Maybe we should remove the two-player registration requirement for Blitz? Considering the already huge imbalance in this mode, I suspect players will simply choose classes like Monks, Draktyrs, Outlaw Rogues, and balance Druids to reach a high level. Other classes simply don’t stand a chance, or they’ll simply rely on luck to have a Monk or Draktyr on their team on a flag map, for example, who are simply unkillable and unstoppable. Wintrading also remains a problem. The mode is called Solo, although by and large it’s a party mode, especially after 3100mmr. I think it would be much fairer to make it a solo mode and at least somehow level the playing field for all fans of this mode. I think many solo players would support this idea.
I used to be opposed to duo queue, but i’ve started to appreciate good boosters in low rating lobbies. They usually do the thankless task of assigning roles for everyone and explain the objectives. They fill a niche created by Blizzards bad design of the game mode.
The only thing that needs to be fixed is queue syncing, the one thing that enables win trading and ruins matches for everyone.
Pop
Pop
Pop
Pop
Pop
Pop
Pop
Cancel ![]()
That’s it. 8 groups and one of didn’t get the que so.
Yes, there is a problem with what you wrote. This is why top-level players use groups, and they themselves confirm that it is impossible to get a high rating (3400+) without a group. The developers created a “solo” mode, which is essentially a “group” mode. If you want to go beyond the 3100+ rating, in 99% of cases you need to take a dragonmaster or a monk into the party, as the guys from the top 100 ladder do. It seems to me that this is a huge imbalance. While solo players float in the 2700-3100 rating, individual guys in a group play at 3800 mmr.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.