So this is rly bothering me from start of BFA at one point I even stop playing the game for this same reason, it feels like I am paying 13 EU a month for unfinished product that is not even playable sometimes, and then classic came out and on first day, i log on on newly opened realm, spawned on orc starting location, with around 200 people in same zone.
I will be honest I fully expected lag fest and eventual crash of the server, but i stand corrected, 1hrs in to the game, there was no lag(at least not like in BFA) it was a bit boring to fight for mobs with so many people around you but, it was a good experience because I saw so many people on one place.
So my question is why after a year of BFA launch, there is such huge lag and performance loss problems all around the world, old zones new zones etc. I cant be only one that remembers Legion invasions on start of the legion Prepatch, how cool event they were, and how little lag they produced, now if you start a 40v40 pvp battle in new zone you can just stand AFK for 10 minutes rly, its so bad and its so, frustrating to go trough, it lowers a value of a game in my eyes a lot, and it produces some of the most frustrating experiences i ever had in playing games.
I expect that sharding has a lot to do with a problem in retail, constant phasing in and out mess up servers and overloads them, yeah I am not network expert, but it since warmode was introduced to the game, game have this problems so that is only connection I can make rly.
Yeah ofc new wow is more demanding, I am not complaining about FPS performance, more of a network performance, that should be same type of data for both games, 100 people in classic should not be less demanding then 100 people on retail wow, but somehow it produces more lag and delay on server side
Not actually. The net code is a stripped down legion build. Remember characters had a lot less to them back then. Storage space. No complicated things like essences, artifacts etc.
I hate to show examples but this is what I mean by “lag” this is hardly lag and closer to crash of the servers to be honest. But to be clear there is a lot of people around, ofc something of a lag will happen, but when this same thing happens in 40v40 and even less people scenario, we have a problem because that should not happen at all, this is a MMO.
A year back same thing, happens now often nobody even tries to form this large groups, Ion even said on one of the Q&A(25.01.2019 so 7 months ago) that they are having no1 prio fixing this lag problem( so devs think this is a problem so I am not wrong about that part), and still it is not fixed, you cant tell me that is all because classic is less demanding ofc it is but i saw more people on one place without any lag, and i watched videos of people where 50v50 world pvp happens without any delay at all, I just think that people who stay on retail deserve same type of quality at least on front of stability and performance of the game.
I’m experiencing this kind of lag all the time with warmode on on invasions, nazjatar battle, every big pvp event, i have brand new gaming laptop and my fps do not drop below 60 even in crowded areas but input lag makes the game unplayable from PvP perspective. Why did they add sharding function, x-server would be enough…
There will still be a difference because both the game and the servers have less information to read on a much older game with lower res textures, models, spell effects and less features in general.
Sharding isn’t causing lag, it instead heavely reduce the load on the server.
What is causing lags is the increasingly complex combat systems (azerite where each trait has it’s own cd and procs, dots affected by haste along faster server refresh and so on) which are still bearable in raid size environnement but over the top once you have 50, 80 or 100 players.
To give you an idea : each proc / spell used near 25 players will generate 625 messages to/from the server, and 10.000 near 100 players. It just scales way too fast.
Vanilla gameplay was way too slow & simple to cause such issues
Does classic version have “Original Fullscreen mode”? I mean not this trash (Windowed Fullscreen) ? If there is I will install classic immediately.
Yeah I know that is how it works, but then legion had much more data connected to one player, even more passives and abilities, and there was no problem like this and legion was even faster then BFA.
My guess is that some of the problem is local and not to do with servers. There are so many visual spell effects, buff effects, Essence effects etc in 8.2 that perhaps a lot of older CPUs can’t cope with lots of players active in the field of view. The servers instruct the CPU to do huge number of tasks and it can’t keep up. In Classic there is a lot less demand on CPU because the graphics are a lot less demanding and because chars have a much longer downtime between actions.
Take my Ret Paladin. I will regularly have Inquisition, Lucid Dreams, Wings and an Azerite or trink absorb shield active at the same time - all of these have visual effects and the effects follow me as I run around randomly (as far as servers can tell). My attacks are only limited to GCD, so I’m getting in more than one every 1.5 seconds. That’s lots of visual effects I’m not generating in Classic because I don’t have anywhere near as many talents and traits. Scale that up and 40 characters in BfA probably have a higher rendering demand than 200 in Classic.