Hi.
I know it’s a tradition among wow community to trash current expansion, even some of the liked ones. For instance, mop was hated when it was current but appears nowadays as a good expansion, even if it had some issues :
-Dungeons were too easy.
-25 WQ per day is not fun and is overwhelming.
-5.4 lasted way too long, no patch should last a year, this leads to boredom.
So now, the trend is to trash SL hard and say that BFA was not that bad and therefore better than SL. But I don’t share that view, whatsoever, since I do think BFA is really the worst expansion ever. I even think that WOD was not that bad, as a raider though.
Also, I’m not going to pretend SL has no issues, since there are hot topics :
-Covenants system is being poorly designed
-Loot scarcity does not feel good
-The maw is boring
I’m now going to say what I didn’t liked about BFA, summing up everything I hated :
-Class being slower than during Legion : GCD changes were not fun, this is why they reverted them.
-Class being broken : They designed classes around artifacts traits and legendaries. Removing those without reworking classes lead to that disaster.
-Uldir was poorly designed : Heavily emphasized 2 targets cleave and promoted the idea the less melee, the best, up until ZUL, where all the sudden bringing a lot of melee becomes good.
-EP is average but : Azshara was overloaded, it’s an overloaded boss only for that sake, that was not fun at all.
-Nya is easily the worst ending raid tier, thus ousting DS. N’zoth turned to be the worst last boss ever made.
-I’m not a pvp player but : It seems like PVP community hated BFA because they couldn’t gear doig pvp, which honestly sucks. Essences also played a role in this.
-Speaking of essences, it’s a bad system : Pushing players in doing things they dislike is neither fun nor engaging. More especially when essences didn’t shine in situation they’re coming from. For instance, best M+ essences were obtained in PVP and best PVP essences came from raiding. What’s that ?
-Corruptions were not fun : The idea of removing a garbage RNG system by a worst RNG system was a silly move. The “”“fix”"" came to late and was still awful, since the vendor was not permanently selling corruptions.
-Speaking of essences and corruptions : Why are passives damages sources like essences and corruption procs doing more damages than active abilities ? It’s like pressing a spell in the hope of getting those procs, rather than hitting a spell because it’s satisfying doing so.
-Those systems are the reasons why BFA didn’t allowed to play alts : Essences required to farm them on every single char, before the vendor came. It was implemented too late imho. The cloack also forbid playing alt.
-Islands and warfront were disapointing : We were told we’re going to live WARCRAFT III as a hero. Turns out, we didn’t and just rushed catapult and then stomped the boss. As regarding islands, we were promised a true procedural system, which we didn’t get in the end. By that, I mean islands were always the same, the only thing that changed were mobs encountered.
-Speaking of this RNG : it made targeting cosmetics from islands unfun. It was eventually fixed with vendor, but that was still too RNG.
-Besides S2 and S4, seasonal affixes were not fun.
-Dungeons were not fun, whatsoever.
TLDR : BFA sucked in every single aspect of the game, from classes to expansion features. Prove me wrong ! Change my mind !