Don’t make it one of the random keys you can get or have it count towards the Mythic scoring… cos I get its a really big dungeon that wouldn’t fit the traditional M+ system.
But just think how much fun it would be to have that big mega sprawling dungeon with its 18 bosses as something you could run at max level… (even if you can extend it to complete it over several nights) with your group of friends.
Mixing in some old dungeons in S4 got me thinking how it would be cool to have some other dungeons back too… and this even after all this time is still my favourite dungeon in wow
The bosses in that dungeon as it stands have little to no actual mechanics. To make it even remotely interesting, they would have to rework them to add new mechanics. And if they decided to do that, they would likely re-do the graphics as well to make it more up-to-date, change the mobs etc.
What is more likely is that they will do some return to blackrock depths thing like they did with deadmines in cataclysm.
would be interesting for sure if they did this, although i do agree the dungeon would need reworking. then again so would most dungeons below WoD level for the same reasons of mechanics and overall feel compared to what we are now used to being the norm
oh god no.
i hate those supermaxs. (yes, i said supermax)
there is always a few guys that drop in the middle of the dungeon and its almost impossible to replace them with reliable players, so you need to wait to restart the dungeon and try (and fail) again to reach the final boss.
keep it 10-12 bosses in organized wings. dont need ulduar maze.
Most of then do actually have mechanics, its just they are inconsequential to the point you just ignore them.
Okay they arn’t at the same level of design as newer dungeons, but adding in or tweaking a few mechanics here and there is far less work then making a whole new dungeon from scratch!
This could be a cool idea but i feel like it need to be split like kara mecha and tazavesh. Although if they did do it and just had it drop more loot that could be great fun
Or they could leave them as they are, and subs would increase, since the game is once again easy enough for casuals, friends and families of different skill levels to play with each other on the highest “difficulty”.
But no, I don’t think ultra long dungeons are a good idea; I’d rather see them do several raids with only 3-4 bosses (like LFR wings) instead of 11-14 bosses each; I think it would be more healthy for the game. It’s easier to bring more ppl together for a short time instead of a long time. Then again, if they want to keep 11+ encounter content, it would work better for 5 man dungeons than raids with the same argument.
BRD already has multiple potential routes within it… and there is the skip to the Grim Guzzler for pushing towards the end dungeon.
People just might need to be specific over which bosses they are going for when forming the group.
Whilst for M+ they might need to be locked in, for just a big sprawling dungeon that you can clear throughout the week it should work well in that regard.
I personally don’t support such dungeons becoming M+. I even hate changing the megadungeons into M+, as we saw with Karazhan, Mechagon and now Tazavesh.
Reason for that being, that these dungeons should be focused around mystery, abit more challenging mechanics, higher rewards, and they should feel something special. All 3 dungeons that became M+ have this. Dungeons like BRD have this aswell.
M+ dungeons on the other hand, have to be abit more fast paced, less difficult, more accessible and easier to navigate through. BRD is incredibly huge, and getting lost there is very easy. If you combine these factors with the fact that the run would be timed, plus how people nowdays operate, you would add so much pressure and the runs would be anything but exciting and fun.
So yes, the big ‘mysterious’ dungeons stay as megadungeons (with improved rewards so you would complete them multiple times), and make M+ dungeons as they are now.
I would love a RNG generated dungeon delving - non timed mode. We have ton of bosses in WoW already, it would be cool to mix it and have rewards the more bosses you defeat.
Exactly, easy fix being however, that the gear and rewards from the mega dungeons would scale linear with other dungeons. It would be something like this if I was designing it:
In 9.1. when Tazavesh came, the ilvl of the other M0 dungeons was 210, while Tazavesh offered 226 on normal , and 233 if you did it on hardmode. That’s a huge difference between the dungeons. I actually ran Tazavesh on 6 or 7 of my alts, because in 2-3 runs that took maybe 1 hour per run run if not even less, you had a geared 226-230 toon that was ready to clear heroic Sanctum of Domination, or faceroll normal Sanctum if that was your goal. You were also set for M+.
Now in 9.2., they made such a beautiful and interesting dungeon in a M+ typical snoozefest (won’t elaborate on that), plus they also deleted all the rewards and the option that the dungeon offered since the basic M0 gear is now 236 which is the same as other dungeons designed for M+.
So in transition from 9.1. to 9.2., the normal M0 gear changed from 210 > 236, which is a 26 ilvls increase. Why not do the same with Tazavesh while leaving it out of the M+ pool? They could have left the 226 gear, and the tuning it had, and up the gear for 26 ilvls, which would make it 252 ilvl for normal, or 259 ilvl for hardmode Tazavesh. With 252 to 259 ilvl, you could easily access heroic Sepulcher, which would be a great initiave to run Tazavesh for more than once. It also drops some good weapons and some amazing trinkets.