Blitz is infested with very bad players from PvE of course

Blitz bg are a failure, based on the rng of the group you are in

More like blitz is a massive gamble in regards to what classes you match with. Like you get 3 rogues in mines, what do you do with them? I don’t fault the players, it’s just that the class has good bgs and bad ones.

Or then you get arathi and no rogue at all, which also sucks major ***.

While Blitz is fun and all that, it’ll just end up in the same way LoL ended up with. People try for 2 minutes, then say “ggs gl next” before just zerging mid for fun.

The problem is that there is a very high barrier of bad players, poorly equipped or who don’t know how Blitz works, or they simply make disastrous compositions like putting 4 people with the same spec while the rest have a well-rounded team, making it a Russian roulette to overcome that barrier and be able to truly enjoy the Blitz experience with competent people who have a minimum of knowledge.

Yesterday I lost 4 times in a row because I was constantly being put in my team by people who were poorly equipped and died in the first team fight, or they didn’t know how to play, making me lose more than 30 points and 200 mmr points. I know that until I get up and leave these types of players behind, I won’t be able to enjoy this mode because I can’t win the game alone, so in the meantime it’s time to flip a coin and let fate decide what will happen (Spoiler, so far it’s going wrong)

Worse thing is

Players joining just for kills not objectives and sadly don’t care they’ve said it themselves in bg chat

Players capping a base then all leaving. Or leaving me the healer all alone to defend a flag.

Absolutely no peeling for their healers , I am there healing with a dh and rogue on me. Being stunned and silences constantly. People dying ,have the audactiy to cry i don’t know how to heal delete the game

Talking about healer , I litterally name the healers in opposite team. They ignore him/her ofc , and focus on a deathknight for some reason.

I’ve gone 1400+ down 1202 today. Kotmogu , no one seems to care about picking up an orb at all. They just want kills.

It’s absolutely killing my fun and time wasting
Worse still the players who want the kills , you tell them to join normal bgs … but i don’t want to wait wah wah wah

I like it a lot, its definitely fun

Its a bit of rng with teams sometimes but it evens out in the end with enough games played and people who either think others just got giga lucky and only they are unlucky that they just lost 20games at 1,5k is just pure cope

only thing i dislike atm is that sometimes you get multiple of same classes (ex dbl rsham or 4x mage) and that the mmr system sometimes throws people who never played pvp in their life into 2,2k lobbies after 2-3games

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You are probably one of those players who have less damage than healers but fooling himself by saying ‘hey, i do objectives’. I hope you all lose rating faster so can’t make lose others rating for nothing. Because tired of seeing plebs who say focus objectives like they are the only smart ones while we are getting outdamaged by 500 million. It is also same for healers.

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I tried playing with my shaman again and it didn’t go well. I have done 177 million healing while being first and my partner has done 67, being far behind the rest. Obviously the rival team ignored my teammate and focused on me because I was the only one who healed, and even so I came first, always supporting the team, but I lost.

Conclusion, at 1242 I am already starting to lose rating, something that has never happened to me in my 17 years of playing, because it is impossible for me to go above 1200, since I literally play with bots in that rating, and being a healer, I depend more of my team than if it were dps. I usually come first in healing, I move quickly with targets, and I try to cc and dps if the opportunity arises, and I still can’t win.

Definitely the low rating of blitz is worse than that of just shuffle, and look it was difficult, but it is hell in wow, they are the real maw of pvp. so I’ll have to wait for my mmr to rise artificially in 2 or 3 months and try again to see if I don’t get these people

Had a lovely one tonight, was 1650 and had a Gilneas match, noticed the MMR for the match was very very low compared to the MMR of the previous games I was playing, maybe because it was late and the player pool was smaller. We tell the rogue to guard Mine and win at WW, looked at the map and the rogue left mine to attack LH as they all respawned, then he spent the rest of the match refusing to play and blaming everyone for not helping him. My MMR dropped a lot from losing a match that was far below my normal MMR, and the next 4 matches went 0 cr win, -17 loss, 0 cr win, -18 loss. All that time wasted because of 1 rogue.

We get it Drivenscope - you have a saltwater pot swifty macro to mow people down as MM hunter. It doesnt translate to blitz unfortunately and you cant just afk out like you do in random bgs. Gotta eat those losses like a man. It is what it is

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LMAO comes from a fury zugger. I bet you also duo queue. You have many babysitters, i saw them many times, both in-game and forum.

