Next nerf:
Fear has a small chance to fear the casters back.
Next nerf:
Fear has a small chance to fear the casters back.
I wouldnât give them ideasâŚ
Make every cc able to miss!.. oh wait, pliz no, just jk!!!
When you pop wings there is a chance you are not able to contain the holy power surgin within you and die instantly.
this is a good change if you are capable to understand it, im not smart enough to understand it, but blizzard is and they are very smart.
Trash trash, absolute trash change
Blizzard designers are legit ABSOLUTELY OUT OF TOUCH
The moronic reason is probably they think it promotes âdegenerate gameplayâ (IONâS WORDS FOR CC IN DUNGEONS, NOT MINE)
One day I will delete this stupid game and never look back
Imagine taking away one of the key utility spells hunter has in its arsenal
This change is equivalent to deleting it
It will serve no purpose anymore other than binding Spiteful mobs
Only if every1 in a 15 yards radius dies as well, then i wouldnât mind!
Bgâs would be lit.
So it was not OP in pvp then. I dont pvp but judging from peoples reactions here.
Why the change then?!
Did anyone ever said âhey screw the huntards op spec having binding shot OP broken spell!!â ???
It is Ion and his designer team once again
If you remember when they discussed AOE cap addition, he said they are really giving their all in removing the gameplay of stacking the mobs, cc and bursting them down. He said, I quote âWe donât like that kind of degenerate gameplayâ.
You can decipher this change in the context of this. Blizzard HATES aoe cc, and hates the idea of being able to cc a group of mobs and burst them down without it being very dangerous for you. Binding shot negates the danger for the tank.
This is exactly the same reason why they have so many artificial barriers for big pulls in SL dungeons. Itâs either platforms/sectioned dungeons that donât allow you to make such pulls (Spires, ToP etc.) or specific types of mobs that require you to make a small pull due to dangerous or DPS negating mechanics (stuff like Squad Leader in Spires, Congealed Slime in PF etc.)
The subtext of this is âNO FUN ALLOWEDâ.
Good, having a root that doesnt break on dmg was busted in pvp.
good that no one here cares about PVP
Just like Ret pala oneshot button just sayinâ.
You probably thought I would disagree but I donât. Iâve always advocated for more sustain dmg and less burst for ret paladins.
Are you aware that MM have almost no meaningful CC outside of said root? And MM is already one of the underperforming specks as it is, little CC, bad defensives and telegrphed burst.
Not really. I donât have the patch notes and we all know druids are completely stupid in Pve and pvp. For example. Every single key Iâve timed there has been a druid tank going completely bonkers.
Pulling and tanking several packs at once. And weâre talking 15+.
Pvp is entirely the same, me and my friend couldnât even touch this one Druid tank. He was basically unkillable. And with all that said, hunters are getting a nerf but not them
Binding shot now breaks at a certain damage point
Sounds like ret paladin.
Ya, same here
Oh and explain to me on how we have Paladin, Monks, Druid, DK, DH and Warrior ALL completing 28 keys, but yeah Druid is bonkers because they have a big 3 Min cd, sure.
Tanking balance is in a wondeful spot PvE wise, quit sprouting nonsense.
You say that, yet hunters are the ones getting a nerf here. Even though they are arguably in a much worse spot than druids are. Name one thing hunters can do and I guarantee thereâs a druid talent/ability that does the job even better.
oh and btw, me saying that these insane druid players tank 3-4+ packs in M+15 keys is a compliment to the druid tank class. So donât put nonsense in my mouth.