So I have gathered a whole list of changes that happened to FDK in 10.0.5. It’s more impressive than I anticipated if you ask me.
Here it is:
*.
*.
Do you think this improves the spec’s viability in mythic+? Let me know your thoughts!
I have to admit, I am glad the list is just as big as in the last few patches.
UPD. they actually buffing frost… whaatt
Frost
Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
The * can be described as looking like a snowflake, which could mean it probly looks overpowered and needs a nerf. And also beter nerf death strike again.
Our big talents, firstly Obliteration, while functionally works well in M+, can only do tank DPS out of it’s cool down, which means if you can’t maximise your window, you are punished heavily for it, meaning it is okay on burst but a liability out of it.
Breath of Sindragosa has it’s damage locked on a 2 minute cooldown, which simply doesn’t function on a PUG level and barely on a coordinated level. The 2 min cooldown is very much an archaic design compared to what other classes can do. Similarly, if your window is a fail, you’ll be stuck on tank DPS for potentially up to 2 minutes.
Frost needs serious attention and hopefully gets tuning this week as Blizz announced on the Guardian Druid tuning post that underperforming specs at endgame content are being looked at. However, what they will do with specs and what their definition of endgame is, remains to be seen.