I can and i do. Still at 1.5k. I don’t care about win rate and losses because i will climb at a decent place at the end. I am not in hurry, i let natural selection work for others.

you’re critiqueing people on how they play in blitz but you’re 33% winrate 45 games in - you have been naturally selected and sorted at 33% winrate despite your best efforts and like i said you can’t just /afk out to maintain winrates like in regular bgs, so good luck unbricking that :sweat_smile:

alright… name 2 of them then :face_with_raised_eyebrow:

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So there is a (hidden) calibration happens after 1600 you say?

Good to know.

Now I wonder, how I as a tank player could improve my efficiency and skill to get out of this rank. My winrate was 75%, now it is 50% if I am not mistaken.

Any tips on what I should be doing?

Sry, buy not entirely true. At least not in any form of pug, be it solo shuffle, random bg, ranked bg. Especially with the state of the game over the last years where ppl getting micro-cc’d just by breathing near the team fights.
Had a warrior (literally FULLY unenchanted) at sub 60m dmg flaming the “useless FC”. Meanwhile enemy fury was strolling around at 100+m, opening the way for his team. And we are still on 1st week, the gear difference is kinda small.
Not saying that objectives is not needed ofc. I’m with you on that matter. But with the lack of communication and the state of micro-cc it’s mostly who wins the team fight by facerolling his head on the keyboard…

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this is why objectives are so much more valuable in BGB though. I had the same scenario - 3 fury warriors on one team, one of them me. All 3 of us went the team fight. one did 180m damage (me) the next did 112m damage, the last did 33m damage. none of us died. we lived for 2 minutes into a MW and Rsham. The only player who died was a DK who I surprised with disgusting fury burst while healers were in a micro CC.

killing people when there is MW monks around is nigh impossible unless everyone on your team is good at dealing damage to the right target and even then its not a given because the chances of having a good damage dealing comp are less than guaranteed in BGB. some games you have 2 outlaw rogues and a ret paladin. Others you have 2 uhdks and 2 assa rogues.

the best way to play BGB by far is to hard focus objectives with CC and mobility heavy specs like MW monk, sub rogue, MM hunter and so on, or to aids the enemy with infinity slows as a unholy/frost mage/aff lock. killing is a waste of time when bases are a 4 second cap and mw monks can’t be caught by anything in the game.

on silvershard where there are neither, you just stack a base with slightly less numbers than they have (usually at lava) and play to live. you will never kill each other, but your side carts will hopefully win their 1v1s and 2v1s, and you spam grips/chains/stuns/exhaustions on anyone that tries to escape.

the only thing that can kill players right now is death wish fury warrior but they’re a walking glass cannon unless you have a pocket disc priest

Lets say you are in twin peaks. Both fcs either cross map on opposite sites or they are alrdy in their base. What do you do? How does the objective comes in the play now? Flags (the objective) are alrdy picked. Are you going to organize by chat 7 randoms to cc properly, kite and send some to efc, or you are gonna faceroll the teamfight and gang efc?
You are in ab. Besides some ninja capping that can happen with stealthers, how are you gonna win if not by winning most of the fights to get the temp cap? Sure, you can use some chain cc in cases they have 1 at a base but there will still be a team fight somewhere else. And when it’s over they’ll move to another base to push. How do you hard focus objectives here? Hope to have 2-3 mages and 2-3 rogues to chain cc or reset and run away to an emptier base?
Again, as i said on the last part of my prev post: “Not saying that objectives is not needed ofc.” But in a pug situation and the current state of the game, it’s dmg that does the job. At least at sub 1.7-1.8k or so.

at this point the objective has already been failed in one way - you’ve let the efc cross the map. if its a mw monk or something coordinated like a disc priest or prevoker + a feral or dh, this is understandable, but if its something relatively immobile you have just given away an ‘objective’ in the form of letting the team cross for free.

what use does blendering in mid do when both flags are taken? this might work if you can see with your eyes that there are people with a lot of burst heading to a flag carrier with a lot of stacks, but this goes back to my earlier point - you’re winning not by doing damage at mid, you’re winning by holding more of their players in mid than you have mid via your cc.

