The crest/stone system is absolutely horrible.
Who knows what is what? Who wants to read 4 words for a item?
Gilded harbinger weathered crests, bag of weathered harvesting gild crest hamburgers… harvester bag of gilded bags of fractured bingbang… what even is anything wtf??
Then you got purple bags with blue items in them and WTF?? JUST STOP IT!
What do you need for what?? There’s no sense in anything, ZERO user friendly approach or intuitive design. Fire whoever made this garbage.
Sadly, it’s 100% locked in for the next 3 meta expansions of patches, whatever you wanna call them.
But for the love of god, next time you design something like this, make it with some common sense. This is what a good design would have looked like:
First of all, crests come in 3 types, green blue pink, respectfully obtained from casual world questing/dungeons/bg reward chests, to hc/world boss activities/LFR, and finally mythic dungeons/hc raids. Each crest has a instantly visual tiny stars on the top rim of the icon, the icon frame being also a thicker color (green blue pink).
That’s it, super natural intuitive logical common sense design.
Mouse over for noobs and it lists you all activities where and how to get them.
Next:
Let’s say items upgrade to 8/8, as they do.
You could have a base valorstone cost, with no crest cost to 1-2,
green crests from 3-4, blue 5-6, and pink 7-8.
Currently players are constantly starving for crests, bleeding dry, while drowning in valorstones flowing over the cap with nothing to do with them.
Add a upgrade option for valorstones + low crests = 1 higher tier crest.
Make stone gains much lower for green activities and higher for pink activities.
It’s not like you think with the current gain speed, like “oh you want people just to play 2 hours, get stone capped, upgrade boom boom done, 8/8 ??”
No, the costs will be balanced so it’s balanced… whatever.