Guys we should be grateful thank to this soloQ movement blizzard can finally do something with outdated lfg system. Because we have it for 10 years and its same outdated crap. Now blizzard have our attention thanks to many videos and streamers talking about it. So lets take our chances.
Since soloQ will not happen next patch anyway lets focus on lfg system.
And its really not hard to make it better. Took be like 10 minutes and 2 yt videos to came with this.
My 50 cents:
Lfg 2.0
Main idea is that this system will find players even when not in lfg tool. And then you can contact them…
So you will open lfg 2.0 and choose specs you want to be paired with, 2v2 or 3v3, rating,then system will automaticly show you players that meet your requirements.(ofc these players have to agree with that by adding their chars to this system) with all achieves, rating, gear, transmog(most important part) etc showed without need to check all of these manually.
You can say it will be slower on lower rating because you have to wait for people to finish what they are doing.
Thats when instant play comes in. If you check instant play you are locked from other content like now and ready to play instantly. So if you check instant play while searching system will show you only these players.
I know its maybe not ideal sollution so lets have a discussion about it. Post our ideas.
What are your plans to prevent the “grass is always greener on the other side” problem, which has been plaguing LFG for a long time already? (Basically how people always falls under the illusion that the hypothetical stranger you think you can find next in the group finder is better than working through any and all problems that might come up with the ones you’ve already found, which in turn just creates that loop of always ending up in the group finder no matter what.)
^ Which is why I posted a lot about possible punishments for people leaving the group before queuing up.
Something like being unable to use the queue system for 30 minutes, kinda like how the deserter punishment works for unrated BGs and dungeon deserters.
These kinds of problems undoubtedly needs holistic approaches in the design in order to prevent them. So just spouting out weak ideals is not likely to lead anywhere. Which is why I emphasized matching overall exp, and more intuitive matchmaking for teammates, in order to increase the trust levels so people won’t feel the need to leave the group any longer once they’ve been teamed up.
What do you expect guys if Chris Kaleiki said that Warfronts and Island Expeditions had bigger budget than PvP. In SL PvP had almost none. The only new thing for PvP is that awful Kyrian Arena.
Well, reworking the group finder wouldn’t require that much budget. It’s not like they’d be creating a lot of graphics assets or ability designs.
^ Goes over in more detail where a lot of the problems lie, and how they can be addressed in various ways.
And then there’s the solo queue for being matched but not for queuing up as I linked to above.
There are many things that can be changed, with very little cost. The question is if there’s the will to do it by the higher-ups in Blizzard though.
So you think its bad to let players choose people from this system and after spec, mode, rating chosen system will group you automaticaly with that person? Well its interresting but how it will prevent leaving after one match? You just dont let players to choose people.
Also you obviously have to be Oriboros with this system since in bgs you probably wont get grouped with anybody.
Well problem is that there is no pvp lead dev nobody fighting over budget for pvp when the budget is divided between departmens. Nobody is even responsible for it so what can we expect?
Not really sure what you mean with that, I think there’s some language barrier there.
Well, with the intuitive part of the design to be matching overall exp in as great detail as people scrutinize each other already with dates on achievements etc, what characters they got the exp on and so on, with it having a high chance of actually matching ability quite effectively, the purpose of such a system would be to make people not feel the need to go back into the system that often.
As explained here:
It’s not about overtly trying to prevent people from leaving a group after 1 game. It’s to make people not even feel the need to do so anymore.
Also, the part about choosing who to play with, as I mentioned here:
If you do that “Tinder” crap, then as Ishayoe mentioned to you already, it traps people in a psychological loop of the grass always being greener on the other side. Basically it makes them loop the swipe much more often than not, because they fall into the trap of thinking they can always get something better.
Which is why I asked you this:
Now don’t misunderstand me, I’ve been arguing for the group finder to be possible to advertise in while offline for years now. Several years. But to turn it into tinder isn’t exactly an improvement, it’s just an uninspired and ill-fitting copypasta.
I’d say the problem is no lack of PvP lead dev. This is just symptom of the problem the root of the problem is devs not treating PvP as important feature. Interview with Chris clearly indicated that devs valued island expeditions and warfronts higher and what I could deduct from what he said they treat Torghast as more important than PvP.
Such treatment means less devs assigned to it, less resources etc. No wonders PvP sucks if it’s treated as pet battles.