New update! Shadowlands Alpha Build 34199
It looks promising! I really like this version.
Blessing are back and they look more interactive than auras (they look like shaman totems)
Blessing of the Seasons (Night Fae)
Blessing of Winter - Bless yourself for 60 sec, reducing the movement speed of enemies within 40 yards by 20%, and their attack speed by 10%. Blessing of the Seasons: Turns to Spring after use.
Blessing of Spring - Bless your nearby party members for 60 sec, increasing their healing done and healing received by 10%. Blessing of the Seasons: Turns to Summer after use.
Blessing of Summer - Bless your nearby party members for 60 sec, causing their attacks to have a high chance to deal [ 100% of Spell Power ] Holy damage. Blessing of the Seasons: Turns to Autumn after use.
Blessing of Autumn - Bless your nearby party members for 60 sec, causing their cooldowns to recover 10% faster. Blessing of the Seasons: Turns to Winter after use.
Blizzard removes blessings going into legion, removes might in bfa… then removes them all together for shadowlands, but adds 4 new ones for a covenant.
Their decisions are so stupid I’m questioning reality.
2 Likes
They should come back! I agree. But also I would like to see the old Blessing with this new idea… more active playing than just a buff to cast every 1hour
Depends if they are on the gcd. It’s gonna feel crap to re cast this mid crusade if it’s on gcd
Blessing of Righteous Pursuit - reducing the movement speed of enemies within 40 yards by 20%, and their attack speed by 10%
Blessing of Light - Bless your nearby party members, increasing their healing done and healing received by 10%.
Blessing of Command - Bless your nearby party members, causing their attacks to have a high chance to deal [ 100% of Spell Power ] Holy damage
Blessing of Wisdom - Bless your nearby party members, causing their cooldowns to recover 10% faster.
Why can’t these just be the regular blessings, way more creative and exactly the fantasy of a paladin…But instead they have to be a borrowed power system with a bizarre mechanic that changes during combat that’ll be annoying to keep track of. Not to mention how this will force paladins to go night fae due to how strong they could be…can this just be blessing that paladins have god damn it blizzard.
5 Likes
Im actually a fan of more active Blessing, that lasts about for a minute or less, diverse and can significantly improve your party impact.
Like, Blessing of Wisdom - bless your nearby party member, causing them to replenish N% of their mana once per second for N seconds.
Or Blessing of Protection - bless your nearby party members, reducing taken damage on N% for N seconds.
Or Blessing of the Speed - bless your nearby members, increasing their movement speed on N % for N seconds.
And so on.
Without GCD and on low CD, so you can freely change them during the fight multiple times. That would be cool.
1 Like
It looks so tedious I think won’t even bother with that covenant…
As ret / tank I think I’m gonna stick with bastion (also the transmog looks way better)
For tanking bastion is a no brainer the aoe interrupt from divine toll is just so good for m+
1 Like
That feels spot on. Would give the ret the ”sexy ” utility needed to actually compete.
Indeed, and a raiding Ret is more likely to take it than raiding prot and holy, so we can expect to see more Rets with it, since they will be the primary spec that will bring it, or at least I think so. They also have blessing of sacrifice too, which is yet another utility and easily mitigated with shield of vengeance and actually allows planned detonations!
I agree it looks very good for m+, but what does m+ itself look good for? Without any warforge/titanforge/corruption and m+ quite presumably not dropping mythic raid ilvl, its importance fades quickly, without even a snowball’s chance in hell of giving you an upgrade. You’ll be really good the first few weeks of a new tier, but for raid progression, eh…
I disagree, ive been raiding mythic for quite a long time as all and very few of my best in slots come from the raid. as a holy paladin my raid priority are leech haste and sockets. and most of my best items have come from m+.
in the next exp ok we know there wont be titanforgeing, but i am surethey will add a different system that will make the gear just as impotent. not to mention that unless you are prepared to do heroic split runs they will still be the fastest way to gear
beyond that we know the end of week chest will award mythic quality gear with the ability to control the item you get to an extent, so yes i believe m+ will be extremely impotent.
and gearing aside, it is fun to run high keys
well obviously not the best for raids progression, the whole system is designed to had specific skills that are the best for specific situations. some that are clearly pvp some that are clearly 5 man and some that are clearly 20 man.
if your measure of how good something is is, how well will this help progress, then defiantly this skill isn’t the best. but if you take the perspective of someone trying to push a +24 then that flips it
there are people in this game who run keys to gear to push raids, and then is another set who run raids to gear to push keys. it all depends on your perspective
I wish I could be sure. The statement that there won’t be WF/TF/corruption was accompanied by “Let loot be loot”. That does not make me hopeful.
