I understand that warlock talents that have been presented today are just a first sketch, but I still wanna raise a concern about several crucial points in the current talent tree and demonology design. Main focus for today would be the main aspect of demonology - demons, and not just cannon fodder demons but the prime/main ones.
Ok, since DF is positioned as an expansion about player choice and agency, why demonology talents are such single minded.
Yet again we have numerous talents for felguard, and no talent for other demons. Demonology is not supposed to be so narrow minded about dude with the axe.
Even lore wise felguard is a simple footsoldier that is weaker than most of the demons we summon - like sayaads for example. And In the past expacs, and in the classic era, we had the choice to play with any demon we wanted.
Red - Imp talents.
Purple - Void.
Pink - Sayaad.
And in the down we have FG.
https://cdn.discordapp.com/attachments/704412498589253743/1006694981664260106/Warlock_talents_for_topic.jpg
Or in MoP we had something like this
Green - general pet talents.
https://cdn.discordapp.com/attachments/704412498589253743/1006695774891020419/Warlock_talents_for_topic_MOP.jpg
In both ways you could build your talents around your favorite pet in demonology and not be tied to Felguard if you didnât want to.
But DF double downs on the idea that goes against the core class fantasy of the spec.
Green circle - Felguard talents.
https://cdn.discordapp.com/attachments/704412498589253743/1006697909443633232/Warlock_talents_for_topic_DF.jpg
We have seven talents that work exclusively with felguard.
Why not change talents so they could work with any prime/main demon so demonology warlock could have an agency over demons warlock wanna play with?
Right now we have talents like:
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Fel commando - Your Felguard deals 10% more damage and takes 10% less.
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Command aura - While your Felguard is active, your wild imps and Dreadstalkers have 7% increased haste and deal 5% increased damage.
-
Antorian arnaments - Your Felguard deals 20% increased damage. Soul strike now deals 25% of its damage to nearby enemies.
Why not change it into:
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Demonic combatant - Your Main demon deals 10% more damage and takes 10% less.
-
Command aura - While your Main demon is active, your wild imps and Dreadstalkers have 7% increased haste and deal 5% increased damage.
-
Antorian arnaments - Your Main demon deals 20% increased damage. Soul strike now deals 25% of its damage to nearby enemies.
Current design corners demonology to use felguard. With all the good things that Felguard brings on the table, it is not a healthy design when spec that is named - Demonology only uses one demon and is not designed to play with all available demons.
Another thing that I wanted to point at is this moment in blue post.
https://cdn.discordapp.com/attachments/704412498589253743/1006704326871363686/unknown.png
I must agree here, that spell lock should be a baseline interrupt. But what Felhunter will get in return?
With this change, we are aiming to allow for more pet diversity
How this aligns with demonology talent tree design, where we have zero pet diversity?