don’t get energy. Mutilate is costy, you have to keep garrote/rupture on, but energy is the problem when we try to envenom. It’s like less envenom , more dots which was the problem of assassination and it’s not looking good in beta.
They have removed Vendetta and they gave another 2 min cd. Why 2 mins? What is the secret behind this magic number? It means no short window burst for assa rogues. They could put something 1 min , maybe Shadow Dance style new talent for assa rogues where their abilities improved for 7-8 seconds.
More dot dmg, low energy regen, 2 min cd is not working for Assasination. We need more direct dmg, less dots , more nature dmg , more energy regen, more 1 min cds.
So I won’t be playing with assassination rogue this expansion unless they fix those problems.

dude… there is ability called: Kingbane… maybe you should look at that first :roll_eyes:

and yea… assa needs a bit more energy regen

In PvP you got controll the King Talent if hibe u energie for Kidneyshot

In PvE ST sucks

I don’t like the direction where we’re heading, having 4-5+ cd’s if taking best talents.

1 Like

Is assa fine in DF after nerfs now or should I cry?

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