Certainly. I think raid progression is a far more common goal than pushing high keys though.
Night Fae just seems like a much safer choice. The blessings will rarely be lackluster. Summer and Autumn will always be appreciated, and if you don’t like the other two, they only have to be up 20% of the time. Divine Toll on 5 targets vs. Divine Toll on one target is such a massive difference it’s not even funny. On five targets it’s big damage, big caster control and big absorb through First Avenger. On single target it’s only an extra interrupt (which again you probably won’t need in raid) through an extra cast of an ability that isn’t even our hardest hitting ST spell.
I think you are worrying about this too much. We haven’t even seen the soul binds yet, so we only have 1 parts of the power each covenant with give our characters and blizz have said we can change the covernant if the pick is wrong. The only difficulty will be rejoining a covenant that we have already left and by the time we are in a position to make that decision theory crafters will have already posted guides as to which covenant is better in each scenario. there are bound to be mid teir re balances as well as we saw with echoing void this most recent tier.
Keep in mind also so there is usually a 4-week waiting period between the start of an expansion and the date of the raid opens so there will be plenty of time to ensure you have picked the correct covenant for your play style
I would also add add that if someone mains holy for example then depending on the power of the glimmer spec than divine toll will be there only choice which puts paladins who like to play more than one spec in a very difficult position I hope that soul binds will make that decision easier and deal with some of the negative aspects of not being able to use a specific covenant ability
It’s not about wanting to play what’s objectively the best, it’s about wanting to play Kyrian without shooting myself in the foot with a rocket launcher for raids. Or if that’s to be the consequence, then m+ better be ever relevant for character progression, instead of eternally inferior to mythic raiding.
I’m merely addressing your statement that Kyrian is the obvious choice for a tank.
I agree with you it would be a shame not to be able to play the covenant you want to play or to feel you are making a choice between being optimal and the faction that feels most aesthetically pleasing. Personally I don’t trust Blizzard to get this right so I have leveled a second paladin just in case
But at the same time it is impossible to make a decisionbecause we haven’t seen the full system yet so we have no idea what other powers we will be getting as a result of a covenant. Until we have a more holistic view we can’t really say for sure which one is best. But I do think we should keep telling blizzard that we don’t want to be pigeonholed into one specific covenant
I don’t think it’s hasty to say that Divine Toll is m+ centric and will be meh in raids, no matter what the others look like. We have enough info about our own and other classes’ covenant abilities to say that not everyone is getting an AoE ability everywhere.
The thing is, I don’t want Divine Toll to change. It looks really fun. I want m+ to change so that speccing for it has some rewards. Not for boosting, not for pushing high keys. Something like (under the current system), once per week you can run a +20 key and it will drop a 475 item for everyone in the group.
Here’s a taste of why Shadowlands m+ loot has me feeling worried, by the way:
Just let loot be loot. We’re not planning Warforging, we’re not planning Titanforging. There’s no Corruption, there’s no system to replace Corruption.
https://www.usgamer.net/articles/wow-shadowlands-is-minimizing-random-gear-just-let-loot-be-loot
And I’m sure we all agree that since m+ is spammable it cannot simply drop mythic raid ilvl gear either. But there needs to be something. And until there is, Bastion is definitely not a “no brainer” for tanks ^^
the easy way with the loot would be placing the highest m+ at a level between hc and mythic loot or at hc loot and the weekly chest at mythic or there about.
It’s between heroic and mythic right now. The effect of such a system is that we grind the hell out of m+ the first few weeks of a tier, and after that it’s only interesting for weekly loot or RNG bonuses like corruption/forging.
For Divine Toll to be desirable after that little honeymoon, I would like some other kind of once-per-week reward from m+ that involves doing something harder than depleting a 15.