Hello,
Recently I started playing on my rogue. I started with some PvP then I switched to PvE and doing some M+. I want to say that in my few runs (and I did +3 keys to begin with), i only completed two, because people left.
I find that a really big problem and I see no actions taken by Blizzard. I mean from little time that I have to play, I literally waste like 20 minutes inside a dungeon, not finishing it, because some players leaves after a wipe or other “reasons”.
I was thinking about some solutions for this problem and this is what I came up with:
1- If a player leaves party during an M+ run, it gets a penalty debuff that causes the player to receive no loot for the next X M+ dungeon (X is decided by Blizzard, but I personally think that 3 is a balanced number) / nor people can trade items from the M+ loot chest to the player with the debuff
2-If a player leaves party during an M+ run, it gets a debuff (like Deserter), for the whole week (until the next reset) that indicates the fact that he leaves party during an M+ run and ruined the people gameplay experience. This way, the players who invited him will see that debuff and it will remain at their decision if they want to play with a player that it will be possibly leave during mid dungeon.
I understand that there can be some emergencies for some people, but on the other hand, it is also our time and bad gameplay experience to take into consideration.
Personally, I find the second solution more approachable, due to its ease of implementation and also it shows the community who to avoid in order to, practically, play the game that we paid for and get the best experience out of it.
I sincerely hope that some Blizzard employee will read this and forward this feedback to the developers.
Cheers!
Larael