in my exp in AB there becomes a ‘trap fight’ where it starts off as a 3v3, people panic and call for help, now its a 4v3, more panicking, now its a 5v4, more panicking, now its a 6v6 at blacksmith and the game is won by the people who rotate better and aren’t at BS.

you may win the fight if you spend another 2 minutes there, but you definitely will get LM and farm or stables for free if you turn your camera 180 degrees and leave the fight. whats the worst that can happen? you not being at mid loses you bs… but you can’t LM for free… and possibly farm too. you’re at worst 1:1, at best 2:1.

you do the best you can. its a total waste of time fighting at a base that has a disc and prevoker for any reason other than to ensure they don’t go somewhere else. you aren’t killing them unless their monitors off and hands tied behind their backs.

the best strat in this scenario is still to try and cc them and cap, or to just leave and keep a maintenance group there to threaten it forever - the smaller the better.

again its a 4 second cap - i’ve capped bases 2v1 with just stormbolt into shockwave. it doesn’t take a lot of CC

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failed or not, it’s what most cap the flag matches come down to. Unless your matches were so perfect so far…

So you are suggesting the “organize by chat 7 randoms to cc properly, kite and send some to efc” (well, less than 7 since fc is away) part of my previous post. I’m sure that’s going to work juuust fine, right? Don’t think anyone in here disagrees on the ability (or disability) of pugs to use more than the 3 buttons of their dmg rotation, right?
Shall we add in the equation the fact that enemy team will use theirs too or it’s just 1st come 1st served, so we win cause we overlapped our cc first? (without taking trinkets and immunities into consideration)

So, me taking 1 of the 5 bases because i cc’d and enemy didn’t trink will win the ab for us? Even if you spam at the start things like “don’t fight, just cc them and ninja cap” it won’t happen. At least not in the majority of the matches. And you can’t be at 5 bases simultaneously. At best you can cap 1 and help a 2nd. Thing is, ppl in other bases will still fight. And fights in pugs, MOST OF THE TIMES, are won by dmg and micro-cc. Noone will co-ord the aoe cc so 1 can ninja cap, but they can kill and win the fight and base by facerolling on their keyboard.

blitz needs an entry level

or a personally rating mmr / CR that is unaffected by a win or loss

the rating could be based on capped flags, and objectives done, rather than kills

the problem with your logic is that you assume the best strategy will fail, which is true it often does, but then you don’t assume your strategy of blender strats will also fail, which it often does as well.

when 2 things are likely to fail, you pick the one that results in the least worst outcome if it fails. if you blender all game and lose, you lose in 4 or 5 minutes to triple or quad cap. if you actually spread out and fight at bases in arathi basin for example, you at bare minimum will get a few hundred points on the board that might enable a win from behind.

and there is no way to spam “please do damage you’re a fury warrior and your class only exists to do damage, please just press your swifty macro and do damage” because you will get people who can’t do that either.

again you’re going with the logic that playing the objective will almost always fail, but that standing in the mid blender will result in a win. probably in RBG yes you can build a team comp that works very well at lawnmowering down the enemy at mid, but that mindset vanishes in the wind the millisecond you zone into blitz and realise your comp is a bunch of 2v2 specs into disc prevoker.

and again - its a 4 second cap. why would you spend 4 minutes at blacksmith in the blender when you can open ur map, see your dh is at LM in a 1v1, leap on over there, win that fight or CC him with fear, cap and still return to BS before that fight is even half way done to concluded. It makes zero sense to stay in these trap fights.

the average dps in shuffle at least at 1800-2200 MMR is not good enough to put out pressure and win a team fight against prevoker/disc/mw or even rsham. these healers turn everyone into bricks and you’d need the whole team fight doing fury warrior/uhdk/aff lock levels of DPS to pressure these healers and you simply won’t get that because BGB is full of new players, returning players, and people who don’t know how to deal damage.

I have won a lot of blitz as DD where i did like 20M dmg in total (when the top damage was ~150M). Last time, all my damage was 15M, coz i went to ruins, then took shrine from a guardian, then all i did in the rest time was running from shrine to ruins, cap, back to shrine cap, repeated 3 times. I don’t care how much damage i do, i usually focusing on peeling healers, interrupting enemy frost mage / affli, anticap, or capping bases. I could have fun in the mid, spamming damage… but it’s not mythic+, i join blitz to win and climb.

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