Do pardon me, but i can’t help but notice that each time that a BG ends in a 1-1 situation, with flag carrying, it ends up with it not counting as a tie and the enemy team always gets the victory. Can someone please explain it to me why this occurs? it’s frustrating that all the effort put into capping a flag goes null if the enemy did so as well, not resulting in a tie and causing another loss.
Flag battlegrounds have always been the last one to cap is a win, the only way you can tie is 0-0, you shouldn’t be letting them cap and if they do you should endeavour to be 2-1.
u know tie/draw basically counts as both team losing
if the 1-1 wasn’t a comeback most teams would give up at the 1-0
like, assume you don’t have the time to cap 2 flags, 3-4 minutes left, (sounds unlikely u fast cvap 2 flags suddently) then most teams would just give up right there because there is not a chance to comeback
It changed way, way back, when 1 team would score, then they would all turtle up outside their base where the old GY used to be and hold out for the win. Blizzard decided to change the GY locations and give the incentive to people to keep on trying to get the next cap. Wasn’t a fan of the GY relocation but the last cap to win incentive was probably one of their better ideas for the BG’s.
No, that’s intentional, you shouldn’t be letting them uno reverse you in a flag BG you should be aiming for 2 cap at least or depending on the time limit prevent them from getting and leaving with your flag.
Yeah, I get that camping the GY is a viable tactic to win the game but it totally destroys the fun factor of the game. As the flag runner, it’s pretty boring just running up and down with the flag while the rest of your team keeps the opposition penned inside their GY. I want those old back and forth kind of games where there’s a full on tussle between the 2 sides in mid.