so we agree then, its a skill issue
but ranged do have it easier on entry to blitz
thats my point im making lol
If we are talking about lower than 2.5 then it isnât surprising isnât it?
melee always have an easier time at low ratings because its inherently harder to defend yourself in wow than it is to hold W and do damage.
this is why in every bracket sub 1800 the top specs are always things like warriors, dhs, rets, dks and so on.
in blitz its no different. the extreme outlier is frost mage, because it is the one wizard spec that you canât maul with 4 melee and have it instantly fall over and die:
the op is 1000 - 1500
struggling to get into the bracket you have linked
classes rated on that picture you have linked has many variables like ( popularity, alts, game mode) etc
for example there is WAY more warriors and dks playing the game than say an assassin rogue. but a sin rogue would be ideal for a base game
if we took a handful of 100 of each class and skill, the classes that would be easier in blitz would show the ranged classes
- surprisingly i got my aug evoker to rank 14 in EU, but on your chart it says its the worst, so its 100% down to personal skill / luck
data doesnât go to that range, but iâd argue the same is still true here. you are just going to get eaten alive at 1k rating as spriest meanwhile a warrior or dk can bind half their cooldowns into 1 macro, press it and do 3m dps burst.
sure, warriors will always be highly represented simply because there is like double the playerbase of them as opposed to say affliction warlocks. but if you look at say solo shuffle, the story of ranged v melee is much more obvious:
Heres 2100-2399 Solo Shuffle - Shadow Priest is the undeniable king:
but if you drop the ranking down to 1500-1799, wellâŠ:
and the reason for this is as i have been saying - it is simply easier to make a swifty macro on a melee. it is almost always not even a thing to have a swifty macro as a ranged/wizard.
obviously thats shuffle not blitz, but the same story is true in blitz. melee run the show sub 2k or so, then wizards claw their way back, although in blitz theyâre still gatekept hard by not being able to catch MW monks on CTF maps, and sub rogues being able to cloak cap in front of their faces.
rank 14 (1800 rating) on a dead spec doesnât mean anything when people are 3k rating. youâre doing the equivalent of playing a tank spec.
âim the 5th smartest kid in the bottom classâ type deal.
i donât know why your brain is telling you this is a useful data point. rank 99 as aug is 767 rating and has 7 games played. for comparison rank 99 as fury is 2308 rating at 140 games played.
my point exactly, its down to popularity so you cant use your examples as a true example
its data isnt whole, its random 11000 DK / warriors vs 100 aug evokers, they will obvious show bottom of the list and the data provided is not a true reflection
youâre describing the exact reason it canât be the case that wizards have it easier, though.
the largest collection of wizards is at the bottom of the ladder, because theyâre gatekept by easier to play melee characters. you can see this is true in solo shuffle:
youâre essentially arguing against the idea that FOTMing exists, too. If wizards had an easier time, they would be FOTMâd to and those players would find success FOTMing to wizards.
in reality what happens is people spin their wheels in the mud at low rating playing say, shadow priest, then they log out and make a DK and instantly get 1800.
Representation doesnât = ease of play in blitz
if we looked at 100 of each class, equally skilled, youâd have an EASIER time on a ranged class
- spinning a flag at 40 yards, fighting out of danger at 40 yards, higher uptime
i agree that FOTM factors effect it, mostly because people want an EASIER time so they reroll the stronger pound for pound class in hopes they get lifted up in CR / MMR
maybe thats my personal experience, as thats the only thing i can comment on, but i believe ranged classes are easier
Disconnect and -200 with net speed itâs my fault?))
This is factual. I climbed past 1850 easy as duo with a friend. Since playing solo, honestly the match making is beyond bad, getting many losses. Big difference tbh.
Edit: Just grouped with a Warrior I won a RBG with. We won 3 in a row when we grouped. Honestly thereâs such a difference.
Got my 2400 all solo ofc itâs doable, even as frost dk.
