I got ilvl 398, no raz bow, my DPS is almost 60k on terros normal, BM spec, no power infusion from priest.
Other guys with same ilvl, on same normal boss did almost 75k dps. No power infusion also. I got pots, flasks, enchants mostly like them, also talents.
Can please someone explain how there is so big difference between me and them ? Cca 15k
My first consideration would be a look at rotation: are you keeping 3 frenzy stacks at maximum uptime? That one factor often makes or breaks a BM hunter and is generally the defining difference between casual hunters and masters.
Also make sure to use Bloodshed, Bestial Wrath, and Dire Beast on CD; we don’t really have burst windows as such, so it’s pointless to hold onto those for “the right moment.”
Would be great it this was true, but the difference between playing frenzy properly and randomly mashing barbed shot after KC (ie, no frenzy management whatsoever) is almost nothing. Sub 1% overall damage. Obviously you want to aim to play it properly, but it’s almost never the reason peoples damage is significantly lower than what it should be, because it barely matters.
This is most assuredly not true. In rare cases when I bungle my frenzy stacks I always see my DPS fall back significantly and one of the other hunters overtakes me in raid, it would then take me some 10-15 seconds to re-establish my usual spot above them. I’m usually second or third in DPS, beaten by a WW monk and a DK who gets PI from two different priests on rotation.
However, this other hunter used to be amongst the lowest DPS on our raid team until I personally coached her on frenzy upkeep (before that she used barbed shots as if they were no different than cobra shot), now she’s generally top-five.
But here’s the kicker, since then she’s had significantly better luck gearing and has surpassed me gear-wise; she’s about six ilvls above me and has the HC Rasz bow while I only have the normal one, but because I’ve more or less perfected my rotation and am still better at it than her I still always rank higher than her on the DPS charts despite that massive gear difference. Frenzy discipline is paramount to our DPS.
It might feel like this, but mathematically it’s just not true. When you look at a damage meter you are seeing a ton of different factors influencing damage variance, idk why you just boil it down to frenzy management. You are considering one factor out of a ton.
In reality, the difference between randomly pressing barbed, and playing it properly is literally ~1%.
Normal/optimal barb APL prio (Gets a ~95% 3 stack uptime):
Again, I agree that frenzy feels important because it’s one of the only things we have to manage, but it really is not. Sitting on kill command charges is going to effect damage 10x whatever you do with barbed shot.
This is a terrible way to gage dps. Most are a frame perfect with a lot of assumptions. Example, assumes that you don’t get unlucky with frenzy. Which is insanely important for BM. I find it way better to use warcraft logs. Look at what other players are getting at the same iLVL. I would say that wowanalyzer is a great tool and can tell you where you are dropping dps.
I don’t really understand what you mean with this. Are you saying sims are perfect with assumptions? If so they are not, they just play however you tell it to play with the APL. And the APL is fairly basic and exactly how top players are playing.
These sims are 10k + iterations, so it accounts for all variance. It’s the equivalent of pulling a boss 10k times and averaging all results. It’s also ironic because what i’m arguing against is frenzy anecdotes (ie 1 iteration). The ‘variance’ argument MASSIVELY favours sims over ‘looking at details’ or even looking at logs.
I mean, sure? I don’t really disagree, but i’m not really sure why this is part of the convo. Somebody claimed frenzy management is a big influence on your DPS, when we can prove with sims that even though it might feel like that psychologically, in reality it simply doesn’t matter much at all.
You’re looking at 10k sims for instance. It’s a bunch of data all at once. Most people only raid for 2 nights a week. Ur never going to get the same level of consistency. You might have a really bad run of pulls where your stuff just does not proc. It’s good for looking at what is a theoretical best pull. However, the guy was asking why there was a huge dps difference.
A : There might not be. Looking at wow logs can tell you where you should be in a real-world scenario not theoretical. Which is in my opinion normally parsing around blue at your raid level. That’s about the average for most players who want to raid.
B : If something is wrong, wowanalyzer can help.
Cause ultimately there is nothing you can do about items in this game. Take for instance myself. Been to academy loads. Never seen puzzle box drop on my hunter or the bow from raz. The things I suggested are things he can actually improve with. As a class we can’t do shiz about being balanced around a 0% drop rate bow lol.
But what’s important is the damage you do on average, of course you are going to have swings. And simming shows exactly that.
Regardless, these were not supposed to show the OP how to improve. It was to show that the idea of frenzy management being a big deal is a myth. Of course you should try and manage it perfectly/optimally, but it will absolutely not make or break your damage.