I dont really get how the system makes the teams, more then often it seem too favor putting casters in one team and melee in the other. Every other game the system stacks classes and spec’s that seem to do the same thing rly good on one team.
Ive had loads of matches that put 2-3 rogues on the same team and stacking mages on the other. Same with playing on my feral druid it stacks druids on one team while leaving the other without. It really feels like a luck of the draw and not a system that takes these things into account. Like spreading the casters and melee evenly or for that matter then healers.
Teams having say x2 MW on wsg for exemple seems like a really big oversite…
It’s RANDOM
Did you think that blizzard will make some adjustment to this?
oh hell no
they will they you to play in dedicated group or find right partner to play arena/BGs
they didn’t even wanted to do this SOLO rated stuff
they just did it because community pushed them
And now you why they didn’t want it
casue most of the time system that is put in place doesn’t care about combinations and how classes interact between each other.
it’s just do 2 healers and dps maybe some tank
both sides
that’s all
That’s a real nightmare I also met 5 DK group against our caster heavy group, and 4 rogue + feral in AB (they won holding 4 base)
I understand that it’s have a really small chance to happen, but the queue should not allow this level class/spec stacking. I beleave there is at least 50+ player in the queue at the same time in peak times, they could re-shuffle the palyers in the teams if it’s happen without queue time increase.
Ouch that’s frikkin harsh, I thought I had it bad when facing 3 monk vs none but 5 affl is totally bonkers. Specially in their current state. I’m lvling alt currently and in 70-79 bracket I ran a few times into enemy team with 5 heals vs zero heals on our team. Never seen that before either lol somethings effed up with the system.