The dk frost, unlike the arenas, is very good in blitz and does not have much to envy of the unholy. It has a lot of party control, very good aoe damage, but in exchange you sacrifice the damage in st and the ability to defend bases the solo that unholy gives you.
That is false though, you donât need to duo-queue to climb, you need to understand what your team needs of you, and what you can provide in the situational events of any match depending who you facing, or which battleground you playing.
Thatâs why i never saw a frost dk but only hunters and rogues on the way.
Ofc affliction warlock.
Iâve had an odd experience with blitz tbh, not sure what the core issue ended up being but i felt i should share it here.
First, iâm not a new player, nor am i lacking in experience. Iâve pushed rbgs to about 2.4 in the past and have a few glad titles under my belt. Not the best nor the worst to be fair.
My rl friend decided to play wow again after a long break, he plays healers mainly and had high arena xp with that in the past, so we figured letâs do some duo blitz since its new and it will help him ease into pvp again, and it did just that⊠up to a point.
First we were stuck in the starter games mmr hell , which is to say the first 25-30 games where our mmr was hovering around 1.5-1.7 regardless of wins. Our winrate at the time was somewhere around 75%~ so i wasnât worried really.
Then after placements we noticed our mmr steadily increase, first jump to like 1.8, then 1.9 , 2k etc. We won a lot more than we lost during that phase and it felt like some games were tedious but overall we would win more than lose.
Our mmr kept climbing , at some point we reached about 2.7k mmr almost 2.8, our cr was nearly 2.1. And thatâs when it started.
Game after game, weâd find the worst possible comp matchups, enemy teams with likr 2x mws in flag maps where ours had almost 0 mobility ( my friend was playing an rsham & i was on aff).
We noticed the general players weâd get were slower than the enemy team, ours would take ages to react on orb drops /pick ups whereas both my friend and i would have the highest contribution to orbs throughout a game and still lose. Same for base maps where enemy would out rotate us and ninja cap where our team was largely doing i dunno what in mid, pveing without regards to objectives. People not spinning flags eventhough there were 5 of our team there.
At first i thought its our fault, there has to be something weâre not doing, and i know all of the strats for every single map by heart and how to deal with rotations. We tried everything, even on flag maps where my friend and i would get the flag on wsg coz no one else wanted to, weâd get past mid to our base where i would carry thr flag and use z axis ports to survive 4-5 enemy dps for a few mins , yet our team had no one killing efc. We tried going on offense instead and our team wouldnt peel our fc and theyâd die in 30s.
Things like that kept happening every game and we went into a massive losing streak, our mmr plummeted down to like 1.8 at some point and our cr followed. Weâve tried to work around shifting it into another win streak to restabilize but at best we managed a 50% win rate. It is just not possible , iâm baffled and unsure what is going wrong as an experienced player it feels frustrating af.
Maybe our class combos arent great at carrying games, i dunno. Itâs just odd to me that we canât push back to higher mmr.
because it is not played as much, but there are some and they are quite useful for most bgs
This is exactly my exp as a solo player.
I got out of the 1600 hell quite fast 65wr mmr hit 2600 i got to 2200 after it just crashed into the ground im hovering 2000/2100 mmr 52 wr evrytime i feel like im getting out of the cycle i get hit whit a losing streak its really demotivating when you feel you are doing evrything in your power to climb and get better but you see no resultâŠ
I play unholy not the best not the worst of specs i learned my job in all the maps i learned all the strats and how to execute them i give call outs and talk strats at the start no matter the mmr i feel like 5 out of 8 players in the team have the chat off.
Although that is true, but duo queuing with someone you work well together with, that understands their role and what to do, does give you a better chance of winning.
To each their own, I have zero problem with duo or solo regardless or whether a whole team agrees to join a voice and sweat it, anyone can climb effectively if the invidual knows what is needed to be done in order to win a blitz regardless, is all about the knowledge, experience and utility that one can bring to make a difference, and that involves with communication.
Yeah, you cannot really make up for the badness and the lack of coordination, communication and general BG knowledge of other players. Itâs why Iâve stopped caring about rating and just treat it like a random BG.