Binding shot nerf

Next nerf:

Fear has a small chance to fear the casters back.

3 Likes

I wouldn’t give them ideas… :sweat_smile:

Make every cc able to miss!.. oh wait, pliz no, just jk!!!

When you pop wings there is a chance you are not able to contain the holy power surgin within you and die instantly.

3 Likes

this is a good change if you are capable to understand it, im not smart enough to understand it, but blizzard is and they are very smart.

2 Likes

Trash trash, absolute trash change

Blizzard designers are legit ABSOLUTELY OUT OF TOUCH

The moronic reason is probably they think it promotes “degenerate gameplay” (ION’S WORDS FOR CC IN DUNGEONS, NOT MINE)

One day I will delete this stupid game and never look back

1 Like

Imagine taking away one of the key utility spells hunter has in its arsenal

This change is equivalent to deleting it

It will serve no purpose anymore other than binding Spiteful mobs

Only if every1 in a 15 yards radius dies as well, then i wouldn’t mind!
Bg’s would be lit.

1 Like

So it was not OP in pvp then. I dont pvp but judging from peoples reactions here.

Why the change then?!

Did anyone ever said “hey screw the huntards op spec having binding shot OP broken spell!!” ???

It is Ion and his designer team once again

If you remember when they discussed AOE cap addition, he said they are really giving their all in removing the gameplay of stacking the mobs, cc and bursting them down. He said, I quote “We don’t like that kind of degenerate gameplay”.

You can decipher this change in the context of this. Blizzard HATES aoe cc, and hates the idea of being able to cc a group of mobs and burst them down without it being very dangerous for you. Binding shot negates the danger for the tank.

This is exactly the same reason why they have so many artificial barriers for big pulls in SL dungeons. It’s either platforms/sectioned dungeons that don’t allow you to make such pulls (Spires, ToP etc.) or specific types of mobs that require you to make a small pull due to dangerous or DPS negating mechanics (stuff like Squad Leader in Spires, Congealed Slime in PF etc.)

The subtext of this is “NO FUN ALLOWED”.

Good, having a root that doesnt break on dmg was busted in pvp.

good that no one here cares about PVP

4 Likes

Just like Ret pala oneshot button just sayin’.

You probably thought I would disagree but I don’t. I’ve always advocated for more sustain dmg and less burst for ret paladins.

Are you aware that MM have almost no meaningful CC outside of said root? And MM is already one of the underperforming specks as it is, little CC, bad defensives and telegrphed burst.

1 Like

Not really. I don’t have the patch notes and we all know druids are completely stupid in Pve and pvp. For example. Every single key I’ve timed there has been a druid tank going completely bonkers.

Pulling and tanking several packs at once. And we’re talking 15+.
Pvp is entirely the same, me and my friend couldn’t even touch this one Druid tank. He was basically unkillable. And with all that said, hunters are getting a nerf but not them :thinking:

Binding shot now breaks at a certain damage point

Sounds like ret paladin.

Ya, same here :wink:

Oh and explain to me on how we have Paladin, Monks, Druid, DK, DH and Warrior ALL completing 28 keys, but yeah Druid is bonkers because they have a big 3 Min cd, sure.

Tanking balance is in a wondeful spot PvE wise, quit sprouting nonsense.

2 Likes

You say that, yet hunters are the ones getting a nerf here. Even though they are arguably in a much worse spot than druids are. Name one thing hunters can do and I guarantee there’s a druid talent/ability that does the job even better.

oh and btw, me saying that these insane druid players tank 3-4+ packs in M+15 keys is a compliment to the druid tank class. So don’t put nonsense in my mouth. :grinning_face_with_smiling_eyes: