Blizz is killing PVP

Today i want to open a discussion with the community.

It’s an absolute failure in terms of feedback from Blizzard. I’m referring to PVP, that thing some people disparagingly call a “mini-game,” but which has, at the same time, been the foundation of the game, the reason factions exist, and, of course, the content that drives the most activity in the streaming world.

With the release of SOD Phase 8, a new affront to PVP is cemented, and I’m going to list them all so they’re clear to everyone, while also offering some possible solutions.

-Phase 8 brings no content for PVP, no new features, no adjustments, absolutely nothing. The neglect is now bordering on cruelty. 100% of the SOD team’s efforts are directed toward PVE. Never before has Blizzard disregarded the PVP community with such intensity as the SOD team has, and I want to point it out publicly.

-It’s no longer just a matter of neglect. With the new Scarlet Enclave raid, the items from this new raid far surpass the stats provided by the best gear obtainable in PVP. Once again, the insult from Blizzard is massive. In fact, they’re indirectly telling us that to be competitive in PVP, we’re forced to do PVE, which is unfair and regrettable on Blizzard’s part.

-Lastly, and no less important, the itemization. In this past phase, Blizzard gave us the chance to obtain cloaks, rings, necklaces, etc., through PVP. But they decided that earning these items with honor wasn’t a good idea and that it was better to send us back to the STV event—an event that’s grown incredibly tiresome, highly repetitive, and requires a huge number of people to be worthwhile. The result? STV is dead, people no longer show up, and the possibility of obtaining those items has dropped to zero. Once again, this leaves PVP enthusiasts with no way to gear up unless they bow down to the almighty PVE.

The solutions are simpler than they seem: Allow players to upgrade Rank 13 and Rank 14 items using honor, bringing their stats in line with those from the new raid, so everyone gets fair treatment through a system similar to reforging. New PVP ranks, like 15 and 16, would be great, with access to new items, but Blizzard is too lazy to do this and prefers to pour all their effort into PVE. Another option would be to rescue the aforementioned items still trapped in STV, which no one can obtain anymore, and make them available starting at Rank 13 through honor, like the rest of the items.

PVP isn’t dying—Blizzard, and specifically the SOD team, is killing it. This is both a wake-up call and a cry for help. If this situation doesn’t improve now or in the future, I want them to know that the internet is full of options that are similar or even superior to what Blizzard offers. Out there, there are great development teams with lots of ideas and a strong drive to work, and above all, they care about PVP just as much as PVE.

Have a nice day all of you!

3 Likes

Here we go again… Can’t you just ask whatever is it you want without making up a new reality? You have every right to ask for whatever you want(people can disagree ofc).

It’s good and fine you enjoy PvP and are invested in it but that doesn’t change the fact that the game that has WAR in the title had none of it when launched and got tacked later on in a terrible form.

If that doesn’t tell you where the development priorities were for the devs I don’t know what will…

The game finally started to be taken semi-seriously as a competitive PvP game only with TBC and arenas.

Do you know/remember how little did people think of vanilla rankers? No one took vanilla PvP seriously outside of well edited PvP clips or 1vx fights where great knowledge and clever use of consumables/cooldowns/obscure items was shown.

I don’t know about that, all the streamers that have more than 5 people watching dropped SoD almost a year ago and moved to the next shiny gimmick, and barely anyone of them was covering PvP.

Bring in line with what items from raid? the T3 pieces with 10 stam 10 intellect like a blue RFD drop?

Yes the raid drops have more (significant) offensive stats but people already blow up in PvP even with the “outdated” rank 12 set…

You really want to have the requirement to join PvP be 30k hp and 1200 spell damage or something in order to not get GCD’d…

Go ahead if that’s what you want but don’t be surprised that no new sane players will be joining the “fun” to fight against rank 16 world bosses. You are going to have to keep fighting the same 200 players in that case probably.

My suggestions:

Implement a huge balance patch that cuts down on the power creep introduced with SoD in PvP. Especially reward casted spells again and cut down on the instant meta. Disable all set bonuses in PvP, disable the shoulder enchant that can give 6 set bonuses on it’s own in PvP.

Add incentives to join PvP: xp for lower levels, maybe even make BG leveling a thing and
add ways to spend honor while max rank(could be on consumables so you can partake in raiding and not feel as pressured to choose between farming for mats or PvP). Maybe even convert honor to gold.

Cut down on honor gain in PvP for just being around and not actively participating in kills. Increase honor for actively participating in a kill/healing.

Split the queues for premades and randoms.

Add the possibility to create teams(like old TBC style arena teams) that people can join and queue as premade against other premades. Add a leaderboard that tracks the top teams and reward the top 100(just an example) teams with something like a tabard they can use to teleport to the Hall of Heroes.

Make a craftable rank 10 equivalent set with much better stats- you want to encourage alts and new people to join PvP, not to get them to be crushed against the regular sweats with three times HP and two times their damage. No one sane will keep playing and grinding PvP if that is what they face.

Implement a Warmode system and do away with the redundant PvP/PvE server distinction. Implement a bounty system where people who are being a menace in a zone reward extra honor if killed in a short period of time or reward them if they escape being killed in that time.

Update the old PvP events and make them fun for everyone, not just a caster fest climbing a wall behind the objective obliterating everyone who gets close.

Well you got that part right.

1 Like

I am a pvp player to the core, 2400 tbc 2600 wotlk multiclass, i like classic but i dont want to play crap where people who never touched pvp like hunters/shamans/boomies could feel like they are really good pvp players xd by pressing 1 button

Apart from the obvious class-imbalance and design, the major problem with the current pvp scene i have, is the massive pvp grind you gotta do in order to get the gear.

Having to farm 4-500k honor each week for 5+ weeks, takes its toll on most people(not to mention the 125 silver coins needed for the offpieces in STV).

This grind will truly put off anyone who is slightly interested in pvp.

Specially this late into the game, people in the pve-scene is getting nice catch-up methods, why cant pvp also get something?

2 Likes

And that’s the greatest argument against implementing rank 16 - Highest High Warlord :dracthyr_lulmao:. You add a bit of content and juice for a limited number of time/players.

You encourage in no way more people to get in on the action, the scene would still, eventually, die even if you add rank 20, it will just die of a slower death…

All you achieve with more ranks is to create boss characters that no alt/new PvP enthusiast will want to deal with.

1 Like

I dont think i’ve ever argued FOR rank 16.

Thats why i like “seasons” in pvp, that gear is the best for pvp in that season. I dont think it would work in sod, ill admit.

The more people who participate in pvp, the merrier(much like in pve ofc).

Its just a bigger and longer hurdle for new players, and with no new players and the “Old” players eventually quitting, you get a dead scene.
Even if its a “mini-game” as some claim, wow would lose alot of players if pvp wasnt a thing.

Oh I didn’t mean to say you suggested it, the OP did. I’m surprised honestly that so many active SoD PvP players believe adding ranks will solve anything…

Good. Since 99%+ of the average normal players’ playtime consists of what you call “PvE”, the development effort should go exactly in that direction.

As it should be. If you want the best gear you need to beat the hardest content, this is game design 101. You cannot just click solo queue BG and get the best possible gear over time. I do not know why PvP players just decided at some point that PvP should be some autonomous game mode that exists independently from everything else in the game.

What is dead cannot die. At no point in the game’s 20 year history has PvP ever been anything but a side show or received development effort even remotely resembling “PvE”.

Oh, i misunderstood then.

Yeah, ranks are fine and all. But it holds more nostalgic value atm, than anything else.

We all remember how impressive it was to see a HW/GM walking around. But nowadays, pretty much EVERYONE has a high rank. Which is good for them i guess, and it shows ofc commitment, but thats it.

Throughout my wow “career”, the best pvp gearing ways that i’ve heard most people like, has been the wod/mop gearing.

Like i said, i dont think it would work in sod. But surely there must be some way to “promote” pvp in sod. The events are all fun, i like brm/stv alot. But its the tedious grinding thats painful at this point. Specially the stv one, since there arent alot of people doing it now (which is understandable).

In order to have a shot in pvp, you need gear since everyone else has it at this point. Doing bg’s against loads of HW/GM geared people, while you run around in t1/t2 isnt fun for anyone.

Reduce the amount of honor needed to rank for instance. Prob the quickest fix(and laziest), since i highly doubt they will make any other milestone gear.

Thats not exactly true, now is it.

Arena was a bigger deal than pve was in the earliest blizzcon’s.

Which is ironic, since the majority of the popular e-sport scene is revolving around pvp.
Imagine how/what the game could be like if they focused more on pvp.

Would be a completely different game for a playerbase different from the one we have after 20 years of PvE.

Also likely it would be bad because the RPG genre as such is not conducive to good PvP due to its inherent qualities

You said in 20 years, pvp has always been a sideshow, it clearly hasnt.
But lets just forget all this for a moment.

I agree that pve has been the dominating activity for years.
But why are you here? Why do you feel that the way YOU play this game is how EVERYONE should play this game?

You clearly dont pvp, which is fine, but why cant you just F off and let those who want to pvp ask for more pvp stuff?
So what if 20 years has been for pve, does that mean we should never get anything beside pve? Why does it hurt you, that someone who doesnt play pve want to get more pvp?

Im genuinely trying to understand, why you cant allow ANYONE else get some more content for a different game-mode than what YOU play.
Are you afraid that suddenly the devs will put ALL their work-force into producing ONLY pvp-related content? ( i can assure you, that will never happen lol)

I mostly play pvp, and i have NO problem when pve players ask for X or Y for pve. Good for you, you get to enjoy stuff in a game you like.
Why cant you do the same?

Do you consider yourself better than the rest of us?
Are we all sheeps who dont know the “true meaning of gaming”?

Like i stated above, im genuinely curious. It wont affect you in any way, why cant pvp players ask for some pvp stuff?

Because when the devs put X resources into PvP, they do not put these X resources into the base game.

In other words, the interests of PvP players directly contradict the interests of the general public

Also PvP fixes often ruin baseline balance

they removed the 40% hp buff in BG , it’s gonna be worse than ever :dracthyr_crylaugh:

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Blizzard hates the PVP, as i said!!!

let’s hope it was just a test and stam will be back soon copium

They lowered the damage done though so it doesn’t change much.